Files
ai-coding-workflow-labs/gsd-framework/src/__tests__/GridManager.test.ts
T
tiennm99 da052132b0 feat(05-02): implement shuffleTiles() method with Fisher-Yates shuffle
- shuffleTiles() redistributes tile types while preserving positions
- Clears selection to prevent stale tile references
- Emits board:shuffling before and board:shuffled after
- Handles partially cleared boards correctly
- Added comprehensive test coverage for shuffle functionality
2026-03-11 10:05:43 +00:00

493 lines
17 KiB
TypeScript

// src/__tests__/GridManager.test.ts - GridManager unit tests
import { describe, it, expect, beforeEach, vi } from 'vitest';
import { GridManager } from '../managers/GridManager';
import { Tile } from '../models/Tile';
import { TypedEventEmitter } from '../game/EventEmitter';
import { GameEvents } from '../types';
import { NoMovesDetector } from '../detection/NoMovesDetector';
describe('GridManager', () => {
let gridManager: GridManager;
let mockEmitter: TypedEventEmitter<GameEvents>;
beforeEach(() => {
mockEmitter = new TypedEventEmitter<GameEvents>();
gridManager = new GridManager(mockEmitter);
});
describe('initializeGrid', () => {
it('should create a 10x16 grid of Tile objects (160 total)', () => {
gridManager.initializeGrid();
let totalTiles = 0;
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
expect(tile).not.toBeNull();
if (tile) totalTiles++;
}
}
expect(totalTiles).toBe(160);
});
it('should assign unique IDs to all tiles', () => {
gridManager.initializeGrid();
const ids = new Set<string>();
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
expect(tile).not.toBeNull();
if (tile) {
expect(ids.has(tile.id)).toBe(false);
ids.add(tile.id);
}
}
}
expect(ids.size).toBe(160);
});
});
describe('getTileAt', () => {
beforeEach(() => {
gridManager.initializeGrid();
});
it('should return the correct tile at valid coordinates', () => {
const tile = gridManager.getTileAt(5, 8);
expect(tile).not.toBeNull();
expect(tile?.position.row).toBe(5);
expect(tile?.position.col).toBe(8);
});
it('should return null for out-of-bounds coordinates', () => {
expect(gridManager.getTileAt(-1, 0)).toBeNull();
expect(gridManager.getTileAt(0, -1)).toBeNull();
expect(gridManager.getTileAt(10, 0)).toBeNull();
expect(gridManager.getTileAt(0, 16)).toBeNull();
});
});
describe('selectTile', () => {
beforeEach(() => {
gridManager.initializeGrid();
});
it('should add first tile to selection', () => {
const tile = gridManager.getTileAt(0, 0);
expect(tile).not.toBeNull();
if (tile) {
gridManager.selectTile(tile);
expect(gridManager.selectedTilesList.length).toBe(1);
expect(gridManager.selectedTilesList[0]).toBe(tile);
}
});
it('should add second tile to selection', () => {
const tile1 = gridManager.getTileAt(0, 0);
const tile2 = gridManager.getTileAt(0, 1);
expect(tile1 && tile2).not.toBeNull();
if (tile1 && tile2) {
gridManager.selectTile(tile1);
gridManager.selectTile(tile2);
expect(gridManager.selectedTilesList.length).toBe(2);
expect(gridManager.selectedTilesList[0]).toBe(tile1);
expect(gridManager.selectedTilesList[1]).toBe(tile2);
}
});
it('should toggle deselect when same tile clicked', () => {
const tile = gridManager.getTileAt(0, 0);
expect(tile).not.toBeNull();
if (tile) {
gridManager.selectTile(tile);
expect(gridManager.selectedTilesList.length).toBe(1);
gridManager.selectTile(tile); // Click same tile again
expect(gridManager.selectedTilesList.length).toBe(0);
}
});
it('should ignore cleared tiles', () => {
const tile1 = gridManager.getTileAt(0, 0);
const tile2 = gridManager.getTileAt(0, 1);
expect(tile1 && tile2).not.toBeNull();
if (tile1 && tile2) {
gridManager.selectTile(tile1);
tile2.cleared = true;
gridManager.selectTile(tile2);
expect(gridManager.selectedTilesList.length).toBe(1);
expect(gridManager.selectedTilesList[0]).toBe(tile1);
}
});
it('should emit tilesSelected event when 2 tiles selected', () => {
const tile1 = gridManager.getTileAt(0, 0);
const tile2 = gridManager.getTileAt(0, 1);
expect(tile1 && tile2).not.toBeNull();
const emitSpy = vi.spyOn(mockEmitter, 'emit');
if (tile1 && tile2) {
gridManager.selectTile(tile1);
gridManager.selectTile(tile2);
expect(emitSpy).toHaveBeenCalledWith('tilesSelected', {
tile1: tile1,
tile2: tile2,
});
}
});
it('should block selection of 3rd tile when 2 already selected', () => {
const tile1 = gridManager.getTileAt(0, 0);
const tile2 = gridManager.getTileAt(0, 1);
const tile3 = gridManager.getTileAt(0, 2);
expect(tile1 && tile2 && tile3).not.toBeNull();
if (tile1 && tile2 && tile3) {
gridManager.selectTile(tile1);
gridManager.selectTile(tile2);
gridManager.selectTile(tile3); // Should be ignored
expect(gridManager.selectedTilesList.length).toBe(2);
expect(gridManager.selectedTilesList[0]).toBe(tile1);
expect(gridManager.selectedTilesList[1]).toBe(tile2);
}
});
});
describe('deselectAll', () => {
beforeEach(() => {
gridManager.initializeGrid();
});
it('should clear all selected tiles', () => {
const tile1 = gridManager.getTileAt(0, 0);
const tile2 = gridManager.getTileAt(0, 1);
expect(tile1 && tile2).not.toBeNull();
if (tile1 && tile2) {
gridManager.selectTile(tile1);
gridManager.selectTile(tile2);
expect(gridManager.selectedTilesList.length).toBe(2);
gridManager.deselectAll();
expect(gridManager.selectedTilesList.length).toBe(0);
}
});
});
describe('initial selection state', () => {
it('should have empty selection initially (0 tiles selected)', () => {
gridManager.initializeGrid();
expect(gridManager.selectedTilesList.length).toBe(0);
});
});
describe('random board generation', () => {
it('should create a grid with exactly 10 pairs of each of the 16 types', () => {
gridManager.initializeGrid();
const typeCounts = new Map<number, number>();
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
expect(tile).not.toBeNull();
if (tile) {
const count = typeCounts.get(tile.type) || 0;
typeCounts.set(tile.type, count + 1);
}
}
}
// Should have exactly 16 types
expect(typeCounts.size).toBe(16);
// Each type should have exactly 10 pairs (20 tiles each)
for (const [type, count] of typeCounts.entries()) {
expect(count).toBe(10);
}
});
it('should produce different tile arrangements on successive calls (statistical)', () => {
// Generate two boards and compare first row arrangements
gridManager.initializeGrid();
const firstBoard: number[] = [];
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(0, col);
if (tile) firstBoard.push(tile.type);
}
gridManager.initializeGrid();
const secondBoard: number[] = [];
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(0, col);
if (tile) secondBoard.push(tile.type);
}
// Arrays should be different (statistically very unlikely to be same with shuffle)
expect(firstBoard).not.toEqual(secondBoard);
});
it('should assign correct positions to all tiles', () => {
gridManager.initializeGrid();
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
expect(tile).not.toBeNull();
if (tile) {
expect(tile.position.row).toBe(row);
expect(tile.position.col).toBe(col);
}
}
}
});
it('should emit board:generated event with solvable=true when solvable board found', () => {
const emitSpy = vi.spyOn(mockEmitter, 'emit');
gridManager.initializeGrid();
// Should have emitted board:generated event
const calls = emitSpy.mock.calls.filter(call => call[0] === 'board:generated');
expect(calls.length).toBeGreaterThanOrEqual(1);
// Check event payload structure
const eventPayload = calls[0][1] as { solvable: boolean; attempts: number };
expect(eventPayload).toHaveProperty('solvable');
expect(eventPayload).toHaveProperty('attempts');
expect(typeof eventPayload.solvable).toBe('boolean');
expect(typeof eventPayload.attempts).toBe('number');
});
it('should emit board:generated event with attempts count', () => {
const emitSpy = vi.spyOn(mockEmitter, 'emit');
gridManager.initializeGrid();
const calls = emitSpy.mock.calls.filter(call => call[0] === 'board:generated');
expect(calls.length).toBeGreaterThanOrEqual(1);
const eventPayload = calls[0][1] as { solvable: boolean; attempts: number };
expect(eventPayload.attempts).toBeGreaterThanOrEqual(1);
expect(eventPayload.attempts).toBeLessThanOrEqual(100);
});
it('should generate solvable boards when possible, or fallback to last board', () => {
// This test verifies the board generation logic works correctly
// Either a solvable board is found OR the fallback mechanism is used
const emitSpy = vi.spyOn(mockEmitter, 'emit');
gridManager.initializeGrid();
const calls = emitSpy.mock.calls.filter(call => call[0] === 'board:generated');
expect(calls.length).toBeGreaterThanOrEqual(1);
const eventPayload = calls[0][1] as { solvable: boolean; attempts: number };
// Verify the event was emitted with valid data
expect(typeof eventPayload.solvable).toBe('boolean');
expect(eventPayload.attempts).toBeGreaterThanOrEqual(1);
expect(eventPayload.attempts).toBeLessThanOrEqual(100);
// If solvable, verify the board actually has valid moves
if (eventPayload.solvable) {
const tiles = gridManager.getAllTiles();
const hasValidMoves = NoMovesDetector.hasValidMoves(tiles);
expect(hasValidMoves).toBe(true);
}
// If not solvable (fallback), verify attempts = 100
if (!eventPayload.solvable) {
expect(eventPayload.attempts).toBe(100);
}
});
});
describe('shuffleTiles', () => {
beforeEach(() => {
gridManager.initializeGrid();
});
it('should collect all uncleared tiles and preserve tile count', () => {
const beforeCount = gridManager.getAllTiles().flat().filter(t => !t.cleared).length;
gridManager.shuffleTiles();
const afterCount = gridManager.getAllTiles().flat().filter(t => !t.cleared).length;
expect(afterCount).toBe(beforeCount);
});
it('should preserve type distribution (same count of each type)', () => {
// Get type distribution before shuffle
const beforeCounts = new Map<number, number>();
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
if (tile && !tile.cleared) {
const count = beforeCounts.get(tile.type) || 0;
beforeCounts.set(tile.type, count + 1);
}
}
}
gridManager.shuffleTiles();
// Get type distribution after shuffle
const afterCounts = new Map<number, number>();
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
if (tile && !tile.cleared) {
const count = afterCounts.get(tile.type) || 0;
afterCounts.set(tile.type, count + 1);
}
}
}
// Compare distributions
expect(afterCounts.size).toBe(beforeCounts.size);
for (const [type, count] of beforeCounts.entries()) {
expect(afterCounts.get(type)).toBe(count);
}
});
it('should produce different type arrangements on successive calls (statistical)', () => {
// Get types before shuffle
const beforeTypes: number[] = [];
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
if (tile) beforeTypes.push(tile.type);
}
}
gridManager.shuffleTiles();
// Get types after shuffle
const afterTypes: number[] = [];
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
if (tile) afterTypes.push(tile.type);
}
}
// Arrays should be different (statistically very unlikely to be same with Fisher-Yates)
expect(afterTypes).not.toEqual(beforeTypes);
});
it('should clear selection (selectedTilesList is empty after)', () => {
// Select some tiles first
const tile1 = gridManager.getTileAt(0, 0);
const tile2 = gridManager.getTileAt(0, 1);
if (tile1 && tile2) {
gridManager.selectTile(tile1);
gridManager.selectTile(tile2);
expect(gridManager.selectedTilesList.length).toBe(2);
}
gridManager.shuffleTiles();
expect(gridManager.selectedTilesList.length).toBe(0);
});
it('should emit board:shuffling event before shuffle', () => {
const emitSpy = vi.spyOn(mockEmitter, 'emit');
gridManager.shuffleTiles();
// Should have emitted board:shuffling event
const shufflingCalls = emitSpy.mock.calls.filter(call => call[0] === 'board:shuffling');
expect(shufflingCalls.length).toBe(1);
// Check event payload
const payload = shufflingCalls[0][1] as { tilesRemaining: number };
expect(payload).toHaveProperty('tilesRemaining');
expect(payload.tilesRemaining).toBe(160);
});
it('should emit board:shuffled event after shuffle', () => {
const emitSpy = vi.spyOn(mockEmitter, 'emit');
gridManager.shuffleTiles();
// Should have emitted board:shuffled event
const shuffledCalls = emitSpy.mock.calls.filter(call => call[0] === 'board:shuffled');
expect(shuffledCalls.length).toBe(1);
// Check event payload
const payload = shuffledCalls[0][1] as { tilesRemaining: number };
expect(payload).toHaveProperty('tilesRemaining');
expect(payload.tilesRemaining).toBe(160);
});
it('should emit events in correct order (shuffling before shuffled)', () => {
const emitSpy = vi.spyOn(mockEmitter, 'emit');
gridManager.shuffleTiles();
// Get all board:shuffl* events (note: 'board:shuffle' won't match 'board:shuffling')
const shuffleEvents = emitSpy.mock.calls
.filter(call => call[0] === 'board:shuffling' || call[0] === 'board:shuffled')
.map(call => call[0]);
expect(shuffleEvents[0]).toBe('board:shuffling');
expect(shuffleEvents[1]).toBe('board:shuffled');
});
it('should preserve tile positions (tiles stay in same grid locations)', () => {
// Store original positions
const originalPositions: Map<string, { row: number; col: number }> = new Map();
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
if (tile) {
originalPositions.set(tile.id, { ...tile.position });
}
}
}
gridManager.shuffleTiles();
// Verify positions are unchanged
for (let row = 0; row < 10; row++) {
for (let col = 0; col < 16; col++) {
const tile = gridManager.getTileAt(row, col);
if (tile) {
const original = originalPositions.get(tile.id);
expect(original).toBeDefined();
expect(tile.position.row).toBe(original!.row);
expect(tile.position.col).toBe(original!.col);
}
}
}
});
it('should handle partially cleared board (skip cleared tiles)', () => {
// Clear some tiles first
const tile1 = gridManager.getTileAt(0, 0);
const tile2 = gridManager.getTileAt(0, 1);
if (tile1 && tile2) {
tile1.cleared = true;
tile2.cleared = true;
}
const remainingBefore = gridManager.getAllTiles().flat().filter(t => !t.cleared).length;
expect(remainingBefore).toBe(158);
const emitSpy = vi.spyOn(mockEmitter, 'emit');
gridManager.shuffleTiles();
// Check tilesRemaining in events reflects cleared tiles
const shufflingCalls = emitSpy.mock.calls.filter(call => call[0] === 'board:shuffling');
const payload = shufflingCalls[0][1] as { tilesRemaining: number };
expect(payload.tilesRemaining).toBe(158);
// Verify cleared tiles are still cleared
expect(tile1?.cleared).toBe(true);
expect(tile2?.cleared).toBe(true);
// Verify remaining count unchanged
const remainingAfter = gridManager.getAllTiles().flat().filter(t => !t.cleared).length;
expect(remainingAfter).toBe(158);
});
});
});