Files
2020-08-24 23:16:53 +07:00

62 lines
1.8 KiB
CMake
Vendored

# set friendly platform define
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(WINDOWS TRUE)
set(SYSTEM_STRING "Windows Desktop")
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(SYSTEM_STRING "Android")
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(ANDROID)
set(SYSTEM_STRING "Android")
else()
set(LINUX TRUE)
set(SYSTEM_STRING "Linux")
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(IOS)
set(APPLE TRUE)
set(SYSTEM_STRING "IOS")
else()
set(APPLE TRUE)
set(MACOSX TRUE)
set(SYSTEM_STRING "Mac OSX")
endif()
endif()
# part libs existed debug and release both type
string(TOLOWER ${CMAKE_BUILD_TYPE} _type_folder)
# Visual Studio 2017 default build type include "Debug Release MinSizRel RelWithDebInfo"
if(${CMAKE_BUILD_TYPE} STREQUAL "RelWithDebInfo")
set(_type_folder "debug")
elseif(${CMAKE_BUILD_TYPE} STREQUAL "MinSizRel")
set(_type_folder "release")
endif()
# set platform specific path
set(_path_prefix ${CMAKE_CURRENT_SOURCE_DIR}/prebuilt/)
if(IOS)
set(platform_name ios)
set(platform_spec_path ios)
elseif(ANDROID)
set(platform_name android)
set(platform_spec_path android/${ANDROID_ABI})
elseif(WINDOWS)
set(platform_name win32)
# win32/, win32/debug, win32/debug-lib
if(EXISTS ${_path_prefix}/win32/${_type_folder}-lib)
set(platform_spec_path win32/${_type_folder}-lib)
elseif(EXISTS ${_path_prefix}win32/${_type_folder})
set(platform_spec_path win32/${_type_folder})
else()
set(platform_spec_path win32)
endif()
elseif(MACOSX)
set(platform_name mac)
set(platform_spec_path mac)
elseif(LINUX)
set(platform_name linux)
set(platform_spec_path linux/64-bit)
endif()
set(platform_spec_path "${_path_prefix}${platform_spec_path}")