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4c56a23e58
Implement a real-time game server using protobuf over WebSocket: - Protobuf schema with 14 message types in oneof Envelope - Room-based lobby with join/leave/chat broadcast - ELO-based matchmaking with expanding range (±100 to ±500) - Turn-based game session lifecycle management - Multi-stage Docker build (Alpine) - Unit tests for matchmaking and game session logic
9 lines
131 B
Modula-2
9 lines
131 B
Modula-2
module github.com/tiennm99/260404
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go 1.22.0
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require (
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github.com/gorilla/websocket v1.5.3
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google.golang.org/protobuf v1.34.1
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)
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