Files
2020-08-24 23:16:53 +07:00

287 lines
11 KiB
JavaScript
Vendored

/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
/**
* cc.ProgressTimer's rendering objects of Canvas
*/
(function () {
cc.ProgressTimer.CanvasRenderCmd = function (renderableObject) {
this._rootCtor(renderableObject);
this._needDraw = true;
this._PI180 = Math.PI / 180;
this._barRect = cc.rect(0, 0, 0, 0);
this._origin = cc.p(0, 0);
this._radius = 0;
this._startAngle = 270;
this._endAngle = 270;
this._counterClockWise = false;
this._canUseDirtyRegion = true;
};
var proto = cc.ProgressTimer.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
proto.constructor = cc.ProgressTimer.CanvasRenderCmd;
proto.rendering = function (ctx, scaleX, scaleY) {
var wrapper = ctx || cc._renderContext, context = wrapper.getContext(), node = this._node, locSprite = node._sprite;
var locTextureCoord = locSprite._renderCmd._textureCoord, alpha = locSprite._renderCmd._displayedOpacity / 255;
if (locTextureCoord.width === 0 || locTextureCoord.height === 0)
return;
if (!locSprite._texture || !locTextureCoord.validRect || alpha === 0)
return;
wrapper.setTransform(this._worldTransform, scaleX, scaleY);
wrapper.setCompositeOperation(locSprite._blendFuncStr);
wrapper.setGlobalAlpha(alpha);
var locRect = locSprite._rect, locOffsetPosition = locSprite._offsetPosition;
var locX = locOffsetPosition.x,
locY = -locOffsetPosition.y - locRect.height,
locWidth = locRect.width,
locHeight = locRect.height;
wrapper.save();
if (locSprite._flippedX) {
locX = -locX - locWidth;
context.scale(-1, 1);
}
if (locSprite._flippedY) {
locY = locOffsetPosition.y;
context.scale(1, -1);
}
//clip
if (node._type === cc.ProgressTimer.TYPE_BAR) {
var locBarRect = this._barRect;
context.beginPath();
context.rect(locBarRect.x, locBarRect.y, locBarRect.width, locBarRect.height);
context.clip();
context.closePath();
} else if (node._type === cc.ProgressTimer.TYPE_RADIAL) {
var locOriginX = this._origin.x;
var locOriginY = this._origin.y;
context.beginPath();
context.arc(locOriginX, locOriginY, this._radius, this._PI180 * this._startAngle, this._PI180 * this._endAngle, this._counterClockWise);
context.lineTo(locOriginX, locOriginY);
context.clip();
context.closePath();
}
//draw sprite
var texture = locSprite._renderCmd._textureToRender || locSprite._texture;
var image = texture.getHtmlElementObj();
if (locSprite._renderCmd._colorized) {
context.drawImage(image,
0, 0, locTextureCoord.width, locTextureCoord.height,
locX, locY, locWidth, locHeight);
} else {
context.drawImage(image,
locTextureCoord.renderX, locTextureCoord.renderY, locTextureCoord.width, locTextureCoord.height,
locX, locY, locWidth, locHeight);
}
wrapper.restore();
cc.g_NumberOfDraws++;
};
proto.releaseData = function () {
};
proto.resetVertexData = function () {
};
proto._updateProgress = function () {
this.setDirtyFlag(cc.Node._dirtyFlags.contentDirty);
var node = this._node;
var locSprite = node._sprite;
var sw = locSprite.width, sh = locSprite.height;
var locMidPoint = node._midPoint;
if (node._type === cc.ProgressTimer.TYPE_RADIAL) {
this._radius = Math.round(Math.sqrt(sw * sw + sh * sh));
var locStartAngle, locEndAngle, locCounterClockWise = false, locOrigin = this._origin;
locOrigin.x = sw * locMidPoint.x;
locOrigin.y = -sh * locMidPoint.y;
if (node._reverseDirection) {
locEndAngle = 270;
locStartAngle = 270 - 3.6 * node._percentage;
} else {
locStartAngle = -90;
locEndAngle = -90 + 3.6 * node._percentage;
}
if (locSprite._flippedX) {
locOrigin.x -= sw * (node._midPoint.x * 2);
locStartAngle = -locStartAngle;
locEndAngle = -locEndAngle;
locStartAngle -= 180;
locEndAngle -= 180;
locCounterClockWise = !locCounterClockWise;
}
if (locSprite._flippedY) {
locOrigin.y += sh * (node._midPoint.y * 2);
locCounterClockWise = !locCounterClockWise;
locStartAngle = -locStartAngle;
locEndAngle = -locEndAngle;
}
this._startAngle = locStartAngle;
this._endAngle = locEndAngle;
this._counterClockWise = locCounterClockWise;
} else {
var locBarChangeRate = node._barChangeRate;
var percentageF = node._percentage / 100;
var locBarRect = this._barRect;
var drewSize = cc.size((sw * (1 - locBarChangeRate.x)), (sh * (1 - locBarChangeRate.y)));
var drawingSize = cc.size((sw - drewSize.width) * percentageF, (sh - drewSize.height) * percentageF);
var currentDrawSize = cc.size(drewSize.width + drawingSize.width, drewSize.height + drawingSize.height);
var startPoint = cc.p(sw * locMidPoint.x, sh * locMidPoint.y);
var needToLeft = startPoint.x - currentDrawSize.width / 2;
if ((locMidPoint.x > 0.5) && (currentDrawSize.width / 2 >= sw - startPoint.x))
needToLeft = sw - currentDrawSize.width;
var needToTop = startPoint.y - currentDrawSize.height / 2;
if ((locMidPoint.y > 0.5) && (currentDrawSize.height / 2 >= sh - startPoint.y))
needToTop = sh - currentDrawSize.height;
//left pos
locBarRect.x = 0;
var flipXNeed = 1;
if (locSprite._flippedX) {
locBarRect.x -= currentDrawSize.width;
flipXNeed = -1;
}
if (needToLeft > 0)
locBarRect.x += needToLeft * flipXNeed;
//right pos
locBarRect.y = 0;
var flipYNeed = 1;
if (locSprite._flippedY) {
locBarRect.y += currentDrawSize.height;
flipYNeed = -1;
}
if (needToTop > 0)
locBarRect.y -= needToTop * flipYNeed;
//clip width and clip height
locBarRect.width = currentDrawSize.width;
locBarRect.height = -currentDrawSize.height;
}
};
proto._syncStatus = function (parentCmd) {
var node = this._node;
if (!node._sprite)
return;
var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag;
var parentNode = parentCmd ? parentCmd._node : null;
if (parentNode && parentNode._cascadeColorEnabled && (parentCmd._dirtyFlag & flags.colorDirty))
locFlag |= flags.colorDirty;
if (parentNode && parentNode._cascadeOpacityEnabled && (parentCmd._dirtyFlag & flags.opacityDirty))
locFlag |= flags.opacityDirty;
if (parentCmd && (parentCmd._dirtyFlag & flags.transformDirty))
locFlag |= flags.transformDirty;
this._dirtyFlag = locFlag;
var spriteCmd = node._sprite._renderCmd;
var spriteFlag = spriteCmd._dirtyFlag;
var colorDirty = spriteFlag & flags.colorDirty,
opacityDirty = spriteFlag & flags.opacityDirty;
if (colorDirty) {
spriteCmd._syncDisplayColor();
spriteCmd._dirtyFlag &= ~flags.colorDirty;
this._dirtyFlag &= ~flags.colorDirty;
}
if (opacityDirty) {
spriteCmd._syncDisplayOpacity();
spriteCmd._dirtyFlag &= ~flags.opacityDirty;
this._dirtyFlag &= ~flags.opacityDirty;
}
if (colorDirty || opacityDirty) {
spriteCmd._updateColor();
}
if (locFlag & flags.transformDirty) {
//update the transform
this.transform(parentCmd);
}
if (locFlag & flags.orderDirty) {
this._dirtyFlag &= ~flags.orderDirty;
}
};
proto.updateStatus = function () {
var node = this._node;
if (!node._sprite)
return;
var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag;
var spriteCmd = node._sprite._renderCmd;
var spriteFlag = spriteCmd._dirtyFlag;
var colorDirty = spriteFlag & flags.colorDirty,
opacityDirty = spriteFlag & flags.opacityDirty;
if (colorDirty) {
spriteCmd._updateDisplayColor();
spriteCmd._dirtyFlag = spriteCmd._dirtyFlag & flags.colorDirty ^ spriteCmd._dirtyFlag;
this._dirtyFlag = this._dirtyFlag & flags.colorDirty ^ this._dirtyFlag;
}
if (opacityDirty) {
spriteCmd._updateDisplayOpacity();
spriteCmd._dirtyFlag = spriteCmd._dirtyFlag & flags.opacityDirty ^ spriteCmd._dirtyFlag;
this._dirtyFlag = this._dirtyFlag & flags.opacityDirty ^ this._dirtyFlag;
}
if (colorDirty || opacityDirty) {
spriteCmd._updateColor();
}
if (locFlag & flags.transformDirty) {
//update the transform
this.transform(this.getParentRenderCmd(), true);
}
if(locFlag & flags.contentDirty) {
this._notifyRegionStatus && this._notifyRegionStatus(cc.Node.CanvasRenderCmd.RegionStatus.Dirty);
}
this._dirtyFlag = 0;
};
})();