#include using namespace std; class X { public: void display() { cout << "class X" << endl; } }; class Y: public X { public: void display() { cout << "class Y" << endl; } }; class Z: public Y { public: void display() { cout << "class Z" << endl; } }; int main(){ Z obj; obj.X::display(); obj.Y::display(); obj.Z::display(); obj.display(); return 0; };