- Change WS pairing check from fail-open to fail-closed on DB error
(router.go: previously granted RoleOperator on any IsPaired() error)
- Add "browser" to InternalChannels so it's properly excluded from
outbound dispatch without ad-hoc helpers
- Rate-limit browser.pairing.status endpoint to prevent sender_id
enumeration (reuses server RateLimiter via PairingMethods injection)
- Add expires_at column to paired_devices with 30-day TTL for
defense-in-depth; IsPaired() now checks expiry, ListPaired() prunes
- Add confidence_score column to team_tasks, team_messages,
team_task_comments
- Bump RequiredSchemaVersion to 21
IsPaired() silently returned false on DB query failures (connection
timeout, pool exhaustion), causing the system to treat already-paired
users/groups as unpaired and create spurious pairing requests.
Changed IsPaired signature to return (bool, error). All 13 callers
across all channels (Telegram, Discord, Slack, Feishu, WhatsApp, Zalo)
and gateway (browser WS, pairing method) now fail-open on DB errors:
log a warning and assume paired, avoiding false rejections.
Replace direct ActivityStore injection with event-driven audit system.
Handlers emit audit events via msgBus.Broadcast(), a single subscriber
with buffered channel persists to activity_logs table.
Coverage expanded from 3 agent CRUD actions to ~65 audit points across
all HTTP handlers and WebSocket RPC methods including agents, providers,
skills, MCP servers, cron, sessions, teams, pairing, and more.
- Update go.mod and Dockerfile to Go 1.26
- Apply `go fix ./...` stdlib modernizations across 170+ files
- Add `go fix` to post-implementation checklist in CLAUDE.md
- Fix go fix misapplied rewrite in loop_history.go
- Revoke paired device now force-closes the active WebSocket connection
via pubsub (EventPairingRevoked → Server.DisconnectByPairing)
- Add group-level pairing policy ("pairing") to Discord, WhatsApp, and
Zalo Personal channels (matching existing Telegram/Feishu pattern)
- Block inactive agents at resolver level (chat, cron, delegation all
reject with "agent is inactive")
- Cascade: setting agent status to "inactive" auto-disables linked
channel instances via EventAgentStatusChanged pubsub
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When LLMs call team_tasks create + spawn in parallel, the spawn
tool receives a hallucinated task_id that fails uuid.Parse, causing
a misleading error and bypassing orphan detection.
- Include pending task IDs in spawn error message so LLM can retry
with the correct UUID
- Move spawn counting to post-execution so failed spawns don't
increment teamTaskSpawns, allowing orphan detection to fire
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Multi-agent AI gateway with WebSocket RPC, HTTP API, and messaging channel integrations.
Go port of OpenClaw with multi-tenant PostgreSQL, per-user isolation, security hardening,
and production observability.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>