# Story 2.3: Keep Playing Mode Status: done ## Story As a player, I want to continue playing after reaching 2048, so that I can push for higher tiles and a bigger score. ## Acceptance Criteria 1. After clicking "Keep going", the keepPlaying flag is set to true and subsequent 2048+ merges do not trigger the win overlay again 2. After closing and reopening the app in keep-playing mode, the game restores with keepPlaying: true and no win overlay 3. In keep-playing mode with no valid moves, the game over overlay appears normally ## Tasks / Subtasks - [x] Task 1: Verify keepPlaying flag behavior (AC: #1) - [x] `handleKeepGoing()` sets `keepPlaying: true` in gameState (implemented in Story 1.6) - [x] `overlayType` checks `!gameState.keepPlaying` — win overlay only shows when keepPlaying is false (Story 1.6) - [x] `game-logic.js` move() win check: `!won && !state.keepPlaying` prevents re-trigger (Story 1.2) - [x] Task 2: Verify persistence of keepPlaying (AC: #2) - [x] `saveGameState` includes `keepPlaying` in serialized state (Story 2.2) - [x] `loadGameState` restores `keepPlaying` from localStorage (Story 2.2) - [x] On restore with `keepPlaying: true` and `won: true`, overlayType evaluates to null — no win overlay - [x] Task 3: Verify game over in keep-playing mode (AC: #3) - [x] `overlayType` checks `isGameOver(gameState)` regardless of keepPlaying — gameover overlay shows normally - [x] Task 4: Run full test suite - [x] All 49 tests pass — no code changes needed for this story ## Dev Notes ### Architecture Compliance All Story 2.3 acceptance criteria were already satisfied by prior stories: - **Story 1.2:** Game logic win detection respects keepPlaying flag - **Story 1.6:** handleKeepGoing, overlayType derived, GameMessage overlay - **Story 2.2:** localStorage persistence of full game state including keepPlaying No code changes required — this story is verification-only. ### References - [Source: _bmad-output/planning-artifacts/epics.md#Story 2.3] ## Dev Agent Record ### Agent Model Used Claude Opus 4.6 (1M context) ### Debug Log References ### Completion Notes List - All 3 ACs verified against existing implementation — no code changes needed - keepPlaying flag flow: handleKeepGoing → saveGameState → loadGameState → overlayType check - Win re-trigger prevented by game-logic.js condition: `!won && !state.keepPlaying` - 49 tests passing, no regressions ### File List - (no files changed — verification-only story)