diff --git a/bmad/_bmad-output/planning-artifacts/implementation-readiness-report-2026-04-13.md b/bmad/_bmad-output/planning-artifacts/implementation-readiness-report-2026-04-13.md new file mode 100644 index 0000000..47c44b1 --- /dev/null +++ b/bmad/_bmad-output/planning-artifacts/implementation-readiness-report-2026-04-13.md @@ -0,0 +1,237 @@ +--- +stepsCompleted: ['step-01-document-discovery', 'step-02-prd-analysis', 'step-03-epic-coverage-validation', 'step-04-ux-alignment', 'step-05-epic-quality-review', 'step-06-final-assessment'] +inputDocuments: + - '_bmad-output/planning-artifacts/prd.md' + - '_bmad-output/planning-artifacts/architecture.md' + - '_bmad-output/planning-artifacts/epics.md' + - '_bmad-output/planning-artifacts/ux-design-specification.md' +--- + +# Implementation Readiness Assessment Report + +**Date:** 2026-04-13 +**Project:** try-bmad + +## Document Inventory + +| Document Type | File | Format | +|---------------|------|--------| +| PRD | prd.md | Whole | +| Architecture | architecture.md | Whole | +| Epics & Stories | epics.md | Whole | +| UX Design | ux-design-specification.md | Whole | + +**Issues:** None — all 4 required documents found, no duplicates. + +## PRD Analysis + +### Functional Requirements + +FR1: Render a 4x4 grid with empty cell placeholders +FR2: Spawn 2 random tiles on game initialization +FR3: Spawn 1 random tile after each valid move (90/10 probability: value 2 vs value 4) +FR4: Slide all movable tiles in the input direction (up, down, left, right) +FR5: Merge identical adjacent tiles using leading-edge merge order +FR6: Enforce once-per-move merge rule (tile merges at most once per move) +FR7: Track and display current score, incrementing by merged tile values +FR8: Track and display best score, updating when current exceeds it +FR9: Persist best score across sessions using localStorage +FR10: Detect game over condition (no valid moves remaining on full board) +FR11: Detect win condition (2048 tile created) and display win overlay (trigger once) +FR12: Provide "Keep playing" mode after winning +FR13: Provide New Game button (no confirmation dialog) +FR14: Accept keyboard input: arrow keys +FR15: Accept keyboard input: WASD keys +FR16: Accept keyboard input: Vim hjkl keys +FR17: Accept touch/swipe input (10px threshold, dominant-axis detection) +FR18: Display 12-tier tile color system matching original 2048 +FR19: Animate tile sliding (100ms CSS transition, ease-in-out) +FR20: Animate new tile spawn (200ms pop, scale 0 to 1.0) +FR21: Animate tile merge (200ms bounce, scale 1.0 to 1.2 to 1.0) +FR22: Animate score addition (+N float, 600ms, rises and fades) +FR23: Persist full game state to localStorage after every valid move +FR24: Restore game state from localStorage on page load +FR25: Display game over overlay with "Try again" button +FR26: Display win overlay with "Keep going" and "New Game" buttons +FR27: Fade in overlays with 800ms opacity transition +FR28: Render responsive layout (500px desktop, 280px mobile at 520px breakpoint) +FR29: Display tile glow effect on values 128+ +FR30: Apply dynamic font sizing by digit count (55/45/35/25/15px) +FR31: Deploy as static site to GitHub Pages via GitHub Actions + +**Total FRs: 31** + +### Non-Functional Requirements + +NFR1: Initial page load under 1 second +NFR2: All CSS animations at 60fps +NFR3: Input-to-visual-response latency under 16ms +NFR4: Production bundle size under 50KB gzipped +NFR5: Support modern evergreen browsers (Chrome, Firefox, Safari, Edge) +NFR6: WCAG AA accessibility compliance +NFR7: Respect prefers-reduced-motion media query +NFR8: Fully client-side — no backend, no server communication +NFR9: Game logic as pure JavaScript functions, testable independently + +**Total NFRs: 9** + +### Additional Requirements + +- Starter template: create-vite + Svelte + Tailwind CSS v4 + Vitest +- Project structure: src/lib/ (pure JS), src/components/ (Svelte) +- Immutable state returns from game logic +- Props-down architecture (no Svelte stores) +- localStorage schema: gameState + bestScore keys +- CSS transitions only (no JS setTimeout for animations) +- Constants module for shared values +- Clear Sans font with fallback chain + +### PRD Completeness Assessment + +**Status: COMPLETE** — PRD covers executive summary, project classification, success criteria (user/technical/measurable), product scope (MVP + 3 phases), 3 user journeys, web app requirements, responsive design specs, performance targets, and risk mitigation. No gaps identified. + +## Epic Coverage Validation + +### Coverage Matrix + +| FR | PRD Requirement | Epic Coverage | Status | +|----|----------------|---------------|--------| +| FR1 | 4x4 grid rendering | Epic 1, Story 1.3 | Covered | +| FR2 | Spawn 2 tiles at start | Epic 1, Story 1.2 | Covered | +| FR3 | Spawn 1 tile per move (90/10) | Epic 1, Story 1.2 | Covered | +| FR4 | Slide tiles in 4 directions | Epic 1, Story 1.2 | Covered | +| FR5 | Leading-edge merge order | Epic 1, Story 1.2 | Covered | +| FR6 | Once-per-move merge rule | Epic 1, Story 1.2 | Covered | +| FR7 | Current score tracking | Epic 1, Story 1.4 | Covered | +| FR8 | Best score display | Epic 2, Story 2.1 | Covered | +| FR9 | Best score persistence | Epic 2, Story 2.2 | Covered | +| FR10 | Game over detection | Epic 1, Stories 1.2 + 1.6 | Covered | +| FR11 | Win detection + overlay | Epic 1, Stories 1.2 + 1.6 | Covered | +| FR12 | Keep playing mode | Epic 2, Story 2.3 | Covered | +| FR13 | New Game button | Epic 1, Story 1.4 | Covered | +| FR14 | Arrow key input | Epic 1, Story 1.5 | Covered | +| FR15 | WASD key input | Epic 4, Story 4.1 | Covered | +| FR16 | Vim hjkl key input | Epic 4, Story 4.1 | Covered | +| FR17 | Touch/swipe input | Epic 4, Story 4.2 | Covered | +| FR18 | 12-tier tile colors | Epic 1, Story 1.3 | Covered | +| FR19 | Slide animation (100ms) | Epic 3, Story 3.1 | Covered | +| FR20 | Spawn pop animation (200ms) | Epic 3, Story 3.2 | Covered | +| FR21 | Merge bounce animation (200ms) | Epic 3, Story 3.3 | Covered | +| FR22 | Score float animation (600ms) | Epic 3, Story 3.4 | Covered | +| FR23 | Game state persistence | Epic 2, Story 2.2 | Covered | +| FR24 | Game state restore | Epic 2, Story 2.2 | Covered | +| FR25 | Game over overlay | Epic 1, Story 1.6 | Covered | +| FR26 | Win overlay | Epic 1, Story 1.6 | Covered | +| FR27 | Overlay fade animation | Epic 3, Story 3.5 | Covered | +| FR28 | Responsive layout | Epic 4, Story 4.3 | Covered | +| FR29 | Tile glow (128+) | Epic 5, Story 5.1 | Covered | +| FR30 | Dynamic font sizing | Epic 5, Story 5.2 | Covered | +| FR31 | GitHub Pages deployment | Epic 5, Story 5.3 | Covered | + +### Missing Requirements + +None — all FRs have traceable implementation paths. + +### Coverage Statistics + +- Total PRD FRs: 31 +- FRs covered in epics: 31 +- Coverage percentage: 100% + +## UX Alignment Assessment + +### UX Document Status + +Found: `ux-design-specification.md` — comprehensive spec covering visual design, components, interactions, responsive design, and accessibility. + +### UX ↔ PRD Alignment + +- User journeys match across both documents +- Visual specs (colors, typography, animations) support all PRD requirements +- Accessibility requirements (WCAG AA, reduced motion) aligned +- **No misalignments found** + +### UX ↔ Architecture Alignment + +- 5 Svelte components match UX component strategy exactly +- CSS transition approach supports UX animation timing specs +- Responsive breakpoint (520px) consistent across both +- Props-down pattern supports UX state communication +- **No architectural gaps for UX requirements** + +### UX ↔ Epics Alignment + +- 20 UX Design Requirements (UX-DR1 through UX-DR20) extracted and referenced in story acceptance criteria +- Accessibility, visual design, responsive, and animation UX-DRs distributed across all 5 epics +- **No UX requirements left uncovered** + +### Warnings + +None — UX document is comprehensive and fully aligned with PRD and Architecture. + +## Epic Quality Review + +### Epic Structure Validation + +All 5 epics deliver user value and maintain independence: +- Epic 1: Standalone complete game +- Epic 2: Adds persistence (uses Epic 1 only) +- Epic 3: Adds animations (uses Epic 1+2) +- Epic 4: Adds mobile/input (uses Epic 1+2+3) +- Epic 5: Adds polish + deploy (uses all previous) + +No epic requires a future epic to function. + +### Story Dependency Analysis + +All 20 stories follow forward-only dependencies within their epics. No story references features from future stories. Stories in Epics 3-5 are largely independent of each other within their epic. + +### Acceptance Criteria Quality + +All stories use Given/When/Then BDD format with specific, testable criteria. Edge cases covered include: corrupted localStorage, invalid moves, reduced motion preference, accidental swipes, diagonal touches, full board scenarios. + +### Starter Template Compliance + +Story 1.1 correctly implements Architecture's specified starter template (create-vite + Svelte + Tailwind + Vitest) as the first implementation story. + +### Violations Found + +- **Critical:** 0 +- **Major:** 0 +- **Minor:** 1 — Story 1.1 (scaffold) is technical but justified by Architecture's greenfield starter template requirement + +### Recommendations + +None — epic and story quality meets all best practice standards. + +## Summary and Recommendations + +### Overall Readiness Status + +**READY** + +### Critical Issues Requiring Immediate Action + +None. + +### Assessment Summary + +| Category | Result | +|----------|--------| +| Documents | 4/4 found, no duplicates | +| FR Coverage | 31/31 (100%) | +| NFR Coverage | 9/9 documented | +| UX Alignment | Fully aligned across PRD, Architecture, and Epics | +| Epic Quality | 0 critical, 0 major, 1 minor | +| Story Quality | All 20 stories have testable Given/When/Then ACs | +| Dependencies | No forward dependencies, all epics independent | + +### Recommended Next Steps + +1. Proceed to Sprint Planning to sequence the 20 stories for implementation +2. Begin with Epic 1, Story 1.1 (Project Scaffold) as the foundation +3. Consider running stories 1.1 and 1.2 in the first sprint as they establish the project foundation and core game logic + +### Final Note + +This assessment identified 0 critical issues across 6 validation categories. All planning artifacts (PRD, Architecture, UX Design, Epics & Stories) are complete, aligned, and ready for implementation. The project can proceed directly to Sprint Planning.