diff --git a/cline/index.html b/cline/index.html
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--- /dev/null
+++ b/cline/index.html
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+
+
+
+
+ Phaser Project
+
+
+
+
+
+
diff --git a/cline/package.json b/cline/package.json
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+{
+ "name": "phaser-project",
+ "version": "1.0.0",
+ "description": "Phaser 3 TypeScript Project",
+ "main": "src/main.js",
+ "scripts": {
+ "start": "webpack serve --open",
+ "build": "webpack --mode production"
+ },
+ "devDependencies": {
+ "webpack": "^5.76.3",
+ "webpack-cli": "^5.1.4",
+ "webpack-dev-server": "^4.13.3",
+ "babel-loader": "^9.1.2",
+ "@babel/core": "^7.22.11",
+ "@babel/preset-env": "^7.22.10"
+ }
+}
diff --git a/cline/src/main.js b/cline/src/main.js
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+++ b/cline/src/main.js
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+const config = {
+ type: Phaser.AUTO,
+ width: 800,
+ height: 600,
+ physics: {
+ default: 'arcade',
+ arcade: {
+ gravity: { y: 1000 },
+ debug: false
+ }
+ },
+ scene: {
+ preload: preload,
+ create: create,
+ update: update
+ }
+};
+
+let bird;
+let pipes;
+let score = 0;
+let gameOver = false;
+let scoreText;
+
+const game = new Phaser.Game(config);
+
+function preload() {
+ // Placeholder assets - using Phaser's graphics API instead of loading images
+}
+
+function create() {
+ // Create bird
+ bird = this.add.circle(100, 250, 15, 0xffffff);
+ this.physics.add.existing(bird);
+ bird.body.velocity.y = -300;
+
+ // Create pipes
+ pipes = this.physics.add.group();
+
+ // Create score text
+ scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#fff' });
+
+ // Input
+ this.input.keyboard.on('keydown-SPACE', () => {
+ if (gameOver) {
+ restartGame();
+ } else {
+ bird.body.velocity.y = -300;
+ }
+ });
+
+ // Timer for pipe generation
+ this.time.addEvent({
+ delay: 1500,
+ callback: addPipe,
+ callbackScope: this,
+ loop: true
+ });
+}
+
+function update() {
+ // Check for collisions
+ this.physics.overlap(bird, pipes, () => {
+ gameOver = true;
+ scoreText.setText('Game Over! Score: ' + score);
+ });
+
+ // Move pipes
+ pipes.getChildren().forEach(pipe => {
+ pipe.x -= 200 * this.game.loop.delta;
+
+ // Reset pipe position
+ if (pipe.x < -50) {
+ score++;
+ scoreText.setText('Score: ' + score);
+ pipe.x = 850;
+ pipe.y = Phaser.Math.Between(50, 550);
+ }
+ });
+}
+
+function addPipe() {
+ const pipe = this.physics.add.image(850, Phaser.Math.Between(50, 550), 'pipe');
+ pipe.setImmovable(true);
+ pipes.add(pipe);
+}
+
+function restartGame() {
+ score = 0;
+ gameOver = false;
+ scoreText.setText('Score: 0');
+ bird.setPosition(100, 250);
+ bird.body.velocity.y = -300;
+ pipes.getChildren().forEach(pipe => {
+ pipe.setPosition(850, Phaser.Math.Between(50, 550));
+ });
+}