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https://github.com/tiennm99/fbird.git
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52 lines
2.2 KiB
JavaScript
Vendored
52 lines
2.2 KiB
JavaScript
Vendored
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/**
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* cc.PhysicsSprite's rendering objects of WebGL
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*/
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(function () {
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cc.PhysicsSprite.WebGLRenderCmd = function (renderableObject) {
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this._spriteCmdCtor(renderableObject);
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this._needDraw = true;
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};
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var proto = cc.PhysicsSprite.WebGLRenderCmd.prototype = Object.create(cc.Sprite.WebGLRenderCmd.prototype);
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proto.constructor = cc.PhysicsSprite.WebGLRenderCmd;
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proto.spUploadData = cc.Sprite.WebGLRenderCmd.prototype.uploadData;
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proto.uploadData = function (f32buffer, ui32buffer, vertexDataOffset) {
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// This is a special class
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// Sprite can not obtain sign
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// So here must to calculate of each frame
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var node = this._node;
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node._syncPosition();
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if (!node._ignoreBodyRotation)
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node._syncRotation();
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this.transform(this.getParentRenderCmd(), true);
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return this.spUploadData(f32buffer, ui32buffer, vertexDataOffset);
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};
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})();
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