mirror of
https://github.com/tiennm99/fbird.git
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99 lines
3.7 KiB
JavaScript
Vendored
99 lines
3.7 KiB
JavaScript
Vendored
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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(function () {
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cc.NodeGrid.WebGLRenderCmd = function (renderable) {
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this._rootCtor(renderable);
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this._needDraw = false;
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this._gridBeginCommand = new cc.CustomRenderCmd(this, this.onGridBeginDraw);
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this._gridEndCommand = new cc.CustomRenderCmd(this, this.onGridEndDraw);
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};
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var proto = cc.NodeGrid.WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype);
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proto.constructor = cc.NodeGrid.WebGLRenderCmd;
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proto.visit = function (parentCmd) {
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var node = this._node;
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// quick return if not visible
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if (!node._visible)
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return;
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parentCmd = parentCmd || this.getParentRenderCmd();
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if (parentCmd)
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this._curLevel = parentCmd._curLevel + 1;
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var currentStack = cc.current_stack;
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currentStack.stack.push(currentStack.top);
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this._syncStatus(parentCmd);
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currentStack.top = this._stackMatrix;
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/*var beforeProjectionType = cc.director.PROJECTION_DEFAULT;
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if (locGrid && locGrid._active) {
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//var backMatrix = new cc.kmMat4();
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//cc.kmMat4Assign(backMatrix, this._stackMatrix);
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beforeProjectionType = cc.director.getProjection();
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//locGrid.set2DProjection();
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//reset this._stackMatrix to current_stack.top
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//cc.kmMat4Assign(currentStack.top, backMatrix);
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}*/
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cc.renderer.pushRenderCommand(this._gridBeginCommand);
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if (node._target)
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node._target.visit();
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var locChildren = node._children;
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if (locChildren && locChildren.length > 0) {
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var childLen = locChildren.length;
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node.sortAllChildren();
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// draw children
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for (var i = 0; i < childLen; i++) {
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var child = locChildren[i];
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child && child.visit();
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}
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}
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//if (locGrid && locGrid._active) {
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//cc.director.setProjection(beforeProjectionType);
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//}
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cc.renderer.pushRenderCommand(this._gridEndCommand);
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this._dirtyFlag = 0;
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currentStack.top = currentStack.stack.pop();
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};
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proto.onGridBeginDraw = function () {
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var locGrid = this._node.grid;
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if (locGrid && locGrid._active)
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locGrid.beforeDraw();
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};
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proto.onGridEndDraw = function () {
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var locGrid = this._node.grid;
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if (locGrid && locGrid._active)
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locGrid.afterDraw(this._node);
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};
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})();
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