diff --git a/bmad/_bmad-output/planning-artifacts/prd.md b/bmad/_bmad-output/planning-artifacts/prd.md index 2f23f99..f79afba 100644 --- a/bmad/_bmad-output/planning-artifacts/prd.md +++ b/bmad/_bmad-output/planning-artifacts/prd.md @@ -1,5 +1,5 @@ --- -stepsCompleted: ['step-01-init', 'step-02-discovery'] +stepsCompleted: ['step-01-init', 'step-02-discovery', 'step-02b-vision', 'step-02c-executive-summary'] inputDocuments: - '_bmad-output/brainstorming/brainstorming-session-2026-04-12-001.md' workflowType: 'prd' @@ -14,3 +14,19 @@ classification: **Author:** MiTi **Date:** 2026-04-12 + +## Executive Summary + +2048 Clone is a faithful web-based recreation of Gabriele Cirulli's 2048 puzzle game, built with Svelte, Tailwind CSS, and Vite. The player slides numbered tiles on a 4x4 grid, merging identical values to reach the 2048 tile. This is a personal exploration project — the goal is to learn modern web tooling while building a complete, polished, playable game that matches the original's mechanics and feel. + +### What Makes This Special + +This project prioritizes craft over novelty. Rather than adding twists or unique features, the focus is on deeply understanding and faithfully reproducing every detail of the original — the 90/10 tile spawn probability, the leading-edge merge order, the 100ms slide transitions, the satisfying merge bounce. The result is a clean, well-structured Svelte codebase that serves as both a playable game and a learning artifact. + +## Project Classification + +- **Project Type:** Web application (single-page app) +- **Domain:** General / entertainment +- **Complexity:** Low — single-player, no backend, no auth, localStorage only +- **Project Context:** Greenfield — new project from scratch +- **Tech Stack:** Svelte + Vanilla JS + Tailwind CSS + Vite + GitHub Pages