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https://github.com/tiennm99/ccs.git
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The app now port-probes for a live CCS server and, if none is found, starts the recorded detached server itself (launch.json, with a login-shell fallback) before connecting, so double-clicking the app works without the CLI. The offline panel gains a Start CCS action and a starting state. The dropdown is sized to its measured content up to a screen-aware cap instead of a fixed maxHeight, so it no longer collapses and clips rows. Refs #1526, #1527
323 lines
11 KiB
Swift
323 lines
11 KiB
Swift
import Foundation
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import SwiftUI
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import CCSBarCore
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/// Observable state for the menu bar. Holds the last-known rows for instant
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/// paint, reconnects to the CCS web-server via the discovery file or by
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/// self-starting the server, and fires a debounced force-refresh when the
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/// menu opens.
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@MainActor
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final class BarViewModel: ObservableObject {
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@Published var rows: [BarSummaryRow] = []
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@Published var analytics: BarAnalytics?
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@Published var offline = false
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@Published var lastError: String?
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@Published var isRefreshing = false
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/// True while the launcher is waiting for the server to become reachable.
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@Published var isStarting = false
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@Published var iconStyle: BarIconStyle {
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didSet { MenuBarIcon.saveStyle(iconStyle) }
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}
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/// User-selected dropdown theme (System / Light / Dark). Global chrome, not an
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/// alert pref, so it persists on its own key and bypasses the draft/writeThrough
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/// path. Being @Published makes the MenuBarExtra re-render `ThemedRoot` the
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/// instant it changes, giving a live theme switch.
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@Published var appearance: BarAppearance {
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didSet { BarAppearanceStore.save(appearance) }
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}
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/// Which figure leads the always-on title. Persisted; a change re-derives
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/// `statusTitle` live because it is @Published.
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@Published var glanceMode: BarGlanceMode
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/// Render style for the spend sparkline (bars or line). Persisted via
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/// SpendChartStyleStore; didSet mirrors the BarAppearance/iconStyle pattern.
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@Published var spendChartStyle: SpendChartStyle {
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didSet { SpendChartStyleStore.save(spendChartStyle) }
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}
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/// The alerts the most recent evaluation wanted delivered, surfaced in the
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/// dropdown so users who deny notifications still see the conditions.
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@Published var activeAlerts: [BarNotification] = []
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private let home: String
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private var client: CCSBarClient?
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private var debouncer = RefreshDebouncer(interval: 15)
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/// Periodic background refresh so the glance self-heals from a transient
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/// server gap without the user having to reopen the menu. Each tick re-probes
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/// (not just re-reads bar.json) so a server that restarted on a new port is
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/// found automatically.
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private var pollTask: Task<Void, Never>?
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/// Guard against overlapping start-and-connect sequences.
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private var connectTask: Task<Void, Never>?
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private let prefs: BarPreferences
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private let notifier: NotificationDelivering
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private let probe: BarServerProbe
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private let launcher: BarServerLauncher
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// MARK: - Init
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init(
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home: String = NSHomeDirectory(),
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prefs: BarPreferences = BarPreferences(),
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notifier: NotificationDelivering? = nil,
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probe: BarServerProbe = BarServerProbe(),
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launcher: BarServerLauncher? = nil
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) {
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self.home = home
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self.prefs = prefs
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prefs.registerDefaults()
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self.notifier = notifier ?? BarNotifier()
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self.probe = probe
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self.launcher = launcher ?? BarServerLauncher(home: home)
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self.iconStyle = MenuBarIcon.loadStyle()
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self.appearance = BarAppearanceStore.load()
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self.glanceMode = prefs.load().glanceMode
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self.spendChartStyle = SpendChartStyleStore.load()
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reconnect()
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startBackgroundPolling()
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}
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// MARK: - Background polling
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/// Periodically re-probe for the app's lifetime so a transient empty/missing-row
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/// state recovers on its own within one interval. Each tick re-probes the
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/// network (not just re-reads bar.json) so a server that moved ports is found.
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private func startBackgroundPolling() {
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pollTask?.cancel()
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pollTask = Task { [weak self] in
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while !Task.isCancelled {
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try? await Task.sleep(for: .seconds(60))
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guard let self else { return }
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// Re-probe first; if live, reconnect; then load cached data.
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await self.reconnectIfNeeded()
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await self.load(force: false)
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}
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}
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}
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// MARK: - Prefs
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/// Re-read prefs after the preferences sheet writes through.
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func reloadPrefs() {
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glanceMode = prefs.load().glanceMode
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}
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/// Toggle the menu-bar icon between the color mark and the mono template.
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func toggleIconStyle() {
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iconStyle = (iconStyle == .color) ? .mono : .color
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}
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// MARK: - Status title
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/// Compact status-bar title, resolved through the user's chosen glance mode.
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var statusTitle: String {
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if isStarting { return "CCS starting…" }
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return offline
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? "CCS offline"
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: BarFormatting.statusTitle(rows: rows, analytics: analytics, mode: glanceMode)
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}
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// MARK: - Connection / discovery
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/// Fast synchronous reconnect: reads bar.json and builds a client if the URL
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/// is valid. Does NOT probe the network. Used as a cheap first-pass before
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/// the async probe path.
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func reconnect() {
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switch BarDiscovery.load(home: home) {
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case .success(let discovery):
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if let url = discovery.resolvedURL {
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client = CCSBarClient(baseURL: url)
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// Don't clear `offline` yet — the network probe in connectAndLoad()
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// will confirm liveness. Leave existing offline state until we know.
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} else {
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client = nil
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}
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case .failure:
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client = nil
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}
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}
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/// Full async reconnect: probe the network for a live server, build a client
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/// when found, launch the server if not found. Updates `isStarting`/`offline`.
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///
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/// This is the entry point called by `onOpen()` and the background poll.
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func reconnectAndLoad(force: Bool = false) {
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// Cancel any in-flight connect so we don't stack up.
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connectTask?.cancel()
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connectTask = Task { [weak self] in
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guard let self else { return }
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await self.connectSequence(force: force)
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}
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}
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/// Core sequence: probe → if live build client + load; else launch + poll → load.
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private func connectSequence(force: Bool) async {
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let discovery = try? BarDiscovery.load(home: home).get()
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// 1. Probe for an already-running server.
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if let liveURL = await probe.findLiveServer(discovery: discovery) {
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client = CCSBarClient(baseURL: liveURL, transport: URLSessionTransport())
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offline = false
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isStarting = false
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await load(force: force)
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return
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}
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// 2. No live server found — try to start one.
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isStarting = true
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offline = false // show spinner, not the error state
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let launched = await Task.detached(priority: .utility) { [launcher = self.launcher] in
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launcher.start()
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}.value
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if !launched {
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// Could not even attempt a launch (no descriptor, no ccs on PATH).
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isStarting = false
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offline = true
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return
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}
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// 3. Poll until reachable (timeout ~12s, 500ms interval).
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let deadline = Date().addingTimeInterval(12)
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while Date() < deadline {
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guard !Task.isCancelled else { break }
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try? await Task.sleep(for: .milliseconds(500))
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if let liveURL = await probe.findLiveServer(discovery: BarDiscovery.load(home: home).ok) {
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client = CCSBarClient(baseURL: liveURL, transport: URLSessionTransport())
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isStarting = false
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offline = false
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await load(force: true)
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return
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}
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}
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// 4. Timed out.
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isStarting = false
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offline = true
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}
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/// Re-probe silently during the background poll. If a live server is found and
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/// we currently have no client (or are offline), build the client and clear
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/// offline. If no server found and we had one, mark offline.
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private func reconnectIfNeeded() async {
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let discovery = try? BarDiscovery.load(home: home).get()
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if let liveURL = await probe.findLiveServer(discovery: discovery) {
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client = CCSBarClient(baseURL: liveURL, transport: URLSessionTransport())
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if offline { offline = false }
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} else if client != nil {
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// We had a client but server is gone.
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client = nil
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if rows.isEmpty { offline = true }
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}
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}
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// MARK: - Menu open
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/// Menu opened: cached rows are already on screen; fire a debounced reconnect
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/// + force-refresh so the glance reflects live provider data.
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func onOpen() {
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let force = debouncer.shouldRefresh(now: Date())
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reconnectAndLoad(force: force)
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}
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// MARK: - Start CCS (called from offline UI button)
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/// Trigger a full connect sequence (probe → launch → poll). Used by the
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/// "Start CCS" button in the offline state.
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func startCCS() {
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reconnectAndLoad(force: true)
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}
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// MARK: - Data loading
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func load(force: Bool) async {
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// If we still have no client after the connect sequence, bail.
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guard let client else {
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if !isStarting { offline = true }
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return
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}
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if force { isRefreshing = true }
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defer { isRefreshing = false }
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do {
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rows = try await client.summary(refresh: force)
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offline = false
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lastError = nil
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} catch {
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lastError = describe(error)
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// Keep the last rows visible (instant cached paint); only flip to the
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// offline state when there is nothing to show.
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if rows.isEmpty { offline = true }
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}
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// Analytics is a best-effort side-load: a failure here must never blank the
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// glance or flip us offline. Keep the last-known analytics on error.
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if let fresh = try? await client.analytics() {
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analytics = fresh
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}
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evaluateAlerts()
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}
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// MARK: - Alert engine
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/// Run the pure rule engine once per poll against the freshly-loaded state.
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private func evaluateAlerts() {
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let current = prefs.load()
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let eval = BarAlertEngine.evaluate(
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rows: rows,
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analytics: analytics,
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prefs: current,
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priorFiredKeys: prefs.firedKeys,
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now: Date())
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for notification in eval.toDeliver {
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notifier.deliver(notification)
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}
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prefs.firedKeys = eval.firedKeys
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activeAlerts = eval.toDeliver
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}
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// MARK: - Account actions
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func pause(_ row: BarSummaryRow) {
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perform { try await $0.pause(provider: row.provider, accountId: row.accountId) }
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}
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func resume(_ row: BarSummaryRow) {
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perform { try await $0.resume(provider: row.provider, accountId: row.accountId) }
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}
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func solo(_ row: BarSummaryRow) {
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perform { try await $0.solo(provider: row.provider, accountId: row.accountId) }
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}
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func setDefault(_ row: BarSummaryRow) {
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perform { try await $0.setDefault(name: row.id) }
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}
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func tierLock(_ row: BarSummaryRow, tier: String?) {
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perform { try await $0.tierLock(provider: row.provider, tier: tier) }
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}
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private func perform(_ op: @escaping (CCSBarClient) async throws -> Void) {
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guard let client else { return }
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Task {
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do {
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try await op(client)
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await load(force: true)
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} catch {
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lastError = describe(error)
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}
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}
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}
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private func describe(_ error: Error) -> String {
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String(describing: error)
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}
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}
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// MARK: - Result convenience
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private extension Result {
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/// Extract the success value without throwing, for use in async contexts where
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/// we want an optional rather than a thrown error.
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var ok: Success? {
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guard case .success(let v) = self else { return nil }
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return v
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}
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}
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