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https://github.com/tiennm99/fbird.git
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init: fbird
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/*
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* Copyright (c) 2012 cocos2d-x.org
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* http://www.cocos2d-x.org
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*
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* Copyright 2011 Yannick Loriot.
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* http://yannickloriot.com
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*
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*
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* converted to c++ / cocos2d-x by Angus C
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*/
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#include "CCControl.h"
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#include "base/CCDirector.h"
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#include "2d/CCMenu.h"
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#include "base/CCTouch.h"
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#include "CCInvocation.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventListenerTouch.h"
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NS_CC_EXT_BEGIN
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Control::Control()
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: _enabled(false)
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, _selected(false)
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, _highlighted(false)
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, _hasVisibleParents(false)
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, _isOpacityModifyRGB(false)
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, _state(State::NORMAL)
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{
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}
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Control* Control::create()
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{
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Control* pRet = new (std::nothrow) Control();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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return nullptr;
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}
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}
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bool Control::init()
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{
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if (Layer::init())
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{
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// Initialise instance variables
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_state=Control::State::NORMAL;
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setEnabled(true);
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setSelected(false);
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setHighlighted(false);
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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auto touchListener = EventListenerTouchOneByOne::create();
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touchListener->setSwallowTouches(true);
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touchListener->onTouchBegan = CC_CALLBACK_2(Control::onTouchBegan, this);
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touchListener->onTouchMoved = CC_CALLBACK_2(Control::onTouchMoved, this);
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touchListener->onTouchEnded = CC_CALLBACK_2(Control::onTouchEnded, this);
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touchListener->onTouchCancelled = CC_CALLBACK_2(Control::onTouchCancelled, this);
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dispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
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return true;
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}
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else
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{
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return false;
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}
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}
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Control::~Control()
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{
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for (auto iter = _dispatchTable.begin(); iter != _dispatchTable.end(); ++iter)
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{
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delete iter->second;
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}
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_dispatchTable.clear();
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}
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void Control::sendActionsForControlEvents(EventType controlEvents)
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{
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retain();
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// For each control events
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for (int i = 0; i < kControlEventTotalNumber; i++)
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{
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// If the given controlEvents bitmask contains the current event
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if (((int)controlEvents & (1 << i)))
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{
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// Call invocations
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const auto& invocationList = this->dispatchListforControlEvent((Control::EventType)(1<<i));
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for(const auto &invocation : invocationList) {
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invocation->invoke(this);
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}
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#if CC_ENABLE_SCRIPT_BINDING
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//Call ScriptFunc
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if (kScriptTypeLua == _scriptType)
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{
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cocos2d::BasicScriptData data(this,(void*)&controlEvents);
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cocos2d::ScriptEvent event(cocos2d::kControlEvent,(void*)&data);
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cocos2d::ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
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}
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#endif
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}
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}
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release();
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}
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void Control::addTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents)
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{
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// For each control events
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for (int i = 0; i < kControlEventTotalNumber; i++)
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{
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// If the given controlEvents bitmask contains the current event
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if (((int)controlEvents & (1 << i)))
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{
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this->addTargetWithActionForControlEvent(target, action, (EventType)(1<<i));
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}
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}
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}
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/**
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* Adds a target and action for a particular event to an internal dispatch
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* table.
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* The action message may optionally include the sender and the event as
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* parameters, in that order.
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* When you call this method, target is not retained.
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*
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* @param target The target object that is, the object to which the action
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* message is sent. It cannot be nil. The target is not retained.
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* @param action A selector identifying an action message. It cannot be nullptr.
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* @param controlEvent A control event for which the action message is sent.
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* See "CCControlEvent" for constants.
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*/
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void Control::addTargetWithActionForControlEvent(Ref* target, Handler action, EventType controlEvent)
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{
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// Create the invocation object
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Invocation *invocation = Invocation::create(target, action, controlEvent);
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// Add the invocation into the dispatch list for the given control event
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auto& eventInvocationList = this->dispatchListforControlEvent(controlEvent);
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eventInvocationList.pushBack(invocation);
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}
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void Control::removeTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents)
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{
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// For each control events
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for (int i = 0; i < kControlEventTotalNumber; i++)
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{
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// If the given controlEvents bitmask contains the current event
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if (((int)controlEvents & (1 << i)))
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{
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this->removeTargetWithActionForControlEvent(target, action, (EventType)(1 << i));
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}
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}
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}
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void Control::removeTargetWithActionForControlEvent(Ref* target, Handler action, EventType controlEvent)
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{
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// Retrieve all invocations for the given control event
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auto& eventInvocationList = this->dispatchListforControlEvent(controlEvent);
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//remove all invocations if the target and action are null
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//TODO: should the invocations be deleted, or just removed from the array? Won't that cause issues if you add a single invocation for multiple events?
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if (!target && !action)
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{
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//remove objects
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eventInvocationList.clear();
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}
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else
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{
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std::vector<Invocation*> tobeRemovedInvocations;
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//normally we would use a predicate, but this won't work here. Have to do it manually
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for(const auto &invocation : eventInvocationList) {
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bool shouldBeRemoved=true;
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if (target)
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{
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shouldBeRemoved=(target==invocation->getTarget());
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}
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if (action)
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{
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shouldBeRemoved=(shouldBeRemoved && (action==invocation->getAction()));
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}
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// Remove the corresponding invocation object
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if (shouldBeRemoved)
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{
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tobeRemovedInvocations.push_back(invocation);
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}
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}
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for(const auto &invocation : tobeRemovedInvocations) {
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eventInvocationList.eraseObject(invocation);
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}
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}
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}
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//CRGBA protocol
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void Control::setOpacityModifyRGB(bool bOpacityModifyRGB)
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{
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_isOpacityModifyRGB=bOpacityModifyRGB;
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for(auto child : _children){
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child->setOpacityModifyRGB(bOpacityModifyRGB);
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}
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}
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bool Control::isOpacityModifyRGB() const
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{
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return _isOpacityModifyRGB;
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}
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Vec2 Control::getTouchLocation(Touch* touch)
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{
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Vec2 touchLocation = touch->getLocation(); // Get the touch position
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touchLocation = this->convertToNodeSpace(touchLocation); // Convert to the node space of this class
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return touchLocation;
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}
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bool Control::onTouchBegan(Touch* /*touch*/, Event* /*event*/) {
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return false;
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}
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void Control::onTouchMoved(Touch* /*touch*/, Event* /*event*/)
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{}
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void Control::onTouchEnded(Touch* /*touch*/, Event* /*event*/)
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{}
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void Control::onTouchCancelled(Touch* /*touch*/, Event* /*event*/)
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{}
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bool Control::isTouchInside(Touch* touch)
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{
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Vec2 touchLocation = touch->getLocation(); // Get the touch position
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touchLocation = this->getParent()->convertToNodeSpace(touchLocation);
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Rect bBox = getBoundingBox();
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return bBox.containsPoint(touchLocation);
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}
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Vector<Invocation*>& Control::dispatchListforControlEvent(EventType controlEvent)
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{
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Vector<Invocation*>* invocationList = nullptr;
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auto iter = _dispatchTable.find((int)controlEvent);
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// If the invocation list does not exist for the dispatch table, we create it
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if (iter == _dispatchTable.end())
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{
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invocationList = new (std::nothrow) Vector<Invocation*>();
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_dispatchTable[(int)controlEvent] = invocationList;
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}
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else
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{
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invocationList = iter->second;
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}
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return *invocationList;
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}
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void Control::needsLayout()
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{
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}
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void Control::setEnabled(bool bEnabled)
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{
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_enabled = bEnabled;
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if(_enabled) {
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_state = Control::State::NORMAL;
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} else {
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_state = Control::State::DISABLED;
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}
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this->needsLayout();
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}
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bool Control::isEnabled() const
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{
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return _enabled;
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}
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void Control::setSelected(bool bSelected)
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{
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_selected = bSelected;
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this->needsLayout();
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}
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bool Control::isSelected() const
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{
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return _selected;
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}
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void Control::setHighlighted(bool bHighlighted)
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{
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_highlighted = bHighlighted;
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this->needsLayout();
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}
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bool Control::isHighlighted() const
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{
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return _highlighted;
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}
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bool Control::hasVisibleParents() const
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{
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auto parent = this->getParent();
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for( auto c = parent; c != nullptr; c = c->getParent() )
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{
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if( !c->isVisible() )
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{
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return false;
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}
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}
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return true;
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}
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Control::EventType operator|(Control::EventType a, Control::EventType b) {
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return static_cast<Control::EventType>(static_cast<int>(a) | static_cast<int>(b));
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}
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NS_CC_EXT_END
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