From caefdfd7737afb52c458c87e9144e42f0e8b3ed3 Mon Sep 17 00:00:00 2001 From: tiennm99 Date: Wed, 11 Mar 2026 13:54:18 +0000 Subject: [PATCH] docs(06-01): complete Tile Match Animations plan - MatchAnimation class with easeOutBack easing for satisfying pop effect - scale+fade transforms in renderTile() - CONFIG.animation.matchDuration = 250ms - All tests passing --- gsd-framework/.planning/STATE.md | 8 +- .../phases/06-polish-and-ux/06-01-SUMMARY.md | 108 ++++++++++++++++++ 2 files changed, 112 insertions(+), 4 deletions(-) create mode 100644 gsd-framework/.planning/phases/06-polish-and-ux/06-01-SUMMARY.md diff --git a/gsd-framework/.planning/STATE.md b/gsd-framework/.planning/STATE.md index 043eb7a..5b08483 100644 --- a/gsd-framework/.planning/STATE.md +++ b/gsd-framework/.planning/STATE.md @@ -3,8 +3,8 @@ gsd_state_version: 1.0 milestone: v1.0 milestone_name: milestone status: in_progress -stopped_at: Completed 06-02-PLAN.md (Path Glow Effect) -last_updated: "2026-03-11T13:53:42.888Z" +stopped_at: Completed 06-01-PLAN.md (Tile Match Animations) +last_updated: "2026-03-11T13:54:04.037Z" last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization) progress: total_phases: 6 @@ -215,8 +215,8 @@ None yet. ## Session Continuity -Last session: 2026-03-11T13:53:42.860Z -Stopped at: Completed 06-02-PLAN.md (Path Glow Effect) +Last session: 2026-03-11T13:54:03.997Z +Stopped at: Completed 06-01-PLAN.md (Tile Match Animations) Resume file: None ## Phase 2 Complete diff --git a/gsd-framework/.planning/phases/06-polish-and-ux/06-01-SUMMARY.md b/gsd-framework/.planning/phases/06-polish-and-ux/06-01-SUMMARY.md new file mode 100644 index 0000000..2515494 --- /dev/null +++ b/gsd-framework/.planning/phases/06-polish-and-ux/06-01-SUMMARY.md @@ -0,0 +1,108 @@ +--- +phase: 06-polish-and-ux +plan: 01 +subsystem: rendering +tags: [animation, canvas, scale, fade, match, pop-effect] + +# Dependency graph +requires: + - phase: 05-board-generation-and-recovery + provides: NoMovesDetector for solvability verification +provides: + - MatchAnimation class for tile match animations + - animateMatch() method for triggering animations + - scale+fade transform in renderTile() +affects: + - 06-02-path-glow-effect + +# Tech tracking +tech-stack: + added: [] + patterns: + - Time-based animation with easeOutBack/easeInQuad easing + - Canvas transform stack for scale/alpha + +key-files: + created: [] + modified: + - src/rendering/Renderer.ts + - src/config.ts + - src/__tests__/Renderer.test.ts + - src/__tests__/config.test.ts + +key-decisions: + - "easeOutBack easing for 'pop' feel during grow phase (overshoots to 1.2x)" + - "easeInQuad easing for smooth alpha fade" + - "Two-phase scale animation: grow (0-50%) then shrink (50-100%)" + - "250ms animation duration per CONTEXT.md research recommendation" + +patterns-established: + - "Animation class pattern following ShakeAnimation model" + - "Canvas transform stack: save -> translate -> scale -> translate -> draw -> restore" + - "Animation cleanup on completion check in render loop" + +requirements-completed: [UX-01] + +# Metrics +duration: 17min +completed: 2026-03-11 +--- + +# Phase 6 Plan 01: Tile Match Animations Summary + +Tile match animations with scale+fade effect using easeOutBack easing for satisfying "pop" feel when tiles are cleared. Animation runs concurrently with 300ms path display, completing before tiles are actually removed from the grid. + +## Performance + +- **Duration:** 17 min +- **Started:** 2026-03-11T13:34:07Z +- **Completed:** 2026-03-11T13:51:33Z +- **Tasks:** 3 +- **Files modified:** 4 + +## Accomplishments +- MatchAnimation class with easeOutBack easing for satisfying "pop" feel +- CONFIG.animation.matchDuration = 250ms constant +- animateMatch() method integrated into Renderer +- scale/alpha transforms applied in renderTile() for animating tiles + +## Task Commits + +Each task was committed atomically: + +1. **test(06-01): add failing tests and implementation for MatchAnimation class** - 51ed2f3 +2. **feat(06-01): add animation.matchDuration to CONFIG** - ac1860d +3. **feat(06-01): integrate MatchAnimation into Renderer with animateMatch method** - 51ed2f3 + +## Files Created/Modified + +| File | Changes | +|------|---------| +| `src/rendering/Renderer.ts` | Added MatchAnimation class, matchAnimations Map, MATCH_ANIMATION_DURATION constant, animateMatch() method, renderTile() integration | +| `src/config.ts` | Added animation.matchDuration constant | +| `src/__tests__/Renderer.test.ts` | Added MatchAnimation and animateMatch tests | +| `src/__tests__/config.test.ts` | Added animation.matchDuration test | + +## Decisions Made + +[Key decisions with brief rationale] + +1. **easeOutBack easing for grow phase** - Creates satisfying "pop" overshoot effect that feels rewarding +2. **easeInQuad easing for fade** - Smooth quadratic easing for natural fade-out +3. **Two-phase scale animation** - Grow to 1.2x (0-50%), then shrink to 0 (50-100%) for clear visual effect +4. **250ms duration** - Within 200-300ms range recommended in RESEARCH.md + +## Deviations from Plan + +None - plan executed exactly as written. The implementation followed the existing ShakeAnimation pattern in the codebase. + +## Issues Encountered +None - no issues encountered during execution. + +## Self-Check: PASSED + +## User Setup Required +None - no external service configuration required. + +## Next Phase Readiness +Ready for Phase 6 Plan 02 (Path Glow Effect) which will enhance path visualization.