From d29f88d93e9405ec7ca51ca0229c928f9c074bec Mon Sep 17 00:00:00 2001 From: tiennm99 Date: Wed, 11 Mar 2026 13:52:24 +0000 Subject: [PATCH] docs(06-02): complete path glow effect plan - Added shadowBlur glow effect to path visualization - Wired animateMatch call for concurrent tile animations - Auto-fixed missing MatchAnimation integration from plan 06-01 --- gsd-framework/.planning/REQUIREMENTS.md | 4 +- gsd-framework/.planning/STATE.md | 18 ++- .../phases/06-polish-and-ux/06-02-SUMMARY.md | 116 ++++++++++++++++++ 3 files changed, 135 insertions(+), 3 deletions(-) create mode 100644 gsd-framework/.planning/phases/06-polish-and-ux/06-02-SUMMARY.md diff --git a/gsd-framework/.planning/REQUIREMENTS.md b/gsd-framework/.planning/REQUIREMENTS.md index 853eadc..7b52e77 100644 --- a/gsd-framework/.planning/REQUIREMENTS.md +++ b/gsd-framework/.planning/REQUIREMENTS.md @@ -26,7 +26,7 @@ Requirements for initial release. Each maps to roadmap phases. ### Visual & UX -- [ ] **UX-01**: Matched tiles animate before disappearing +- [x] **UX-01**: Matched tiles animate before disappearing - [x] **UX-02**: Game responds to touch input on mobile devices - [ ] **UX-03**: Grid layout is responsive (works on phone and desktop) @@ -78,7 +78,7 @@ Which phases cover which requirements. Updated during roadmap creation. | CORE-09 | Phase 4 | Complete | | BOARD-01 | Phase 5 | Pending | | BOARD-02 | Phase 3 | Complete | -| UX-01 | Phase 6 | Pending | +| UX-01 | Phase 6 | Complete | | UX-02 | Phase 6 | Complete | | UX-03 | Phase 6 | Pending | diff --git a/gsd-framework/.planning/STATE.md b/gsd-framework/.planning/STATE.md index e5365d3..ad31482 100644 --- a/gsd-framework/.planning/STATE.md +++ b/gsd-framework/.planning/STATE.md @@ -1,3 +1,19 @@ +--- +gsd_state_version: 1.0 +milestone: v1.0 +milestone_name: milestone +status: in_progress +stopped_at: Completed 06-03-PLAN.md (Mobile Touch Optimization) +last_updated: "2026-03-11T13:51:27.305Z" +last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization) +progress: + total_phases: 6 + completed_phases: 5 + total_plans: 22 + completed_plans: 20 + percent: 91 +--- + --- gsd_state_version: 1.0 milestone: v1.0 @@ -7,7 +23,7 @@ stopped_at: Completed 06-03-PLAN.md (Mobile Touch Optimization) last_updated: "2026-03-11T13:42:04.000Z" last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization) progress: - total_phases: 6 + [█████████░] 91% completed_phases: 5 total_plans: 21 completed_plans: 19 diff --git a/gsd-framework/.planning/phases/06-polish-and-ux/06-02-SUMMARY.md b/gsd-framework/.planning/phases/06-polish-and-ux/06-02-SUMMARY.md new file mode 100644 index 0000000..f531b38 --- /dev/null +++ b/gsd-framework/.planning/phases/06-polish-and-ux/06-02-SUMMARY.md @@ -0,0 +1,116 @@ +--- +phase: 06-polish-and-ux +plan: 02 +subsystem: rendering +tags: [canvas, glow-effect, shadowBlur, path-animation, visual-feedback] + +# Dependency graph +requires: + - phase: 06-polish-and-ux + plan: 01 + provides: MatchAnimation class and animateMatch method for tile match animations +provides: + - Glow effect on connection path visualization + - Wired animateMatch call for concurrent animation with path display +affects: [visual-feedback, user-experience] + +# Tech tracking +tech-stack: + added: [] + patterns: [canvas shadowBlur API for glow effects, ctx.save/restore for state preservation] + +key-files: + created: [] + modified: + - src/rendering/Renderer.ts - Enhanced drawPathLine with glow effect, added animateMatch method + - src/game/Game.ts - Wired animateMatch call to tilesMatched event + - src/config.ts - Added animation.matchDuration constant + +key-decisions: + - "shadowBlur=15 for glow intensity (per RESEARCH.md recommendation under 20px)" + - "ctx.save/restore pattern for preserving canvas state during glow drawing" + - "Concurrent animation timing: match animation (250ms) runs with path display (300ms)" + +patterns-established: + - "Pattern: Canvas glow effect using shadowBlur and shadowColor before stroke" + - "Pattern: Context state preservation with save/restore wrapper" + +requirements-completed: [UX-01] + +# Metrics +duration: 8min +completed: 2026-03-11 +--- + +# Phase 6 Plan 02: Path Glow Effect Summary + +**Added green glow effect to connection path visualization for more visible and satisfying match feedback, plus wired the match animation to run concurrently with path display.** + +## Performance + +- **Duration:** 8 min +- **Started:** 2026-03-11T13:34:04Z +- **Completed:** 2026-03-11T13:50:19Z +- **Tasks:** 2 +- **Files modified:** 3 + +## Accomplishments +- Added shadowBlur=15 and shadowColor='#00ff00' glow effect to drawPathLine() +- Wrapped path drawing in ctx.save()/ctx.restore() for state preservation +- Wired renderer.animateMatch([tile1, tile2]) call in Game.ts after drawPath +- Added animation.matchDuration=250 constant to CONFIG + +## Task Commits + +Each task was committed atomically: + +1. **Task 1: Add glow effect to drawPathLine()** - `f220fe4` (feat) +2. **Task 2: Wire animateMatch call in Game.ts** - `29ae674` (feat) - Note: Also included Rule 2 auto-fix for missing dependency from plan 06-01 + +**Plan metadata:** (pending final commit) + +_Note: Task 2 required Rule 2 auto-fix to add missing MatchAnimation integration that was supposed to be in plan 06-01_ + +## Files Created/Modified +- `src/rendering/Renderer.ts` - Enhanced drawPathLine() with glow effect (shadowBlur=15, shadowColor='#00ff00'), added matchAnimations Map and animateMatch() method, modified renderTile() to apply scale+alpha transforms +- `src/game/Game.ts` - Wired renderer.animateMatch([tile1, tile2]) call after drawPath for concurrent animation +- `src/config.ts` - Added animation.matchDuration=250 constant + +## Decisions Made +- Used shadowBlur=15 per RESEARCH.md recommendation (under 20px for performance) +- Used ctx.save()/ctx.restore() pattern to preserve canvas context state +- Match animation runs concurrently with path display (250ms + 300ms overlap) + +## Deviations from Plan + +### Auto-fixed Issues + +**1. [Rule 2 - Missing Critical] Added MatchAnimation integration from plan 06-01** +- **Found during:** Task 2 (Wire animateMatch call in Game.ts) +- **Issue:** Plan 06-02 depends on plan 06-01 which should have added animateMatch method, but the method was missing from Renderer class +- **Fix:** Added matchAnimations Map, MATCH_ANIMATION_DURATION constant, animateMatch() method to Renderer, and modified renderTile() to apply scale+alpha transforms. Also added animation.matchDuration to CONFIG. +- **Files modified:** src/rendering/Renderer.ts, src/config.ts +- **Verification:** TypeScript compiles successfully, MatchAnimation tests pass +- **Committed in:** 29ae674, 51ed2f3, ac1860d (part of Task 2 commits) + +--- + +**Total deviations:** 1 auto-fixed (1 missing critical) +**Impact on plan:** Auto-fix was necessary to complete the plan's dependency chain. The animateMatch functionality was critical for the plan to work correctly. + +## Issues Encountered +- Pre-existing test failures (4 tests) related to CONFIG color values and mock setup - these are out of scope for this plan +- Git ownership issue requiring environment variables for commits (GIT_AUTHOR_NAME, etc.) + +## User Setup Required + +None - no external service configuration required. + +## Next Phase Readiness +- Glow effect and match animation integration complete +- Path visualization now has satisfying visual feedback +- Ready for plan 06-03 (remaining polish features) + +--- +*Phase: 06-polish-and-ux* +*Completed: 2026-03-11*