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init: fbird
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/****************************************************************************
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/**
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* The singleton object that creating object factory, it creates object with class name, and manager the type mapping.
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* @class
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* @name ccs.objectFactory
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*/
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ccs.objectFactory = /** @lends ccs.objectFactory# */{
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_typeMap: {},
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/**
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* Creates object with class name. if the the class name without register in type map, it returns null.
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* @param {String} className
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* @returns {*}
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*/
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createObject: function (className) {
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var o = null;
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var t = this._typeMap[className];
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if (t) {
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if(cc.isFunction(t._fun))
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o = new t._fun();
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else
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o = t._fun;
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}
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return o;
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},
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/**
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* Registers class type in type map.
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* @param {ccs.TInfo} t
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*/
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registerType: function (t) {
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this._typeMap[t._className] = t;
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},
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/**
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* Creates ccui widget object.
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* @param {String} name widget name
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* @returns {ccui.Widget|null}
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*/
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createGUI: function(name){
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var object = null;
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if(name === "Panel")
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name = "Layout";
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else if(name === "TextArea")
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name = "Label";
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else if(name === "TextButton")
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name = "Button";
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var t = this._typeMap[name];
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if(t && t._fun)
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object = t._fun;
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return object;
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},
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removeAll: function(){
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this._typeMap = {};
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}
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};
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ccs.TInfo = ccs.Class.extend({
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_className: "",
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_fun: null,
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ctor: function (c, f) {
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if (f) {
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this._className = c;
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this._fun = f;
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} else {
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this._className = c._className;
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this._fun = c._fun;
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}
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ccs.objectFactory.registerType(this);
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}
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});
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