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- Add SUMMARY.md with execution details - Update STATE.md with progress and decisions - Update ROADMAP.md with plan completion - Mark CORE-01 as complete in REQUIREMENTS.md
3.1 KiB
3.1 KiB
Requirements: Pikachu Match
Defined: 2026-03-10 Core Value: The satisfying "aha!" moment when you spot a valid connection and clear a pair — the core matching loop must feel smooth and rewarding.
v1 Requirements
Requirements for initial release. Each maps to roadmap phases.
Core Mechanics
- CORE-01: Game displays a grid of Pokemon tiles arranged in rows and columns
- CORE-02: Player can click/tap to select a tile (highlighted when selected)
- CORE-03: Player can click/tap a second tile to attempt a match
- CORE-04: Two matching tiles connect if a valid path exists with 3 or fewer straight lines
- CORE-05: Connected matching tiles disappear from the board
- CORE-06: Player receives points when tiles are matched and cleared
- CORE-07: Cleared tiles become passable space for future connections
- CORE-08: Game detects when no valid moves remain on the board
- CORE-09: Game detects win condition when all tiles are cleared
Board & Scoring
- BOARD-01: Player can shuffle remaining tiles when no moves available
- BOARD-02: Score is displayed and updates in real-time
Visual & UX
- UX-01: Matched tiles animate before disappearing
- UX-02: Game responds to touch input on mobile devices
- UX-03: Grid layout is responsive (works on phone and desktop)
v2 Requirements
Deferred to future release. Tracked but not in current roadmap.
Enhanced Gameplay
- ENHC-01: Timer with countdown pressure
- ENHC-02: Lose condition when time runs out
- ENHC-03: Hint system (highlights a valid match)
- ENHC-04: Path preview on hover (shows connection line)
- ENHC-05: Sound effects for matches and game events
Progression
- PROG-01: Multiple levels with increasing difficulty
- PROG-02: Level progression with different grid sizes
- PROG-03: Local high score persistence
Out of Scope
Explicitly excluded. Documented to prevent scope creep.
| Feature | Reason |
|---|---|
| Multiplayer | v1 is single player only |
| Backend/Accounts | Keep v1 simple, no server needed |
| Multiple levels | One level proves the fun first |
| Sound effects | Can add later if core is fun |
| Timer/Lose condition | v1 focuses on relaxing puzzle solving |
| Hint system | Players should discover matches themselves in v1 |
Traceability
Which phases cover which requirements. Updated during roadmap creation.
| Requirement | Phase | Status |
|---|---|---|
| CORE-01 | Phase 1 | Complete |
| CORE-02 | Phase 2 | Pending |
| CORE-03 | Phase 2 | Pending |
| CORE-04 | Phase 3 | Pending |
| CORE-05 | Phase 3 | Pending |
| CORE-06 | Phase 3 | Pending |
| CORE-07 | Phase 3 | Pending |
| CORE-08 | Phase 4 | Pending |
| CORE-09 | Phase 4 | Pending |
| BOARD-01 | Phase 5 | Pending |
| BOARD-02 | Phase 3 | Pending |
| UX-01 | Phase 6 | Pending |
| UX-02 | Phase 6 | Pending |
| UX-03 | Phase 6 | Pending |
Coverage:
- v1 requirements: 14 total
- Mapped to phases: 14
- Unmapped: 0 ✓
Requirements defined: 2026-03-10 Last updated: 2026-03-10 after 01-01-PLAN completion (CORE-01)