Files
ai-coding-workflow-labs/bmad/_bmad-output/implementation-artifacts/2-3-keep-playing-mode.md
T
tiennm99 29b7204687 docs: complete Epic 2 — Story 2.3 keep-playing verified, no code changes
All Story 2.3 ACs already satisfied by Stories 1.2, 1.6, and 2.2.
Keep-playing mode works: flag persists across sessions, win overlay
suppressed, game over still triggers. Epic 2 done.
2026-04-13 22:45:59 +07:00

2.5 KiB

Story 2.3: Keep Playing Mode

Status: done

Story

As a player, I want to continue playing after reaching 2048, so that I can push for higher tiles and a bigger score.

Acceptance Criteria

  1. After clicking "Keep going", the keepPlaying flag is set to true and subsequent 2048+ merges do not trigger the win overlay again
  2. After closing and reopening the app in keep-playing mode, the game restores with keepPlaying: true and no win overlay
  3. In keep-playing mode with no valid moves, the game over overlay appears normally

Tasks / Subtasks

  • Task 1: Verify keepPlaying flag behavior (AC: #1)

    • handleKeepGoing() sets keepPlaying: true in gameState (implemented in Story 1.6)
    • overlayType checks !gameState.keepPlaying — win overlay only shows when keepPlaying is false (Story 1.6)
    • game-logic.js move() win check: !won && !state.keepPlaying prevents re-trigger (Story 1.2)
  • Task 2: Verify persistence of keepPlaying (AC: #2)

    • saveGameState includes keepPlaying in serialized state (Story 2.2)
    • loadGameState restores keepPlaying from localStorage (Story 2.2)
    • On restore with keepPlaying: true and won: true, overlayType evaluates to null — no win overlay
  • Task 3: Verify game over in keep-playing mode (AC: #3)

    • overlayType checks isGameOver(gameState) regardless of keepPlaying — gameover overlay shows normally
  • Task 4: Run full test suite

    • All 49 tests pass — no code changes needed for this story

Dev Notes

Architecture Compliance

All Story 2.3 acceptance criteria were already satisfied by prior stories:

  • Story 1.2: Game logic win detection respects keepPlaying flag
  • Story 1.6: handleKeepGoing, overlayType derived, GameMessage overlay
  • Story 2.2: localStorage persistence of full game state including keepPlaying

No code changes required — this story is verification-only.

References

  • [Source: _bmad-output/planning-artifacts/epics.md#Story 2.3]

Dev Agent Record

Agent Model Used

Claude Opus 4.6 (1M context)

Debug Log References

Completion Notes List

  • All 3 ACs verified against existing implementation — no code changes needed
  • keepPlaying flag flow: handleKeepGoing → saveGameState → loadGameState → overlayType check
  • Win re-trigger prevented by game-logic.js condition: !won && !state.keepPlaying
  • 49 tests passing, no regressions

File List

  • (no files changed — verification-only story)