mirror of
https://github.com/tiennm99/fbird.git
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106 lines
4.2 KiB
JavaScript
Vendored
106 lines
4.2 KiB
JavaScript
Vendored
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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(function () {
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cc.RenderTexture.CanvasRenderCmd = function (renderableObject) {
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this._rootCtor(renderableObject);
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this._needDraw = false;
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this._clearColorStr = "rgba(255,255,255,1)";
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this._cacheCanvas = document.createElement('canvas');
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this._cacheContext = new cc.CanvasContextWrapper(this._cacheCanvas.getContext('2d'));
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};
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var proto = cc.RenderTexture.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
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proto.constructor = cc.RenderTexture.CanvasRenderCmd;
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proto.cleanup = function () {
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this._cacheContext = null;
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this._cacheCanvas = null;
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};
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proto.clearStencil = function (stencilValue) {
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};
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proto.setVirtualViewport = function (rtBegin, fullRect, fullViewport) {
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};
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proto.updateClearColor = function (clearColor) {
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this._clearColorStr = "rgba(" + (0 | clearColor.r) + "," + (0 | clearColor.g) + "," + (0 | clearColor.b) + "," + clearColor.a / 255 + ")";
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};
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proto.initWithWidthAndHeight = function (width, height, format, depthStencilFormat) {
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var node = this._node;
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var locCacheCanvas = this._cacheCanvas, locScaleFactor = cc.contentScaleFactor();
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locCacheCanvas.width = 0 | (width * locScaleFactor);
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locCacheCanvas.height = 0 | (height * locScaleFactor);
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var texture = new cc.Texture2D();
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texture.initWithElement(locCacheCanvas);
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texture.handleLoadedTexture();
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var locSprite = node.sprite = new cc.Sprite(texture);
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locSprite.setBlendFunc(cc.ONE, cc.ONE_MINUS_SRC_ALPHA);
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// Disabled by default.
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node.autoDraw = false;
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// add sprite for backward compatibility
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node.addChild(locSprite);
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return true;
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};
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proto.begin = function () {
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};
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proto._beginWithClear = function (r, g, b, a, depthValue, stencilValue, flags) {
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r = r || 0;
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g = g || 0;
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b = b || 0;
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a = isNaN(a) ? 255 : a;
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var context = this._cacheContext.getContext();
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var locCanvas = this._cacheCanvas;
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context.setTransform(1, 0, 0, 1, 0, 0);
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this._cacheContext.setFillStyle("rgba(" + (0 | r) + "," + (0 | g) + "," + (0 | b) + "," + a / 255 + ")");
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context.clearRect(0, 0, locCanvas.width, locCanvas.height);
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context.fillRect(0, 0, locCanvas.width, locCanvas.height);
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};
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proto.end = function () {
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var node = this._node;
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var scale = cc.contentScaleFactor();
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cc.renderer._renderingToCacheCanvas(this._cacheContext, node.__instanceId, scale, scale);
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var spriteRenderCmd = node.sprite._renderCmd;
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spriteRenderCmd._notifyRegionStatus && spriteRenderCmd._notifyRegionStatus(cc.Node.CanvasRenderCmd.RegionStatus.Dirty);
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};
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proto.clearRect = function (x, y, width, height) {
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this._cacheContext.clearRect(x, y, width, -height);
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};
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proto.clearDepth = function (depthValue) {
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cc.log("clearDepth isn't supported on Cocos2d-Html5");
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};
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})();
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