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Derive canvas width from container + panel dimensions so the NEXT panel fits with consistent padding. Extract drawFruitCircle helper so all fruit rendering (in-game, cursor preview, NEXT panel) shows the name label consistently. Update color palette for maximum visual distinction between similar fruits (cherry/strawberry/apple, dekopon/persimmon). Center score text over the container instead of the canvas.
Suika Game (Watermelon Game)
A browser-based clone of the Suika Game — a physics-based puzzle game where you drop fruits into a container. When two identical fruits collide, they merge into the next larger fruit. The goal is to create a watermelon and get the highest score.
Built with ClaudeKit.
Quick Start
npm install
npm run dev
Documentation
- Getting Started — Setup, scripts, and prerequisites
- Tech Stack — Dependencies, tools, and project structure
- Gameplay — How to play and the full fruit chain