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All Story 2.3 ACs already satisfied by Stories 1.2, 1.6, and 2.2. Keep-playing mode works: flag persists across sessions, win overlay suppressed, game over still triggers. Epic 2 done.
2.5 KiB
2.5 KiB
Story 2.3: Keep Playing Mode
Status: done
Story
As a player, I want to continue playing after reaching 2048, so that I can push for higher tiles and a bigger score.
Acceptance Criteria
- After clicking "Keep going", the keepPlaying flag is set to true and subsequent 2048+ merges do not trigger the win overlay again
- After closing and reopening the app in keep-playing mode, the game restores with keepPlaying: true and no win overlay
- In keep-playing mode with no valid moves, the game over overlay appears normally
Tasks / Subtasks
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Task 1: Verify keepPlaying flag behavior (AC: #1)
handleKeepGoing()setskeepPlaying: truein gameState (implemented in Story 1.6)overlayTypechecks!gameState.keepPlaying— win overlay only shows when keepPlaying is false (Story 1.6)game-logic.jsmove() win check:!won && !state.keepPlayingprevents re-trigger (Story 1.2)
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Task 2: Verify persistence of keepPlaying (AC: #2)
saveGameStateincludeskeepPlayingin serialized state (Story 2.2)loadGameStaterestoreskeepPlayingfrom localStorage (Story 2.2)- On restore with
keepPlaying: trueandwon: true, overlayType evaluates to null — no win overlay
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Task 3: Verify game over in keep-playing mode (AC: #3)
overlayTypechecksisGameOver(gameState)regardless of keepPlaying — gameover overlay shows normally
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Task 4: Run full test suite
- All 49 tests pass — no code changes needed for this story
Dev Notes
Architecture Compliance
All Story 2.3 acceptance criteria were already satisfied by prior stories:
- Story 1.2: Game logic win detection respects keepPlaying flag
- Story 1.6: handleKeepGoing, overlayType derived, GameMessage overlay
- Story 2.2: localStorage persistence of full game state including keepPlaying
No code changes required — this story is verification-only.
References
- [Source: _bmad-output/planning-artifacts/epics.md#Story 2.3]
Dev Agent Record
Agent Model Used
Claude Opus 4.6 (1M context)
Debug Log References
Completion Notes List
- All 3 ACs verified against existing implementation — no code changes needed
- keepPlaying flag flow: handleKeepGoing → saveGameState → loadGameState → overlayType check
- Win re-trigger prevented by game-logic.js condition:
!won && !state.keepPlaying - 49 tests passing, no regressions
File List
- (no files changed — verification-only story)