diff --git a/bmad/_bmad-output/implementation-artifacts/1-3-game-board-and-tile-rendering.md b/bmad/_bmad-output/implementation-artifacts/1-3-game-board-and-tile-rendering.md new file mode 100644 index 0000000..62587d1 --- /dev/null +++ b/bmad/_bmad-output/implementation-artifacts/1-3-game-board-and-tile-rendering.md @@ -0,0 +1,113 @@ +# Story 1.3: Game Board & Tile Rendering + +Status: review + +## Story + +As a player, +I want to see a 4x4 game grid with colored numbered tiles, +so that I can visually understand the game state. + +## Acceptance Criteria + +1. A 4x4 grid with `#bbada0` background and 16 empty cell placeholders (`#cdc1b4`) is displayed +2. Grid has `15px` gap and `15px` padding with `6px` border radius +3. Grid container is `500px` wide and centered on the page +4. Each tile displays its numeric value centered in the cell +5. Tile background color matches the 12-tier color system from constants.js TILE_COLORS +6. Text color is `#776e65` for values 2 and 4, `#f9f6f2` for values 8+ +7. Font family is Clear Sans with fallback chain +8. Tiles have `role="gridcell"` and `aria-label` with tile value +9. Grid has `role="grid"` and `aria-label="Game board"` + +## Tasks / Subtasks + +- [x] Task 1: Create Grid component (AC: #1, #2, #3, #9) + - [x] Created `src/components/Grid.svelte` with 4x4 layout, #bbada0 background, 15px gap/padding, 6px radius + - [x] 16 empty cell placeholders with #cdc1b4 background + - [x] `role="grid"` and `aria-label="Game board"` added + +- [x] Task 2: Create Tile component (AC: #4, #5, #6, #7, #8) + - [x] Created `src/components/Tile.svelte` with dynamic color lookup from TILE_COLORS + - [x] Absolute positioning via CSS transform based on row/col + - [x] `role="gridcell"` and `aria-label="Tile: {value}"` added + +- [x] Task 3: Integrate Grid into App with game state (AC: all) + - [x] App.svelte uses `$state(initGame())` and `$derived` for tile extraction + - [x] Grid receives tiles array, renders 2 initial tiles + +- [x] Task 4: Verify rendering and build (AC: all) + - [x] Dev server runs, 38 tests pass, production build succeeds (36KB JS, 11KB CSS) + +## Dev Notes + +### Architecture Compliance + +- **Grid.svelte** — presentational component, receives `tiles` as prop, no state ownership +- **Tile.svelte** — presentational, receives `value`, `row`, `col` as props +- **App.svelte** — owns game state via `$state` rune, passes data down via props +- **No Svelte stores** — props-down pattern only +- **Tile positioning** — use absolute positioning with CSS transform translate based on row/col within the grid + +### Tile Positioning Strategy + +Grid cells are background-only (empty placeholders). Tiles are positioned absolutely over the grid using `transform: translate(x, y)` where x/y are calculated from col/row * cell size. This enables future animation (Story 3.1) where tiles slide between positions. + +Cell size calculation: `(containerWidth - (GRID_SIZE + 1) * gap) / GRID_SIZE` +- Desktop: (500 - 5*15) / 4 = 106.25px per cell +- Position: `transform: translate(${col * (cellSize + gap)}px, ${row * (cellSize + gap)}px)` + +### Color Lookup + +```javascript +import { TILE_COLORS } from '../lib/constants.js'; +const colors = TILE_COLORS[value] || TILE_COLORS.super; +``` + +### Svelte 5 Runes + +Use `$state` for mutable state, NOT old Svelte 4 `let` reactivity: +```javascript +let gameState = $state(initGame()); +``` + +Use `$derived` for computed values: +```javascript +let tiles = $derived(/* extract non-zero tiles from gameState.grid */); +``` + +### Previous Story Intelligence + +From Story 1.2: +- `initGame()` returns `{ grid: number[][], score: 0, won: false, keepPlaying: false }` +- Grid is a 4x4 2D array where 0 = empty cell +- TILE_COLORS has keys: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, super +- Each color entry: `{ bg: '#hex', text: '#hex' }` + +### References + +- [Source: _bmad-output/planning-artifacts/architecture.md#Frontend Architecture] +- [Source: _bmad-output/planning-artifacts/ux-design-specification.md#Color System] +- [Source: _bmad-output/planning-artifacts/ux-design-specification.md#Component Strategy - Grid.svelte] +- [Source: _bmad-output/planning-artifacts/ux-design-specification.md#Component Strategy - Tile.svelte] + +## Dev Agent Record + +### Agent Model Used + +Claude Opus 4.6 (1M context) + +### Debug Log References + +### Completion Notes List + +- Grid.svelte: 4x4 layout with absolute positioning for tiles over empty cell placeholders +- Tile.svelte: dynamic color lookup, absolute positioning via transform for future animation support +- App.svelte: Svelte 5 $state rune for game state, $derived for tile extraction +- Cell size: 106.25px with 15px gap, total container ~500px + +### File List + +- src/components/Grid.svelte (new) +- src/components/Tile.svelte (new) +- src/App.svelte (updated — game state + grid integration) diff --git a/bmad/_bmad-output/implementation-artifacts/sprint-status.yaml b/bmad/_bmad-output/implementation-artifacts/sprint-status.yaml index 8bd08f2..2be6f43 100644 --- a/bmad/_bmad-output/implementation-artifacts/sprint-status.yaml +++ b/bmad/_bmad-output/implementation-artifacts/sprint-status.yaml @@ -46,7 +46,7 @@ development_status: epic-1: in-progress 1-1-project-scaffold-and-dev-environment: review 1-2-game-logic-module: review - 1-3-game-board-and-tile-rendering: backlog + 1-3-game-board-and-tile-rendering: review 1-4-game-header-score-display-and-new-game-button: backlog 1-5-keyboard-input-and-interactive-gameplay: backlog 1-6-win-and-game-over-overlays: backlog diff --git a/bmad/src/App.svelte b/bmad/src/App.svelte index 03feec7..8c82ab6 100644 --- a/bmad/src/App.svelte +++ b/bmad/src/App.svelte @@ -1 +1,24 @@ -

2048

+ + +
+ +
diff --git a/bmad/src/components/Grid.svelte b/bmad/src/components/Grid.svelte new file mode 100644 index 0000000..eefda66 --- /dev/null +++ b/bmad/src/components/Grid.svelte @@ -0,0 +1,42 @@ + + +
+ + {#each Array(GRID_SIZE * GRID_SIZE) as _, i} + {@const row = Math.floor(i / GRID_SIZE)} + {@const col = i % GRID_SIZE} +
+ {/each} + + + {#each tiles as tile (tile.id || `${tile.row}-${tile.col}`)} + + {/each} +
diff --git a/bmad/src/components/Tile.svelte b/bmad/src/components/Tile.svelte new file mode 100644 index 0000000..cfc57a1 --- /dev/null +++ b/bmad/src/components/Tile.svelte @@ -0,0 +1,29 @@ + + +
+ {value} +