Files
2020-08-24 23:16:53 +07:00

267 lines
9.8 KiB
JavaScript
Vendored

/****************************************************************************
Copyright (c) 2015-2016 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
//9980397
/**
* SkeletonNode
* base class
* @class
*/
ccs.SkeletonNode = (function () {
var BoneNode = ccs.BoneNode;
var type = {
p: cc.p,
size: cc.size,
rect: cc.rect
};
var SkeletonNode = BoneNode.extend(/** @lends ccs.SkeletonNode# */{
_subBonesMap: null,
_squareVertices: null,
_squareColors: null,
_noMVPVertices: null,
_skinGroupMap: null,
_sortedAllBonesDirty: false,
_sortedAllBones: null,
_batchedBoneVetices: null,
_batchedBoneColors: null,
_batchedVeticesCount: null,
_batchBoneCommand: null,
_subOrderedAllBones: null,
ctor: function () {
this._squareVertices = [
{x: 0, y: 0}, {x: 0, y: 0}, {x: 0, y: 0}, {x: 0, y: 0},
{x: 0, y: 0}, {x: 0, y: 0}, {x: 0, y: 0}, {x: 0, y: 0}
];
this._rootSkeleton = this;
BoneNode.prototype.ctor.call(this);
this._subBonesMap = {};
this._subOrderedAllBones = [];
this._skinGroupMap = {};
this._rackLength = this._rackWidth = 20;
this._updateVertices();
},
getBoneNode: function (boneName) {
var item = this._subBonesMap[boneName];
if (item)
return item;
return null;
},
getAllSubBonesMap: function () {
return this._subBonesMap;
},
changeSkins: function (boneSkinNameMap) {
//boneSkinNameMap
//suitName
if (typeof boneSkinNameMap === "object") {
var boneSkin;
for (var name in boneSkinNameMap) {
boneSkin = boneSkinNameMap[name];
var bone = this.getBoneNode(name);
if (null !== bone)
bone.displaySkin(boneSkin, true);
}
} else {
var suit = this._suitMap[boneSkinNameMap/*suitName*/];
if (suit)
this.changeSkins(suit, true);
}
},
addSkinGroup: function (groupName, boneSkinNameMap) {
this._skinGroupMap[groupName] = boneSkinNameMap;
},
getBoundingBox: function () {
var minx, miny, maxx, maxy = 0;
minx = miny = maxx = maxy;
var boundingBox = this.getVisibleSkinsRect();
var first = true;
if (boundingBox.x !== 0 || boundingBox.y !== 0 || boundingBox.width !== 0 || boundingBox.height !== 0) {
minx = cc.rectGetMinX(boundingBox);
miny = cc.rectGetMinY(boundingBox);
maxx = cc.rectGetMaxX(boundingBox);
maxy = cc.rectGetMaxY(boundingBox);
first = false;
}
var allBones = this.getAllSubBones();
for (var bone, i = 0; i < allBones.length; i++) {
bone = allBones[i];
var r = cc.rectApplyAffineTransform(bone.getVisibleSkinsRect(), bone.getNodeToParentTransform(bone.getRootSkeletonNode()));
if (r.x === 0 && r.y === 0 && r.width === 0 && r.height === 0)
continue;
if (first) {
minx = cc.rectGetMinX(r);
miny = cc.rectGetMinY(r);
maxx = cc.rectGetMaxX(r);
maxy = cc.rectGetMaxY(r);
first = false;
} else {
minx = Math.min(cc.rectGetMinX(r), minx);
miny = Math.min(cc.rectGetMinY(r), miny);
maxx = Math.max(cc.rectGetMaxX(r), maxx);
maxy = Math.max(cc.rectGetMaxY(r), maxy);
}
}
boundingBox.x = minx;
boundingBox.y = miny;
boundingBox.width = maxx - minx;
boundingBox.height = maxy - miny;
return cc.rectApplyAffineTransform(boundingBox, this.getNodeToParentTransform());
},
_visit: function (parentCmd) {
var cmd = this._renderCmd;
parentCmd = parentCmd || cmd.getParentRenderCmd();
// quick return if not visible
if (!this._visible) {
cmd._propagateFlagsDown(parentCmd);
return;
}
cmd._syncStatus(parentCmd);
var i, node;
if (this._children.length !== 0) {
for (i = 0; i < this._children.length; i++) {
node = this._children[i];
node.visit(this);
}
}
this._checkSubBonesDirty();
var subOrderedAllBones = this._subOrderedAllBones,
subOrderedBone, subOrderedBoneCmd;
for (i = 0; i < subOrderedAllBones.length; i++) {
subOrderedBone = subOrderedAllBones[i];
subOrderedBone._visitSkins();
}
if (cmd._debug)
for (i = 0; i < subOrderedAllBones.length; i++) {
subOrderedBoneCmd = subOrderedAllBones[i]._renderCmd;
cc.renderer.pushRenderCommand(subOrderedBoneCmd._drawNode._renderCmd);
}
cmd._dirtyFlag = 0;
},
_checkSubBonesDirty: function () {
if (this._subBonesDirty) {
this._updateOrderedAllbones();
this._subBonesDirty = false;
}
if (this._subBonesOrderDirty) {
this._sortOrderedAllBones();
this._subBonesOrderDirty = false;
}
},
_updateOrderedAllbones: function () {
this._subOrderedAllBones.length = 0;
// update sub bones, get All Visible SubBones
// get all sub bones as visit with visible
var boneStack = [];
var childBones = this._childBones;
for (var bone, i = 0; i < childBones.length; i++) {
bone = childBones[i];
if (bone.isVisible())
boneStack.push(bone);
}
while (boneStack.length > 0) {
var top = boneStack.pop();
var topCmd = top._renderCmd;
topCmd._syncStatus(topCmd.getParentRenderCmd());
this._subOrderedAllBones.push(top);
var topChildren = top.getChildBones();
for (var childbone, i = 0; i < topChildren.length; i++) {
childbone = topChildren[i];
if (childbone.isVisible())
boneStack.push(childbone);
}
}
},
_sortOrderedAllBones: function () {
this._sortArray(this._subOrderedAllBones);
},
// protected
_updateVertices: function () {
var squareVertices = this._squareVertices,
anchorPointInPoints = this._renderCmd._anchorPointInPoints;
if (this._rackLength != squareVertices[6].x - anchorPointInPoints.x ||
this._rackWidth != squareVertices[3].y - anchorPointInPoints.y) {
var radiusl = this._rackLength * .5;
var radiusw = this._rackWidth * .5;
var radiusl_2 = radiusl * .25;
var radiusw_2 = radiusw * .25;
squareVertices[5].y = squareVertices[2].y = squareVertices[1].y = squareVertices[6].y
= squareVertices[0].x = squareVertices[4].x = squareVertices[7].x = squareVertices[3].x = .0;
squareVertices[5].x = -radiusl; squareVertices[0].y = -radiusw;
squareVertices[6].x = radiusl; squareVertices[3].y = radiusw;
squareVertices[1].x = radiusl_2; squareVertices[7].y = radiusw_2;
squareVertices[2].x = -radiusl_2; squareVertices[4].y = -radiusw_2;
for (var i = 0; i < squareVertices.length; i++) {
squareVertices[i].x += anchorPointInPoints.x;
squareVertices[i].y += anchorPointInPoints.y;
}
}
},
_updateAllDrawBones: function () {
this._subDrawBones = {}; //.clear()
for (var name in this._subBonesMap) {
var bone = this._subBonesMap[name];
if (bone.isVisible() && bone.isDebugDrawEnabled())
this._subDrawBones.push(bone);
}
this._sortArray(this._sortedAllBones);
this._subDrawBones = false;
}
});
SkeletonNode.create = function () {
return new SkeletonNode;
};
return SkeletonNode;
})();