mirror of
https://github.com/tiennm99/fbird.git
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257 lines
9.9 KiB
JavaScript
Vendored
257 lines
9.9 KiB
JavaScript
Vendored
/**
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*
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* Copyright (c) 2008-2010 Ricardo Quesada
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* Copyright (c) 2011-2012 cocos2d-x.org
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* Copyright (c) 2013-2014 Chukong Technologies Inc.
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*
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* Copyright 2012 Stewart Hamilton-Arrandale.
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* http://creativewax.co.uk
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*
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* Modified by Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*
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* converted to Javascript / cocos2d-x by Angus C
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*/
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/**
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* ControlSaturationBrightnessPicker: Saturation brightness picker ui component.
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* @class
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* @extends cc.Control
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*
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* @property {Number} saturation - <@readonly> Saturation value of the picker
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* @property {Number} brightness - <@readonly> Brightness value of the picker
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* @property {cc.Sprite} background - <@readonly> The background sprite
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* @property {cc.Sprite} overlay - <@readonly> The overlay sprite
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* @property {cc.Sprite} shadow - <@readonly> The shadow sprite
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* @property {cc.Sprite} slider - <@readonly> The slider sprite
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* @property {cc.Point} startPos - <@readonly> The start position of the picker
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*/
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cc.ControlSaturationBrightnessPicker = cc.Control.extend(/** @lends cc.ControlSaturationBrightnessPicker# */{
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_saturation:0,
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_brightness:0,
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_background:null,
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_overlay:null,
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_shadow:null,
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_slider:null,
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_startPos:null,
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_boxPos:0,
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_boxSize:0,
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_className:"ControlSaturationBrightnessPicker",
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/**
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* The constructor of cc.ControlSaturationBrightnessPicker
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* @param {cc.Node} target
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* @param {cc.Point} pos position
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*/
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ctor:function (target, pos) {
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cc.Control.prototype.ctor.call(this);
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pos && this.initWithTargetAndPos(target, pos);
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},
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getSaturation:function () {
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return this._saturation;
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},
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getBrightness:function () {
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return this._brightness;
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},
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//not sure if these need to be there actually. I suppose someone might want to access the sprite?
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getBackground:function () {
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return this._background;
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},
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getOverlay:function () {
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return this._brightness;
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},
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getShadow:function () {
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return this._shadow;
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},
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getSlider:function () {
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return this._slider;
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},
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getStartPos:function () {
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return this._startPos;
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},
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initWithTargetAndPos:function (target, pos) {
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if (cc.Control.prototype.init.call(this)) {
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// Add background and slider sprites
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this._background = cc.ControlUtils.addSpriteToTargetWithPosAndAnchor("colourPickerBackground.png", target, pos, cc.p(0.0, 0.0));
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this._overlay = cc.ControlUtils.addSpriteToTargetWithPosAndAnchor("colourPickerOverlay.png", target, pos, cc.p(0.0, 0.0));
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this._shadow = cc.ControlUtils.addSpriteToTargetWithPosAndAnchor("colourPickerShadow.png", target, pos, cc.p(0.0, 0.0));
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this._slider = cc.ControlUtils.addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, cc.p(0.5, 0.5));
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this._startPos = pos; // starting position of the colour picker
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this._boxPos = 35; // starting position of the virtual box area for picking a colour
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this._boxSize = this._background.getContentSize().width / 2; // the size (width and height) of the virtual box for picking a colour from
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return true;
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} else
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return false;
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},
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setEnabled:function (enabled) {
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cc.Control.prototype.setEnabled.call(this, enabled);
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if (this._slider) {
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this._slider.setOpacity(enabled ? 255 : 128);
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}
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},
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updateWithHSV:function (hsv) {
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var hsvTemp = new cc.HSV();
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hsvTemp.s = 1;
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hsvTemp.h = hsv.h;
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hsvTemp.v = 1;
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var rgb = cc.ControlUtils.RGBfromHSV(hsvTemp);
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this._background.setColor(cc.color(0 | (rgb.r * 255), 0 | (rgb.g * 255), 0 | (rgb.b * 255)));
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},
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updateDraggerWithHSV:function (hsv) {
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// Set the position of the slider to the correct saturation and brightness
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var pos = cc.p(this._startPos.x + this._boxPos + (this._boxSize * (1 - hsv.s)),
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this._startPos.y + this._boxPos + (this._boxSize * hsv.v));
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// update
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this._updateSliderPosition(pos);
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},
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_updateSliderPosition:function (sliderPosition) {
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// Clamp the position of the icon within the circle
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// Get the center point of the bkgd image
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var centerX = this._startPos.x + this._background.getBoundingBox().width * 0.5;
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var centerY = this._startPos.y + this._background.getBoundingBox().height * 0.5;
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// Work out the distance difference between the location and center
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var dx = sliderPosition.x - centerX;
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var dy = sliderPosition.y - centerY;
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var dist = Math.sqrt(dx * dx + dy * dy);
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// Update angle by using the direction of the location
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var angle = Math.atan2(dy, dx);
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// Set the limit to the slider movement within the colour picker
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var limit = this._background.getBoundingBox().width * 0.5;
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// Check distance doesn't exceed the bounds of the circle
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if (dist > limit) {
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sliderPosition.x = centerX + limit * Math.cos(angle);
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sliderPosition.y = centerY + limit * Math.sin(angle);
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}
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// Set the position of the dragger
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this._slider.setPosition(sliderPosition);
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// Clamp the position within the virtual box for colour selection
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if (sliderPosition.x < this._startPos.x + this._boxPos)
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sliderPosition.x = this._startPos.x + this._boxPos;
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else if (sliderPosition.x > this._startPos.x + this._boxPos + this._boxSize - 1)
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sliderPosition.x = this._startPos.x + this._boxPos + this._boxSize - 1;
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if (sliderPosition.y < this._startPos.y + this._boxPos)
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sliderPosition.y = this._startPos.y + this._boxPos;
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else if (sliderPosition.y > this._startPos.y + this._boxPos + this._boxSize)
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sliderPosition.y = this._startPos.y + this._boxPos + this._boxSize;
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// Use the position / slider width to determin the percentage the dragger is at
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this._saturation = 1.0 - Math.abs((this._startPos.x + this._boxPos - sliderPosition.x) / this._boxSize);
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this._brightness = Math.abs((this._startPos.y + this._boxPos - sliderPosition.y) / this._boxSize);
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},
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_checkSliderPosition:function (location) {
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// Clamp the position of the icon within the circle
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// get the center point of the bkgd image
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var centerX = this._startPos.x + this._background.getBoundingBox().width * 0.5;
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var centerY = this._startPos.y + this._background.getBoundingBox().height * 0.5;
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// work out the distance difference between the location and center
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var dx = location.x - centerX;
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var dy = location.y - centerY;
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var dist = Math.sqrt(dx * dx + dy * dy);
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// check that the touch location is within the bounding rectangle before sending updates
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if (dist <= this._background.getBoundingBox().width * 0.5) {
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this._updateSliderPosition(location);
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this.sendActionsForControlEvents(cc.CONTROL_EVENT_VALUECHANGED);
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return true;
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}
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return false;
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},
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onTouchBegan:function (touch, event) {
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if (!this.isEnabled() || !this.isVisible()) {
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return false;
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}
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// Get the touch location
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var touchLocation = this.getTouchLocation(touch);
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// Check the touch position on the slider
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return this._checkSliderPosition(touchLocation);
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},
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onTouchMoved:function (touch, event) {
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// Get the touch location
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var touchLocation = this.getTouchLocation(touch);
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//small modification: this allows changing of the colour, even if the touch leaves the bounding area
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//this._updateSliderPosition(touchLocation);
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//this.sendActionsForControlEvents(cc.CONTROL_EVENT_VALUECHANGED);
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// Check the touch position on the slider
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this._checkSliderPosition(touchLocation);
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}
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});
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var _p = cc.ControlSaturationBrightnessPicker.prototype;
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// Extended properties
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/** @expose */
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_p.saturation;
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cc.defineGetterSetter(_p, "saturation", _p.getSaturation);
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/** @expose */
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_p.brightness;
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cc.defineGetterSetter(_p, "brightness", _p.getBrightness);
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/** @expose */
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_p.background;
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cc.defineGetterSetter(_p, "background", _p.getBackground);
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/** @expose */
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_p.overlay;
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cc.defineGetterSetter(_p, "overlay", _p.getOverlay);
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/** @expose */
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_p.shadow;
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cc.defineGetterSetter(_p, "shadow", _p.getShadow);
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/** @expose */
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_p.slider;
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cc.defineGetterSetter(_p, "slider", _p.getSlider);
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/** @expose */
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_p.startPos;
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cc.defineGetterSetter(_p, "startPos", _p.getStartPos);
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_p = null;
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/**
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* Creates a cc.ControlSaturationBrightnessPicker
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* @param {cc.Node} target
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* @param {cc.Point} pos position
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* @returns {ControlSaturationBrightnessPicker}
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*/
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cc.ControlSaturationBrightnessPicker.create = function (target, pos) {
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return new cc.ControlSaturationBrightnessPicker(target, pos);
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}; |