mirror of
https://github.com/tiennm99/WPlace-AutoBOT.git
synced 2026-05-30 12:22:57 +00:00
741 lines
23 KiB
JavaScript
741 lines
23 KiB
JavaScript
// ==UserScript==
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// @name WPlace Image Processor
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// @namespace http://tampermonkey.net/
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// @version 2025-09-16.1
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// @description Image processing and color management for WPlace AutoBot
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// @author Wbot
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// @match https://wplace.live/*
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// @grant none
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// ==/UserScript==
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/**
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* ImageProcessor - Handles image loading, processing, color conversion, and dithering for WPlace AutoBot
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* Extracted from Auto-Image.js for better modularity and reusabilit
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*/
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class ImageProcessor {
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constructor(imageSrc = null) {
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this.imageSrc = imageSrc;
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this.img = null;
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this.canvas = null;
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this.ctx = null;
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// Dithering buffers
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this._ditherWorkBuf = null;
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this._ditherEligibleBuf = null;
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// Color cache for performance optimization
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this._colorCache = new Map();
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this._labCache = new Map();
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// Configuration constants
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this.TRANSPARENCY_THRESHOLD = 128;
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this.WHITE_THRESHOLD = 230;
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this.COLOR_CACHE_LIMIT = 15000;
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}
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/**
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* Load image from source
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* @returns {Promise<void>}
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*/
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async load() {
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if (!this.imageSrc) {
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throw new Error('No image source provided');
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}
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return new Promise((resolve, reject) => {
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this.img = new Image();
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this.img.crossOrigin = 'anonymous';
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this.img.onload = () => {
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this.canvas = document.createElement('canvas');
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this.ctx = this.canvas.getContext('2d');
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this.canvas.width = this.img.width;
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this.canvas.height = this.img.height;
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this.ctx.drawImage(this.img, 0, 0);
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resolve();
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};
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this.img.onerror = reject;
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this.img.src = this.imageSrc;
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});
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}
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/**
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* Get image dimensions
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* @returns {{width: number, height: number}}
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*/
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getDimensions() {
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if (!this.canvas) {
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throw new Error('Image not loaded. Call load() first.');
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}
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return {
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width: this.canvas.width,
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height: this.canvas.height,
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};
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}
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/**
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* Get pixel data from the image
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* @returns {Uint8ClampedArray} RGBA pixel data
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*/
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getPixelData() {
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if (!this.ctx) {
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throw new Error('Image not loaded. Call load() first.');
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}
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return this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height).data;
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}
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/**
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* Resize image to new dimensions
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* @param {number} newWidth - Target width
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* @param {number} newHeight - Target height
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* @returns {Uint8ClampedArray} Resized image data
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*/
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resize(newWidth, newHeight) {
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if (!this.canvas || !this.ctx) {
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throw new Error('Image not loaded. Call load() first.');
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}
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const tempCanvas = document.createElement('canvas');
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const tempCtx = tempCanvas.getContext('2d');
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tempCanvas.width = newWidth;
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tempCanvas.height = newHeight;
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tempCtx.imageSmoothingEnabled = false;
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tempCtx.drawImage(this.canvas, 0, 0, newWidth, newHeight);
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this.canvas.width = newWidth;
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this.canvas.height = newHeight;
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this.ctx.imageSmoothingEnabled = false;
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this.ctx.drawImage(tempCanvas, 0, 0);
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return this.ctx.getImageData(0, 0, newWidth, newHeight).data;
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}
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/**
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* Generate preview with resizing
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* @param {number} width - Preview width
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* @param {number} height - Preview height
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* @returns {string} Base64 data URL of the preview
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*/
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generatePreview(width, height) {
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if (!this.canvas) {
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throw new Error('Image not loaded. Call load() first.');
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}
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const previewCanvas = document.createElement('canvas');
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const previewCtx = previewCanvas.getContext('2d');
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previewCanvas.width = width;
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previewCanvas.height = height;
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previewCtx.imageSmoothingEnabled = false;
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previewCtx.drawImage(this.canvas, 0, 0, width, height);
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return previewCanvas.toDataURL();
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}
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// =============================================
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// COLOR PROCESSING METHODS
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// =============================================
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/**
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* Convert RGB to LAB color space
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* @param {number} r - Red value (0-255)
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* @param {number} g - Green value (0-255)
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* @param {number} b - Blue value (0-255)
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* @returns {number[]} LAB values [L, a, b]
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* @private
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*/
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_rgbToLab(r, g, b) {
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// Normalize RGB values
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let x = r / 255.0;
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let y = g / 255.0;
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let z = b / 255.0;
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// Apply gamma correction
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x = x > 0.04045 ? Math.pow((x + 0.055) / 1.055, 2.4) : x / 12.92;
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y = y > 0.04045 ? Math.pow((y + 0.055) / 1.055, 2.4) : y / 12.92;
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z = z > 0.04045 ? Math.pow((z + 0.055) / 1.055, 2.4) : z / 12.92;
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// Convert to XYZ using sRGB matrix
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let X = x * 0.4124564 + y * 0.3575761 + z * 0.1804375;
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let Y = x * 0.2126729 + y * 0.7151522 + z * 0.0721750;
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let Z = x * 0.0193339 + y * 0.1191920 + z * 0.9503041;
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// Normalize for D65 illuminant
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X /= 0.95047;
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Y /= 1.00000;
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Z /= 1.08883;
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// Convert to LAB
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X = X > 0.008856 ? Math.pow(X, 1/3) : (7.787 * X + 16/116);
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Y = Y > 0.008856 ? Math.pow(Y, 1/3) : (7.787 * Y + 16/116);
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Z = Z > 0.008856 ? Math.pow(Z, 1/3) : (7.787 * Z + 16/116);
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const L = 116 * Y - 16;
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const a = 500 * (X - Y);
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const b2 = 200 * (Y - Z);
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return [L, a, b2];
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}
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/**
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* Get LAB values with caching
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* @param {number} r - Red value
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* @param {number} g - Green value
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* @param {number} b - Blue value
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* @returns {number[]} Cached LAB values
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* @private
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*/
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_getLab(r, g, b) {
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const key = (r << 16) | (g << 8) | b;
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let v = this._labCache.get(key);
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if (!v) {
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v = this._rgbToLab(r, g, b);
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this._labCache.set(key, v);
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}
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return v;
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}
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/**
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* Find closest color in palette using specified algorithm
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* @param {number} r - Red value
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* @param {number} g - Green value
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* @param {number} b - Blue value
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* @param {Array} palette - Array of RGB arrays [[r,g,b], ...]
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* @param {string} algorithm - 'legacy' or 'lab'
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* @param {Object} options - Additional options for color matching
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* @returns {number[]} Closest RGB color [r, g, b]
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*/
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findClosestPaletteColor(r, g, b, palette, algorithm = 'lab', options = {}) {
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if (!palette || palette.length === 0) {
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return [0, 0, 0];
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}
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const { enableChromaPenalty = false, chromaPenaltyWeight = 0.15 } = options;
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if (algorithm === 'legacy') {
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let menorDist = Infinity;
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let cor = [0, 0, 0];
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for (let i = 0; i < palette.length; i++) {
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const [pr, pg, pb] = palette[i];
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const rmean = (pr + r) / 2;
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const rdiff = pr - r;
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const gdiff = pg - g;
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const bdiff = pb - b;
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const dist = Math.sqrt(
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(((512 + rmean) * rdiff * rdiff) >> 8) +
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4 * gdiff * gdiff +
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(((767 - rmean) * bdiff * bdiff) >> 8)
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);
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if (dist < menorDist) {
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menorDist = dist;
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cor = [pr, pg, pb];
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}
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}
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return cor;
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}
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// LAB algorithm
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const [Lt, at, bt] = this._getLab(r, g, b);
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const targetChroma = Math.sqrt(at * at + bt * bt);
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let best = null;
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let bestDist = Infinity;
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for (let i = 0; i < palette.length; i++) {
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const [pr, pg, pb] = palette[i];
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const [Lp, ap, bp] = this._getLab(pr, pg, pb);
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const dL = Lt - Lp;
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const da = at - ap;
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const db = bt - bp;
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let dist = dL * dL + da * da + db * db;
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if (enableChromaPenalty && targetChroma > 20) {
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const candChroma = Math.sqrt(ap * ap + bp * bp);
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if (candChroma < targetChroma) {
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const chromaDiff = targetChroma - candChroma;
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dist += chromaDiff * chromaDiff * chromaPenaltyWeight;
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}
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}
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if (dist < bestDist) {
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bestDist = dist;
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best = palette[i];
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if (bestDist === 0) break;
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}
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}
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return best || [0, 0, 0];
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}
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/**
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* Check if a pixel is considered white based on threshold
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* @param {number} r - Red value
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* @param {number} g - Green value
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* @param {number} b - Blue value
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* @param {number} threshold - White threshold (default: 230)
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* @returns {boolean} True if pixel is white
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*/
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isWhitePixel(r, g, b, threshold = this.WHITE_THRESHOLD) {
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return r >= threshold && g >= threshold && b >= threshold;
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}
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/**
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* Resolve target RGB to closest available color with caching
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* @param {number[]} targetRgb - Target RGB array [r, g, b]
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* @param {Array} availableColors - Available colors with id and rgb properties
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* @param {Object} options - Matching options
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* @returns {Object} {id: number|null, rgb: number[]}
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*/
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resolveColor(targetRgb, availableColors, options = {}) {
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const {
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exactMatch = false,
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algorithm = 'lab',
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enableChromaPenalty = false,
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chromaPenaltyWeight = 0.15,
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whiteThreshold = this.WHITE_THRESHOLD
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} = options;
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if (!availableColors || availableColors.length === 0) {
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return { id: null, rgb: targetRgb };
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}
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const cacheKey = `${targetRgb[0]},${targetRgb[1]},${targetRgb[2]}|${algorithm}|${enableChromaPenalty ? 'c' : 'nc'}|${chromaPenaltyWeight}|${exactMatch ? 'exact' : 'closest'}`;
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if (this._colorCache.has(cacheKey)) {
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return this._colorCache.get(cacheKey);
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}
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// Check for exact match
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if (exactMatch) {
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const match = availableColors.find(
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(c) => c.rgb[0] === targetRgb[0] && c.rgb[1] === targetRgb[1] && c.rgb[2] === targetRgb[2]
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);
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const result = match ? { id: match.id, rgb: [...match.rgb] } : { id: null, rgb: targetRgb };
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this._colorCache.set(cacheKey, result);
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return result;
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}
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// Check for white pixel matching
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if (
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targetRgb[0] >= whiteThreshold &&
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targetRgb[1] >= whiteThreshold &&
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targetRgb[2] >= whiteThreshold
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) {
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const whiteEntry = availableColors.find(
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(c) => c.rgb[0] >= whiteThreshold && c.rgb[1] >= whiteThreshold && c.rgb[2] >= whiteThreshold
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);
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if (whiteEntry) {
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const result = { id: whiteEntry.id, rgb: [...whiteEntry.rgb] };
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this._colorCache.set(cacheKey, result);
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return result;
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}
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}
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// Find nearest color
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let bestId = availableColors[0].id;
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let bestRgb = [...availableColors[0].rgb];
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let bestScore = Infinity;
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if (algorithm === 'legacy') {
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for (let i = 0; i < availableColors.length; i++) {
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const c = availableColors[i];
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const [r, g, b] = c.rgb;
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const rmean = (r + targetRgb[0]) / 2;
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const rdiff = r - targetRgb[0];
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const gdiff = g - targetRgb[1];
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const bdiff = b - targetRgb[2];
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const dist = Math.sqrt(
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(((512 + rmean) * rdiff * rdiff) >> 8) +
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4 * gdiff * gdiff +
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(((767 - rmean) * bdiff * bdiff) >> 8)
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);
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if (dist < bestScore) {
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bestScore = dist;
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bestId = c.id;
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bestRgb = [...c.rgb];
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if (dist === 0) break;
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}
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}
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} else {
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const [Lt, at, bt] = this._getLab(targetRgb[0], targetRgb[1], targetRgb[2]);
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const targetChroma = Math.sqrt(at * at + bt * bt);
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const penaltyWeight = enableChromaPenalty ? chromaPenaltyWeight : 0;
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for (let i = 0; i < availableColors.length; i++) {
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const c = availableColors[i];
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const [r, g, b] = c.rgb;
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const [L2, a2, b2] = this._getLab(r, g, b);
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const dL = Lt - L2;
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const da = at - a2;
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const db = bt - b2;
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let dist = dL * dL + da * da + db * db;
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if (penaltyWeight > 0 && targetChroma > 20) {
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const candChroma = Math.sqrt(a2 * a2 + b2 * b2);
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if (candChroma < targetChroma) {
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const cd = targetChroma - candChroma;
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dist += cd * cd * penaltyWeight;
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}
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}
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if (dist < bestScore) {
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bestScore = dist;
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bestId = c.id;
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bestRgb = [...c.rgb];
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if (dist === 0) break;
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}
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}
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}
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const result = { id: bestId, rgb: bestRgb };
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this._colorCache.set(cacheKey, result);
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// Limit cache size
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if (this._colorCache.size > this.COLOR_CACHE_LIMIT) {
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const firstKey = this._colorCache.keys().next().value;
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this._colorCache.delete(firstKey);
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}
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return result;
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}
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// =============================================
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// DITHERING METHODS (Floyd-Steinberg)
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// =============================================
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/**
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* Ensure dithering buffers are properly sized
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* @param {number} n - Number of pixels
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* @returns {Object} {work: Float32Array, eligible: Uint8Array}
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* @private
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*/
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_ensureDitherBuffers(n) {
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if (!this._ditherWorkBuf || this._ditherWorkBuf.length !== n * 3) {
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this._ditherWorkBuf = new Float32Array(n * 3);
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}
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if (!this._ditherEligibleBuf || this._ditherEligibleBuf.length !== n) {
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this._ditherEligibleBuf = new Uint8Array(n);
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}
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return { work: this._ditherWorkBuf, eligible: this._ditherEligibleBuf };
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}
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/**
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* Apply Floyd-Steinberg dithering to image data
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* @param {Uint8ClampedArray} imageData - RGBA image data
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* @param {number} width - Image width
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* @param {number} height - Image height
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* @param {Array} palette - Color palette for dithering
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* @param {Object} options - Dithering options
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* @returns {Object} {data: Uint8ClampedArray, totalValidPixels: number}
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*/
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applyFloydSteinbergDithering(imageData, width, height, palette, options = {}) {
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const {
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paintTransparentPixels = false,
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paintWhitePixels = true,
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transparencyThreshold = this.TRANSPARENCY_THRESHOLD,
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whiteThreshold = this.WHITE_THRESHOLD,
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algorithm = 'lab',
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enableChromaPenalty = false,
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chromaPenaltyWeight = 0.15,
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mask = null
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} = options;
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const data = new Uint8ClampedArray(imageData);
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const n = width * height;
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const { work, eligible } = this._ensureDitherBuffers(n);
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let totalValidPixels = 0;
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// Initialize working buffers
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const idx = y * width + x;
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const i4 = idx * 4;
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const r = data[i4];
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const g = data[i4 + 1];
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const b = data[i4 + 2];
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const a = data[i4 + 3];
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const masked = mask && mask[idx];
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const isEligible =
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!masked &&
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(paintTransparentPixels || a >= transparencyThreshold) &&
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(paintWhitePixels || !this.isWhitePixel(r, g, b, whiteThreshold));
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eligible[idx] = isEligible ? 1 : 0;
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work[idx * 3] = r;
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work[idx * 3 + 1] = g;
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work[idx * 3 + 2] = b;
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if (!isEligible) {
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data[i4 + 3] = 0; // Make ineligible pixels transparent
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}
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}
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}
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// Error diffusion function
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const diffuse = (nx, ny, er, eg, eb, factor) => {
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if (nx < 0 || nx >= width || ny < 0 || ny >= height) return;
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const nidx = ny * width + nx;
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if (!eligible[nidx]) return;
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const base = nidx * 3;
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work[base] = Math.min(255, Math.max(0, work[base] + er * factor));
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work[base + 1] = Math.min(255, Math.max(0, work[base + 1] + eg * factor));
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work[base + 2] = Math.min(255, Math.max(0, work[base + 2] + eb * factor));
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};
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// Apply Floyd-Steinberg dithering
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const idx = y * width + x;
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if (!eligible[idx]) continue;
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const base = idx * 3;
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const r0 = work[base];
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const g0 = work[base + 1];
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const b0 = work[base + 2];
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|
|
const [nr, ng, nb] = this.findClosestPaletteColor(
|
|
r0, g0, b0, palette, algorithm, { enableChromaPenalty, chromaPenaltyWeight }
|
|
);
|
|
|
|
const i4 = idx * 4;
|
|
data[i4] = nr;
|
|
data[i4 + 1] = ng;
|
|
data[i4 + 2] = nb;
|
|
data[i4 + 3] = 255;
|
|
totalValidPixels++;
|
|
|
|
// Calculate and diffuse error
|
|
const er = r0 - nr;
|
|
const eg = g0 - ng;
|
|
const eb = b0 - nb;
|
|
|
|
diffuse(x + 1, y, er, eg, eb, 7 / 16);
|
|
diffuse(x - 1, y + 1, er, eg, eb, 3 / 16);
|
|
diffuse(x, y + 1, er, eg, eb, 5 / 16);
|
|
diffuse(x + 1, y + 1, er, eg, eb, 1 / 16);
|
|
}
|
|
}
|
|
|
|
return { data, totalValidPixels };
|
|
}
|
|
|
|
/**
|
|
* Apply simple color quantization without dithering
|
|
* @param {Uint8ClampedArray} imageData - RGBA image data
|
|
* @param {number} width - Image width
|
|
* @param {number} height - Image height
|
|
* @param {Array} palette - Color palette for quantization
|
|
* @param {Object} options - Quantization options
|
|
* @returns {Object} {data: Uint8ClampedArray, totalValidPixels: number}
|
|
*/
|
|
applySimpleQuantization(imageData, width, height, palette, options = {}) {
|
|
const {
|
|
paintTransparentPixels = false,
|
|
paintWhitePixels = true,
|
|
transparencyThreshold = this.TRANSPARENCY_THRESHOLD,
|
|
whiteThreshold = this.WHITE_THRESHOLD,
|
|
algorithm = 'lab',
|
|
enableChromaPenalty = false,
|
|
chromaPenaltyWeight = 0.15
|
|
} = options;
|
|
|
|
const data = new Uint8ClampedArray(imageData);
|
|
let totalValidPixels = 0;
|
|
|
|
for (let i = 0; i < data.length; i += 4) {
|
|
const r = data[i];
|
|
const g = data[i + 1];
|
|
const b = data[i + 2];
|
|
const a = data[i + 3];
|
|
|
|
const isEligible =
|
|
(paintTransparentPixels || a >= transparencyThreshold) &&
|
|
(paintWhitePixels || !this.isWhitePixel(r, g, b, whiteThreshold));
|
|
|
|
if (!isEligible) {
|
|
data[i + 3] = 0; // Make ineligible pixels transparent
|
|
continue;
|
|
}
|
|
|
|
const [nr, ng, nb] = this.findClosestPaletteColor(
|
|
r, g, b, palette, algorithm, { enableChromaPenalty, chromaPenaltyWeight }
|
|
);
|
|
|
|
data[i] = nr;
|
|
data[i + 1] = ng;
|
|
data[i + 2] = nb;
|
|
data[i + 3] = 255;
|
|
totalValidPixels++;
|
|
}
|
|
|
|
return { data, totalValidPixels };
|
|
}
|
|
|
|
// =============================================
|
|
// UTILITY METHODS
|
|
// =============================================
|
|
|
|
/**
|
|
* Extract available colors from DOM elements
|
|
* @returns {Array|null} Array of color objects with id and rgb properties
|
|
*/
|
|
extractAvailableColors() {
|
|
const colorElements = document.querySelectorAll('.color-option, [data-color-id]');
|
|
if (colorElements.length === 0) return null;
|
|
|
|
const colors = [];
|
|
colorElements.forEach((element) => {
|
|
const colorId = element.dataset.colorId || element.getAttribute('data-color-id');
|
|
const computedStyle = window.getComputedStyle(element);
|
|
const backgroundColor = computedStyle.backgroundColor;
|
|
|
|
if (backgroundColor && colorId) {
|
|
const rgbMatch = backgroundColor.match(/rgb\((\d+),\s*(\d+),\s*(\d+)\)/);
|
|
if (rgbMatch) {
|
|
colors.push({
|
|
id: parseInt(colorId),
|
|
rgb: [parseInt(rgbMatch[1]), parseInt(rgbMatch[2]), parseInt(rgbMatch[3])]
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
return colors.length > 0 ? colors : null;
|
|
}
|
|
|
|
/**
|
|
* Create file uploader for images
|
|
* @returns {Promise<string>} Promise resolving to image data URL
|
|
*/
|
|
createImageUploader() {
|
|
return new Promise((resolve) => {
|
|
const input = document.createElement('input');
|
|
input.type = 'file';
|
|
input.accept = 'image/png,image/jpeg';
|
|
input.onchange = () => {
|
|
if (input.files && input.files[0]) {
|
|
const fr = new FileReader();
|
|
fr.onload = () => resolve(fr.result);
|
|
fr.readAsDataURL(input.files[0]);
|
|
} else {
|
|
resolve(null);
|
|
}
|
|
};
|
|
input.click();
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Extract available colors from DOM palette
|
|
* @param {Object} colorMap - The color map object (optional, will use window.CONFIG if not provided)
|
|
* @returns {Array|null} Array of available colors or null if none found
|
|
*/
|
|
extractAvailableColors(colorMap = null) {
|
|
const colorElements = document.querySelectorAll('.tooltip button[id^="color-"]');
|
|
if (colorElements.length === 0) {
|
|
console.log('❌ No color elements found on page');
|
|
return null;
|
|
}
|
|
|
|
// Use provided colorMap or fallback to window.CONFIG
|
|
const effectiveColorMap = colorMap || (window.CONFIG?.COLOR_MAP);
|
|
|
|
// Separate available and unavailable colors
|
|
const availableColors = [];
|
|
const unavailableColors = [];
|
|
|
|
Array.from(colorElements).forEach((el) => {
|
|
const id = Number.parseInt(el.id.replace('color-', ''));
|
|
if (id === 0) return; // Skip transparent color
|
|
|
|
const rgbStr = el.style.backgroundColor.match(/\d+/g);
|
|
if (!rgbStr || rgbStr.length < 3) {
|
|
console.warn(`Skipping color element ${el.id} — cannot parse RGB`);
|
|
return;
|
|
}
|
|
const rgb = rgbStr.map(Number);
|
|
|
|
// Find color name from COLOR_MAP
|
|
let name = `Unknown Color ${id}`;
|
|
if (effectiveColorMap) {
|
|
const colorInfo = Object.values(effectiveColorMap).find((color) => color.id === id);
|
|
name = colorInfo ? colorInfo.name : name;
|
|
}
|
|
|
|
const colorData = { id, name, rgb };
|
|
|
|
// Check if color is available (no SVG overlay means available)
|
|
if (!el.querySelector('svg')) {
|
|
availableColors.push(colorData);
|
|
} else {
|
|
unavailableColors.push(colorData);
|
|
}
|
|
});
|
|
|
|
// Console log detailed color information
|
|
console.log('=== CAPTURED COLORS STATUS ===');
|
|
console.log(`Total available colors: ${availableColors.length}`);
|
|
console.log(`Total unavailable colors: ${unavailableColors.length}`);
|
|
console.log(`Total colors scanned: ${availableColors.length + unavailableColors.length}`);
|
|
|
|
if (availableColors.length > 0) {
|
|
console.log('\n--- AVAILABLE COLORS ---');
|
|
availableColors.forEach((color, index) => {
|
|
console.log(
|
|
`${index + 1
|
|
}. ID: ${color.id}, Name: "${color.name}", RGB: (${color.rgb[0]}, ${color.rgb[1]}, ${color.rgb[2]})`
|
|
);
|
|
});
|
|
}
|
|
|
|
if (unavailableColors.length > 0) {
|
|
console.log('\n--- UNAVAILABLE COLORS ---');
|
|
unavailableColors.forEach((color, index) => {
|
|
console.log(
|
|
`${index + 1
|
|
}. ID: ${color.id}, Name: "${color.name}", RGB: (${color.rgb[0]}, ${color.rgb[1]}, ${color.rgb[2]}) [LOCKED]`
|
|
);
|
|
});
|
|
}
|
|
|
|
console.log('=== END COLOR STATUS ===');
|
|
|
|
return availableColors;
|
|
}
|
|
|
|
/**
|
|
* Clear all caches to free memory
|
|
*/
|
|
clearCaches() {
|
|
this._colorCache.clear();
|
|
this._labCache.clear();
|
|
this._ditherWorkBuf = null;
|
|
this._ditherEligibleBuf = null;
|
|
}
|
|
|
|
/**
|
|
* Clean up resources
|
|
*/
|
|
cleanup() {
|
|
this.clearCaches();
|
|
if (this.canvas) {
|
|
this.canvas.width = 0;
|
|
this.canvas.height = 0;
|
|
}
|
|
this.img = null;
|
|
this.canvas = null;
|
|
this.ctx = null;
|
|
}
|
|
}
|
|
|
|
// Create global instance
|
|
window.WPlaceImageProcessor = ImageProcessor;
|
|
|
|
// Create global instance for Auto-Image.js compatibility
|
|
window.globalImageProcessor = new ImageProcessor();
|
|
|
|
// Legacy compatibility - expose key methods globally for backward compatibility
|
|
window.ImageProcessor = ImageProcessor;
|
|
|
|
console.log('✅ WPlace Image Processor loaded and ready'); |