Files
2020-08-24 23:16:53 +07:00

587 lines
20 KiB
JavaScript
Vendored

/****************************************************************************
Copyright (c) 2015-2016 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
//9980397
/**
* BoneNode
* base class
* @class
*/
ccs.BoneNode = (function () {
var Node = cc.Node;
var SkinNode = ccs.SkinNode;
var BlendFunc = cc.BlendFunc;
var type = {
p: cc.p,
size: cc.size,
rect: cc.rect
};
var debug = {
log: cc.log,
assert: cc.assert
};
var BoneNode = Node.extend(/** @lends ccs.BoneNode# */{
_customCommand: null,
_blendFunc: null,
_rackColor: null,
_rackLength: null,
_rackWidth: null,
_childBones: null,
_boneSkins: null,
_rootSkeleton: null,
_squareVertices: null,
_squareColors: null,
_noMVPVertices: null,
ctor: function (length) {
Node.prototype.ctor.call(this);
// null
// length
// _isRackShow -> _renderCmd._debug
if (this._squareVertices === null)
this._squareVertices = [
{x: 0, y: 0}, {x: 0, y: 0}, {x: 0, y: 0}, {x: 0, y: 0}
];
this._rackColor = cc.color.WHITE;
this._blendFunc = BlendFunc.ALPHA_NON_PREMULTIPLIED;
this._childBones = [];
this._boneSkins = [];
this._rackLength = length === undefined ? 50 : length;
this._rackWidth = 20;
this._updateVertices();
//this._updateColor();
},
visit: function (parent) {
this._visit && this._visit(parent && parent._renderCmd);
},
addSkin: function (skin, display, hideOthers/*false*/) {
// skin, display
// skin, display, hideOthers
var boneSkins = this._boneSkins;
debug.assert(skin != null, "Argument must be non-nil");
if (hideOthers) {
for (var i = 0; i < boneSkins.length; i++) {
boneSkins[i].setVisible(false);
}
}
Node.prototype.addChild.call(this, skin);
this._boneSkins.push(skin);
skin.setVisible(display);
},
getChildBones: function () {
return this._childBones;
},
getSkins: function () {
return this._boneSkins;
},
displaySkin: function (skin, hideOthers) {
var boneSkins = this._boneSkins;
var boneSkin, i;
if (typeof skin === "string") {
for (i = 0; i < boneSkins.length; i++) {
boneSkin = boneSkins[i];
if (skin == boneSkin.getName()) {
boneSkin.setVisible(true);
} else if (hideOthers) {
boneSkin.setVisible(false);
}
}
} else {
for (i = 0; i < boneSkins.length; i++) {
boneSkin = boneSkins[i];
if (boneSkin == skin) {
boneSkin.setVisible(true);
} else if (hideOthers) {
boneSkin.setVisible(false);
}
}
}
},
getVisibleSkins: function () {
var displayingSkins = [];
var boneSkins = this._boneSkins;
for (var boneSkin, i = 0; i < boneSkins.length; i++) {
boneSkin = boneSkins[i];
if (boneSkin.isVisible()) {
displayingSkins.push(boneSkin);
}
}
return displayingSkins;
},
getRootSkeletonNode: function () {
return this._rootSkeleton;
},
getAllSubBones: function () {
var allBones = [];
var boneStack = []; // for avoid recursive
var childBones = this._childBones;
for (var i = 0; i < childBones.length; i++) {
boneStack.push(childBones[i]);
}
while (boneStack.length > 0) {
var top = boneStack.pop();
allBones.push(top);
var topChildren = top.getChildBones();
for (var j = 0; j < topChildren; j++) {
boneStack.push(topChildren[j]);
}
}
return allBones;
},
getAllSubSkins: function () {
var allBones = this.getAllSubBones();
var allSkins = [];
for (var i = 0; i < allBones.length; i++) {
var skins = allBones[i].getSkins();
for (var j = 0; j < skins.length; j++) {
allSkins.push(skins[i]);
}
}
return allSkins;
},
addChild: function (child, localZOrder, tag) {
//child, localZOrder, tag
//child, localZOrder, name
Node.prototype.addChild.call(this, child, localZOrder, tag);
this._addToChildrenListHelper(child);
},
removeChild: function (child, cleanup) {
if (this._children.indexOf(child) !== -1) {
Node.prototype.removeChild.call(this, child, cleanup);
this._removeFromChildrenListHelper(child);
}
},
setBlendFunc: function (blendFunc) {
var ob = this._blendFunc;
if (blendFunc && ob.src !== blendFunc.src && ob.dst !== blendFunc.dst) {
this._blendFunc = blendFunc;
var boneSkins = this._boneSkins;
for (var boneSkin, i = 0; i < boneSkins.length; i++) {
boneSkin = boneSkins[i];
boneSkin.setBlendFunc(blendFunc);
}
}
},
getBlendFunc: function () {
return this._blendFunc;
},
setDebugDrawLength: function (length) {
this._rackLength = length;
this._updateVertices();
},
getDebugDrawLength: function () {
return this._rackLength;
},
setDebugDrawWidth: function (width) {
this._rackWidth = width;
this._updateVertices();
},
getDebugDrawWidth: function () {
return this._rackWidth;
},
setDebugDrawEnabled: function (isDebugDraw) {
var renderCmd = this._renderCmd;
if (renderCmd._debug === isDebugDraw)
return;
renderCmd._debug = isDebugDraw;
cc.renderer.childrenOrderDirty = true;
if (this._visible && null != this._rootSkeleton) {
this._rootSkeleton._subBonesDirty = true;
this._rootSkeleton._subBonesOrderDirty = true;
}
},
isDebugDrawEnabled: function () {
return this._renderCmd._debug;
},
setDebugDrawColor: function (color) {
this._rackColor = color;
},
getDebugDrawColor: function () {
return this._rackColor;
},
getVisibleSkinsRect: function () {
var minx, miny, maxx, maxy = 0;
minx = miny = maxx = maxy;
var first = true;
var displayRect = type.rect(0, 0, 0, 0);
if (this._renderCmd._debug && this._rootSkeleton != null && this._rootSkeleton._renderCmd._debug) {
maxx = this._rackWidth;
maxy = this._rackLength;
first = false;
}
var boneSkins = this._boneSkins;
for (var skin, i = 0; i < boneSkins.length; i++) {
skin = boneSkins[i];
var r = skin.getBoundingBox();
if (!skin.isVisible() || (r.x === 0 && r.y === 0 && r.width === 0 && r.height === 0))
continue;
if (first) {
minx = cc.rectGetMinX(r);
miny = cc.rectGetMinY(r);
maxx = cc.rectGetMaxX(r);
maxy = cc.rectGetMaxY(r);
first = false;
} else {
minx = Math.min(cc.rectGetMinX(r), minx);
miny = Math.min(cc.rectGetMinY(r), miny);
maxx = Math.max(cc.rectGetMaxX(r), maxx);
maxy = Math.max(cc.rectGetMaxY(r), maxy);
}
displayRect.setRect(minx, miny, maxx - minx, maxy - miny);
}
return displayRect;
},
getBoundingBox: function () {
var boundingBox = this.getVisibleSkinsRect();
return cc.rectApplyAffineTransform(boundingBox, this.getNodeToParentAffineTransform());
},
batchBoneDrawToSkeleton: function (bone) {
},
setLocalZOrder: function (localZOrder) {
Node.prototype.setLocalZOrder.call(this, localZOrder);
if (this._rootSkeleton != null)
this._rootSkeleton._subBonesOrderDirty = true;
},
setName: function (name) {
var rootSkeleton = this._rootSkeleton;
var oldName = this.getName();
Node.prototype.setName.call(this, name);
if (rootSkeleton != null) {
var oIter = rootSkeleton._subBonesMap[oldName];
var nIter = rootSkeleton._subBonesMap[name];
if (oIter && !nIter) {
delete rootSkeleton._subBonesMap[oIter];
rootSkeleton._subBonesMap[name] = oIter;
}
}
},
setContentSize: function (contentSize) {
Node.prototype.setContentSize.call(this, contentSize);
this._updateVertices();
},
setAnchorPoint: function (anchorPoint) {
Node.prototype.setAnchorPoint.call(this, anchorPoint);
this._updateVertices();
},
setVisible: function (visible) {
if (this._visible == visible)
return;
Node.prototype.setVisible.call(this, visible);
if (this._rootSkeleton != null) {
this._rootSkeleton._subBonesDirty = true;
this._rootSkeleton._subBonesOrderDirty = true;
}
},
_addToChildrenListHelper: function (child) {
if (child instanceof BoneNode) {
this._addToBoneList(child);
} else {
//if (child instanceof SkinNode) {
this._addToSkinList(child);
//}
}
},
_removeFromChildrenListHelper: function (child) {
if (child instanceof BoneNode) {
this._removeFromBoneList(child);
} else {
if (child instanceof SkinNode)
this._removeFromSkinList(skin);
}
},
_removeFromBoneList: function (bone) {
if (
this._rootSkeleton != null &&
bone instanceof ccs.SkeletonNode &&
bone._rootSkeleton === this._rootSkeleton
) {
bone._rootSkeleton = null;
var subBones = bone.getAllSubBones();
subBones.push(bone);
for (var subBone, i = 0; i < subBones.length; i++) {
subBone = subBones[i];
subBone._rootSkeleton = null;
delete this._rootSkeleton._subBonesMap[subBone.getName()];
this._rootSkeleton._subBonesDirty = true;
this._rootSkeleton._subBonesOrderDirty = true;
}
} else {
this._rootSkeleton._subBonesDirty = true;
this._rootSkeleton._subBonesOrderDirty = true;
}
cc.arrayRemoveObject(this._childBones, bone);
},
_setRootSkeleton: function (rootSkeleton) {
this._rootSkeleton = rootSkeleton;
var subBones = this.getAllSubBones();
for (var i = 0; i < subBones.length; i++) {
this._addToBoneList(subBones[i]);
}
},
_addToBoneList: function (bone) {
if (this._childBones.indexOf(bone) === -1)
this._childBones.push(bone);
if (this._rootSkeleton != null) {
var skeletonNode = bone;
if (!(skeletonNode instanceof SkinNode) && !bone._rootSkeleton) {// not nest skeleton
var subBones = bone.getAllSubBones();
subBones.push(bone);
for (var subBone, i = 0; i < subBones.length; i++) {
subBone = subBones[i];
subBone._setRootSkeleton(this._rootSkeleton);
var bonename = subBone.getName();
if (!this._rootSkeleton._subBonesMap[bonename]) {
this._rootSkeleton._subBonesMap[subBone.getName()] = subBone;
this._rootSkeleton._subBonesDirty = true;
this._rootSkeleton._subBonesOrderDirty = true;
} else {
cc.log("already has a bone named %s in skeleton %s", bonename, this._rootSkeleton.getName());
this._rootSkeleton._subBonesDirty = true;
this._rootSkeleton._subBonesOrderDirty = true;
}
}
}
}
},
_visitSkins: function () {
var cmd = this._renderCmd;
// quick return if not visible
if (!this._visible)
return;
var parentCmd = cmd.getParentRenderCmd();
if (parentCmd)
cmd._curLevel = parentCmd._curLevel + 1;
//visit for canvas
var i, children = this._boneSkins, child;
//var i, children = this._children, child;
cmd._syncStatus(parentCmd);
var len = children.length;
if (len > 0) {
this.sortAllChildren();
// draw children zOrder < 0
for (i = 0; i < len; i++) {
child = children[i];
if (child._localZOrder < 0)
child.visit(this);
else
break;
}
for (; i < len; i++)
children[i].visit(this);
}
cmd._dirtyFlag = 0;
},
_addToSkinList: function (skin) {
this._boneSkins.push(skin);
if (skin.getBlendFunc) {
var blendFunc = skin.getBlendFunc();
if (this._blendFunc.src !== blendFunc.src && this._blendFunc.dst !== blendFunc.dst)
skin.setBlendFunc(this._blendFunc);
}
},
_removeFromSkinList: function (skin) {
cc.arrayRemoveObject(this._boneSkins, skin);
},
sortAllChildren: function () {
this._sortArray(this._childBones);
this._sortArray(this._boneSkins);
Node.prototype.sortAllChildren.call(this);
},
_sortArray: function (array) {
if (!array)
return;
var len = array.length, i, j, tmp;
for (i = 1; i < len; i++) {
tmp = array[i];
j = i - 1;
while (j >= 0) {
if (tmp._localZOrder < array[j]._localZOrder) {
array[j + 1] = array[j];
} else if (tmp._localZOrder === array[j]._localZOrder && tmp.arrivalOrder < array[j].arrivalOrder) {
array[j + 1] = array[j];
} else {
break;
}
j--;
}
array[j + 1] = tmp;
}
},
_updateVertices: function () {
var squareVertices = this._squareVertices,
anchorPointInPoints = this._renderCmd._anchorPointInPoints;
if (this._rackLength != squareVertices[2].x - anchorPointInPoints.x ||
squareVertices[3].y != this._rackWidth / 2 - anchorPointInPoints.y) {
squareVertices[1].x = squareVertices[1].y = squareVertices[3].y = 0;
squareVertices[0].x = squareVertices[2].x = this._rackLength * .1;
squareVertices[2].y = this._rackWidth * .5;
squareVertices[0].y = -squareVertices[2].y;
squareVertices[3].x = this._rackLength;
for (var i = 0; i < squareVertices.length; i++) {
squareVertices[i].x += anchorPointInPoints.x;
squareVertices[i].y += anchorPointInPoints.y;
}
this._renderCmd.updateDebugPoint(squareVertices);
}
},
_createRenderCmd: function () {
if (cc._renderType === cc.game.RENDER_TYPE_CANVAS)
return new BoneNodeCanvasCmd(this);
else
return new BoneNodeWebGLCmd(this);
}
});
BoneNode.create = function (length, color) {
// null
// length
// length, color
return new ccui.BoneNode(length, color);
};
var BoneNodeCanvasCmd = (function () {
var BoneNodeCanvasCmd = function (node) {
this._rootCtor(node);
this._debug = false;
this._color = cc.color.WHITE;
this._drawNode = new cc.DrawNode();
};
var proto = BoneNodeCanvasCmd.prototype = Object.create(Node.CanvasRenderCmd.prototype);
proto.constructor = BoneNodeCanvasCmd;
proto.updateDebugPoint = function (points) {
this._drawNode.clear();
this._drawNode.drawPoly(points, this._color, 0, this._color);
};
proto.transform = function (parentCmd, recursive) {
var rootSkeleton = this._node._rootSkeleton;
this.originTransform(parentCmd, recursive);
if (rootSkeleton && rootSkeleton._renderCmd._debug) {
this._drawNode._renderCmd.transform(this);
}
};
return BoneNodeCanvasCmd;
})();
var BoneNodeWebGLCmd = (function () {
var BoneNodeWebGLCmd = function (node) {
this._rootCtor(node);
this._debug = false;
this._color = cc.color.WHITE;
this._drawNode = new cc.DrawNode();
};
var proto = BoneNodeWebGLCmd.prototype = Object.create(Node.WebGLRenderCmd.prototype);
proto.constructor = BoneNodeWebGLCmd;
proto.updateDebugPoint = function (points) {
this._drawNode.clear();
this._drawNode.drawPoly(points, this._color, 0, this._color);
};
proto.transform = function (parentCmd, recursive) {
var rootSkeleton = this._node._rootSkeleton;
this.originTransform(parentCmd, recursive);
if (rootSkeleton && rootSkeleton._renderCmd._debug) {
this._drawNode._renderCmd.transform(this);
}
};
return BoneNodeWebGLCmd;
})();
return BoneNode;
})();