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114 lines
3.7 KiB
JavaScript
Vendored
114 lines
3.7 KiB
JavaScript
Vendored
/**
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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Copyright (c) 2008, Luke Benstead.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function(cc){
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cc.math.Vec2 = function (x, y) {
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if(y === undefined){
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this.x = x.x;
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this.y = x.y;
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}else{
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this.x = x || 0;
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this.y = y || 0;
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}
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};
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var proto = cc.math.Vec2.prototype;
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proto.fill = function(x, y){ // = cc.kmVec2Fill
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this.x = x;
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this.y = y;
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};
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proto.length = function(){ // = cc.kmVec2Length
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return Math.sqrt(cc.math.square(this.x) + cc.math.square(this.y));
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};
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proto.lengthSq = function(){ // = cc.kmVec2LengthSq
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return cc.math.square(this.x) + cc.math.square(this.y);
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};
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proto.normalize = function(){ // = cc.kmVec2Normalize
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var l = 1.0 / this.length();
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this.x *= l;
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this.y *= l;
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return this;
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};
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cc.math.Vec2.add = function (pOut, pV1, pV2) { // = cc.kmVec2Add
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pOut.x = pV1.x + pV2.x;
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pOut.y = pV1.y + pV2.y;
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return pOut
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};
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proto.add = function(vec){ // = cc.kmVec2Add
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this.x += vec.x;
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this.y += vec.y;
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return this;
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};
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proto.dot = function (vec) { //cc.kmVec2Dot
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return this.x * vec.x + this.y * vec.y;
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};
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cc.math.Vec2.subtract = function (pOut, pV1, pV2) { // = cc.kmVec2Subtract
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pOut.x = pV1.x - pV2.x;
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pOut.y = pV1.y - pV2.y;
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return pOut;
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};
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proto.subtract = function(vec){ // = cc.kmVec2Subtract
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this.x -= vec.x;
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this.y -= vec.y;
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return this;
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};
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proto.transform = function (mat3) { // = cc.kmVec2Transform
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var x = this.x, y = this.y;
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this.x = x * mat3.mat[0] + y * mat3.mat[3] + mat3.mat[6];
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this.y = x * mat3.mat[1] + y * mat3.mat[4] + mat3.mat[7];
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return this;
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};
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cc.math.Vec2.scale = function (pOut, pIn, s) { // = cc.kmVec2Scale
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pOut.x = pIn.x * s;
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pOut.y = pIn.y * s;
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return pOut;
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};
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proto.scale = function(s) { // = cc.kmVec2Scale
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this.x *= s;
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this.y *= s;
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return this;
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};
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proto.equals = function (vec) { // = cc.kmVec2AreEqual
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return (this.x < vec.x + cc.math.EPSILON && this.x > vec.x - cc.math.EPSILON) &&
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(this.y < vec.y + cc.math.EPSILON && this.y > vec.y - cc.math.EPSILON);
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};
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})(cc);
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