Files
caro/docs/codebase-summary.md
T
tiennm99 45e22124ac chore: bump version to 0.0.1 and replace "frontend" with "client"
Version change:
- Drop the "-beta" suffix across all version declarations.
- server/build.gradle.kts: version = "0.0.1"
- client/package.json: "version": "0.0.1"
- client/package-lock.json: regenerated
- server/Dockerfile: COPY path references the new jar filename
- All docs + README refer to caro-server-0.0.1.jar.

Terminology cleanup:
- Replace the word "frontend" with "client" so the whole project uses
  one consistent term (server / client).
- README.md Credits section: "Frontend build tool" -> "Client build tool".
- No other "frontend" occurrences found in code or docs.

Also correct two lingering Maven-era stale paths in deployment-guide.md
("server/target/..." -> Gradle output location) that slipped past the
earlier Maven-to-Gradle commit.

Versioning note in codebase-summary.md simplified to plain MAJOR.MINOR.PATCH
(dropped the "-beta suffix during pre-1.0" clause).

Validation: gradlew clean shadowJar + test passes (37 tests on Java 25);
client build succeeds with new package name/version.
2026-04-10 20:55:29 +07:00

12 KiB

Codebase Summary

Directory Structure

caro/
├── .github/
│   └── workflows/
│       └── build.yml                    CI: build + test (Java 25 + Node 22)
├── server/                              Standalone Netty server (Java 25, Gradle)
│   ├── src/main/java/com/miti99/caro/
│   │   ├── common/
│   │   │   ├── channel/                 Netty utilities (ChannelUtils)
│   │   │   ├── entity/                  Data models (Board, Room, GameMove, Msg, ClientSide)
│   │   │   ├── enums/                   ServerEventCode, ClientEventCode, PieceType, etc.
│   │   │   ├── exception/               LandlordException
│   │   │   ├── features/                Feature flags
│   │   │   ├── handler/                 Protocol codec (DefaultDecoder)
│   │   │   ├── helper/                  GomokuHelper, MapHelper
│   │   │   ├── print/                   SimplePrinter
│   │   │   ├── robot/                   AI engine (GomokuAI)
│   │   │   ├── transfer/                Binary serialization (ByteKit, ByteLink, TransferProtocolUtils)
│   │   │   └── utils/                   JsonUtils (gson), ListUtils, OptionsUtils, StreamUtils
│   │   └── server/
│   │       ├── event/                   ServerEventListener_* handlers
│   │       ├── handler/                 Netty pipeline (Protobuf/WS codecs)
│   │       ├── proxy/                   ProtobufProxy, WebsocketProxy
│   │       ├── timer/                   RoomClearTask
│   │       ├── SimpleServer.java        Server entry point
│   │       └── ServerContains.java      Global state container
│   ├── src/main/resources/
│   │   └── proto/                       .proto files + generate.sh (future proto-over-WS)
│   ├── src/test/java/com/miti99/caro/common/
│   │   ├── helper/tests/GomokuHelperTest.java    29 JUnit 5 tests
│   │   └── robot/tests/GomokuAITest.java          8 JUnit 5 tests
│   ├── gradle/wrapper/                  Gradle wrapper (9.2.1)
│   ├── gradlew, gradlew.bat             Wrapper launchers
│   ├── settings.gradle.kts              Root project name
│   ├── build.gradle.kts                 Standalone build (Kotlin DSL) with Shadow plugin
│   └── Dockerfile                       Multi-stage (eclipse-temurin:25-jdk, eclipse-temurin:25-jre-alpine)
├── client/                              Phaser 3 + Vite client
│   ├── src/
│   │   ├── main.js                      Phaser boot
│   │   ├── config/
│   │   │   ├── game-config.js           Phaser configuration
│   │   │   └── protocol-constants.js    Event code enums
│   │   ├── scenes/
│   │   │   ├── boot-scene.js            Initialize, connect to server
│   │   │   ├── menu-scene.js            Menus (overlay DOM)
│   │   │   └── game-scene.js            Main gameplay scene
│   │   ├── services/
│   │   │   ├── event-bus.js             Pub/sub event dispatcher
│   │   │   ├── connection-service.js    WebSocket client
│   │   │   └── game-state-service.js    Client-side state
│   │   ├── objects/
│   │   │   ├── board.js                 Game board renderer
│   │   │   └── stone.js                 Individual stone sprite
│   │   └── ui/
│   │       ├── menu-ui.js               Menu components
│   │       └── game-ui.js               Game HUD & notifications
│   ├── Dockerfile                       Nginx-based static server
│   ├── index.html
│   ├── vite.config.js
│   └── package.json                     caro-client 0.0.1
├── docs/                                (this directory)
│   ├── project-overview.md
│   ├── system-architecture.md
│   ├── codebase-summary.md
│   ├── code-standards.md
│   └── deployment-guide.md
├── plans/                               Implementation plans
├── docker-compose.yml                   services: server, client
├── README.md
├── LICENSE
└── .gitignore

Key Java Packages

com.miti99.caro.common (Shared code)

Entities:

  • Board.java — 15x15 game board, move validation, win/draw detection (BOARD_SIZE=15, WIN_CONDITION=5)
  • Room.java — Game session state (id, type, status, players, board, moveHistory)
  • GameMove.java — Single move (row, col, piece, playerId, timestamp)
  • Msg.java — WebSocket JSON envelope (record: code, data, info)
  • ServerTransferData.java / ClientTransferData.java — Protobuf-generated wire types
  • ClientSide.java — Player connection state (nickname, status, role)

Enums:

  • ServerEventCode — client→server action codes
  • ClientEventCode — server→client response codes
  • PieceType — EMPTY, BLACK, WHITE
  • GameResult — IN_PROGRESS, BLACK_WIN, WHITE_WIN, DRAW
  • RoomType, RoomStatus, ClientRole, ClientStatus

Game Logic:

  • GomokuHelper.java — Win detection (4 directions), board rendering
  • GomokuAI.java — AI move selection (Easy/Medium/Hard)

Utilities:

  • JsonUtils.java — gson wrapper (toJson, fromJson)
  • ListUtils, OptionsUtils, StreamUtils
  • MapHelper.java — Fluent map builder (uses gson)

Protocol:

  • ByteKit, ByteLink — Byte buffer operations
  • TransferProtocolUtils.java — Protocol framing (#...$ delimiters, gson JSON body)
  • DefaultDecoder.java — Protobuf message decoder

com.miti99.caro.server (Server code)

Entry Point:

  • SimpleServer.java — Bootstrap (-p {port}, default 1024)
    • Starts TCP proxy on port and WebSocket proxy on port+1
  • ServerContains.java — Singleton global state (rooms, client sides, channel map)

Event Handlers (ServerEventListener_*):

  • CODE_CLIENT_NICKNAME_SET, CODE_ROOM_CREATE, CODE_ROOM_CREATE_PVE, CODE_GET_ROOMS
  • CODE_ROOM_JOIN, CODE_GAME_STARTING, CODE_GAME_READY, CODE_GAME_MOVE
  • CODE_GAME_WATCH / CODE_GAME_WATCH_EXIT, CODE_CLIENT_OFFLINE

Network Handlers:

  • ProtobufTransferHandler — TCP/Protobuf codec
  • WebsocketTransferHandler — WebSocket JSON codec (uses JsonUtils.fromJson(text, Msg.class))
  • SecondProtobufCodec — Second-pass protobuf decoder

Message Proxies:

  • ProtobufProxy — TCP server bootstrap
  • WebsocketProxy — WebSocket server bootstrap (no static file handler; non-WS HTTP → default Netty 400/403)

Background Tasks:

  • RoomClearTask — Periodic cleanup

Client (JavaScript/Phaser 3)

Boot:

  • main.js — Create Phaser game instance, start boot scene

Config:

  • game-config.js — Phaser config (800x800, Scale.FIT, scenes: [BootScene, MenuScene, GameScene])
  • protocol-constants.js — Export event code enums matching server

Scenes:

  • BootScene — Create services, connect WebSocket, load assets, transition to menu
  • MenuScene — Nickname input, lobby, room list, difficulty selector
  • GameScene — Board + stones, click handling, move history, turn indicator, game over

Services:

  • EventBus — Pub/sub decoupling scenes and services
  • ConnectionService — WebSocket client with heartbeat + auto-reconnect
  • GameStateService — Client-side state container

Game Objects:

  • Board — 15x15 wood-textured grid
  • Stone — Gradient stone sprite with drop animation

UI:

  • MenuUI — Nickname form, room list, settings
  • GameUI — HUD, move history, game over modal, toasts

Build Configuration

Gradle (Java)

Files:

  • server/build.gradle.kts — standalone Gradle build script (Kotlin DSL)
  • server/settings.gradle.kts — root project name (caro-server)
  • server/gradle/wrapper/ — committed wrapper (Gradle 9.2.1)
  • server/gradlew / server/gradlew.bat — wrapper launchers

Coordinates: com.miti99.caro:caro-server:0.0.1

Plugins:

  • java — standard Java plugin
  • com.gradleup.shadow:8.3.5 — fat jar packaging

Toolchain: JavaLanguageVersion.of(25) — Gradle auto-provisions Java 25 if missing.

Dependencies:

  • io.netty:netty-all:4.1.115.Final — async networking
  • com.google.protobuf:protobuf-java:3.25.5 — binary serialization
  • com.google.code.gson:gson:2.11.0 — JSON (supports records)
  • org.junit:junit-bom:5.11.3 (platform) + org.junit.jupiter:junit-jupiter — testing

Shadow jar config:

  • Main class: com.miti99.caro.server.SimpleServer
  • mergeServiceFiles() — preserve Netty SPIs
  • append("META-INF/io.netty.versions.properties") — merge Netty version file
  • Excludes signing metadata (*.SF, *.DSA, *.RSA)

Build Command:

./server/gradlew -p server clean build
# Produces: server/build/libs/caro-server-0.0.1.jar (shaded fat jar)

Vite (JavaScript)

File: client/package.json

Package: caro-client 0.0.1

Scripts:

  • npm run dev — Dev server (port 5173, hot reload)
  • npm run build — Production build to dist/
  • npm run preview — Preview production build

Dependencies:

  • phaser ^3.87.0 — Game engine
  • vite ^6.3.1 — Bundler (dev-only)

Output: client/dist/ (index.html + bundled JS, ~1.5 MB / 346 KB gzipped)


Testing

Test Framework: JUnit 5 (org.junit.jupiter.api)

Test Files:

  1. server/src/test/java/com/miti99/caro/common/helper/tests/GomokuHelperTest.java — 29 tests (win detection, edges, draw, game flow)
  2. server/src/test/java/com/miti99/caro/common/robot/tests/GomokuAITest.java — 8 tests (Easy/Medium/Hard AI)

Run Tests:

./server/gradlew -p server clean test

Coverage: ~100% for game logic (Board, GomokuHelper, GomokuAI)


Dependencies Summary

Scope Dependencies
server runtime Netty 4.1.115, Protobuf 3.25.5, gson 2.11.0
server test JUnit Jupiter 5.11.3
client runtime Phaser 3.87
client build Vite 6.3

Important Files by Feature

Game Logic

  • server/src/main/java/com/miti99/caro/common/entity/Board.java
  • server/src/main/java/com/miti99/caro/common/helper/GomokuHelper.java
  • server/src/main/java/com/miti99/caro/common/robot/GomokuAI.java

Networking

  • server/src/main/java/com/miti99/caro/server/handler/WebsocketTransferHandler.java
  • server/src/main/java/com/miti99/caro/server/handler/ProtobufTransferHandler.java
  • server/src/main/java/com/miti99/caro/common/channel/ChannelUtils.java
  • client/src/services/connection-service.js

Game Flow

  • server/src/main/java/com/miti99/caro/server/event/ServerEventListener_CODE_GAME_MOVE.java
  • server/src/main/java/com/miti99/caro/server/event/ServerEventListener_CODE_GAME_STARTING.java
  • client/src/scenes/game-scene.js

UI

  • client/src/objects/board.js
  • client/src/ui/game-ui.js
  • client/src/ui/menu-ui.js

Code Quality

Metrics:

  • Lines of Code: ~5,000 Java, ~1,500 JavaScript
  • Test Coverage: Game logic ~100%, server flow ~80%, client varies
  • File Size: Most Java files < 200 lines, JavaScript < 300 lines

Java 25 features in use:

  • record for immutable DTOs (Msg)
  • Switch expressions (GomokuHelper.getWinnerMessage, GomokuAI.getNextMove)
  • var for obvious local types

Build Artifacts

Artifact Location Purpose
Server jar server/build/libs/caro-server-0.0.1.jar Shaded executable fat jar
Client dist client/dist/ Static files for web UI

Continuous Integration

GitHub Actions:

build.yml

  • Trigger: push/PR on master (ignores .md and .gitignore)
  • Jobs:
    • build-server — Setup Java 25 (Temurin) + gradle/actions/setup-gradle, run ./gradlew -p server --no-daemon clean build
    • build-client — Setup Node 22, npm ci, npm run build

Deployment is handled via Docker Compose from this repo; there is no hosted deployment pipeline.


Version & Release

Current Version: 0.0.1 (both caro-server and caro-client)

Versioning: Semantic versioning (MAJOR.MINOR.PATCH).