mirror of
https://github.com/tiennm99/goclaw.git
synced 2026-09-05 12:16:58 +00:00
678 lines
19 KiB
Go
678 lines
19 KiB
Go
// Package skills loads and manages SKILL.md files from multiple source directories.
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// Skills are injected into the agent's system prompt to provide specialized knowledge.
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//
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// Hierarchy (highest priority wins, matching TS loadSkillEntries):
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// 1. Workspace skills — <workspace>/skills/
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// 2. Project agent skills — <workspace>/.agents/skills/
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// 3. Personal agent skills — ~/.agents/skills/
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// 4. Global/managed skills — ~/.goclaw/skills/
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// 5. Builtin skills — bundled with binary
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package skills
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import (
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"context"
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"encoding/json"
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"fmt"
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"log/slog"
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"os"
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"path/filepath"
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"regexp"
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"sort"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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)
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// Metadata holds parsed SKILL.md frontmatter.
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type Metadata struct {
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Name string `json:"name"`
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Description string `json:"description"`
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}
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// Info describes a discovered skill.
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type Info struct {
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Name string `json:"name"`
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Slug string `json:"slug"` // directory name (unique identifier)
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Path string `json:"path"` // absolute path to SKILL.md
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BaseDir string `json:"baseDir"` // skill directory (parent of SKILL.md)
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Source string `json:"source"` // "workspace", "global", "builtin"
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Description string `json:"description"`
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}
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// Loader discovers and loads SKILL.md files from multiple directories.
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type Loader struct {
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// Skill directories in priority order (highest first).
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// Matches TS loadSkillEntries() 5-tier hierarchy.
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workspaceSkills string // <workspace>/skills/
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projectAgentSkills string // <workspace>/.agents/skills/
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personalAgentSkills string // ~/.agents/skills/
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globalSkills string // ~/.goclaw/skills/
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builtinSkills string // bundled with binary
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// DB-managed skills directory (set via SetManagedDir).
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// Uses versioned subdirectory structure: <dir>/<slug>/<version>/SKILL.md
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managedSkillsDir string
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mu sync.RWMutex
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cache map[string]*Info // name → info (lazily populated)
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// Version tracking for hot-reload (matching TS bumpSkillsSnapshotVersion).
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// Bumped by the watcher on SKILL.md changes; consumers compare to detect staleness.
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version atomic.Int64
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}
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// NewLoader creates a skills loader.
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// workspace: project workspace root (skills dir is workspace/skills/)
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// globalSkills: global skills directory (e.g. ~/.goclaw/skills)
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// builtinSkills: bundled skills directory
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func NewLoader(workspace, globalSkills, builtinSkills string) *Loader {
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wsSkills := ""
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projectAgentSkills := ""
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if workspace != "" {
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wsSkills = filepath.Join(workspace, "skills")
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projectAgentSkills = filepath.Join(workspace, ".agents", "skills")
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}
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// Personal agent skills: ~/.agents/skills/ (matching TS)
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homeDir, _ := os.UserHomeDir()
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personalAgentSkills := ""
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if homeDir != "" && os.Getenv("GOCLAW_DISABLE_PERSONAL_SKILLS") != "1" {
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personalAgentSkills = filepath.Join(homeDir, ".agents", "skills")
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}
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return &Loader{
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workspaceSkills: wsSkills,
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projectAgentSkills: projectAgentSkills,
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personalAgentSkills: personalAgentSkills,
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globalSkills: globalSkills,
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builtinSkills: builtinSkills,
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cache: make(map[string]*Info),
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}
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}
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// SetManagedDir sets the managed skills directory (skills-store).
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// Managed skills use versioned subdirectories: <dir>/<slug>/<version>/SKILL.md.
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// Called after PG stores are created.
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func (l *Loader) SetManagedDir(dir string) {
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l.managedSkillsDir = dir
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l.BumpVersion() // trigger re-scan
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}
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// ListSkills returns all available skills, respecting the priority hierarchy.
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// Higher-priority sources override lower ones by name.
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func (l *Loader) ListSkills(_ context.Context) []Info {
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l.mu.Lock()
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defer l.mu.Unlock()
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seen := make(map[string]bool)
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var skills []Info
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// Priority: workspace > project-agents > personal-agents > global > managed > builtin
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// Managed (DB-seeded) skills take priority over raw bundled files so agents
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// always receive paths within the skills-store (workspace-accessible), not /app/bundled-skills/.
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for _, src := range []struct {
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dir string
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source string
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}{
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{l.workspaceSkills, "workspace"},
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{l.projectAgentSkills, "agents-project"},
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{l.personalAgentSkills, "agents-personal"},
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{l.globalSkills, "global"},
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} {
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if src.dir == "" {
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continue
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}
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dirs, err := os.ReadDir(src.dir)
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if err != nil {
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continue
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}
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for _, d := range dirs {
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if !d.IsDir() || seen[d.Name()] {
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continue
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}
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skillFile := filepath.Join(src.dir, d.Name(), "SKILL.md")
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if _, err := os.Stat(skillFile); err != nil {
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continue
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}
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info := Info{
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Name: d.Name(),
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Slug: d.Name(),
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Path: skillFile,
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BaseDir: filepath.Join(src.dir, d.Name()),
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Source: src.source,
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}
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if meta := parseMetadata(skillFile); meta != nil {
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info.Description = meta.Description
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if meta.Name != "" {
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info.Name = meta.Name
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}
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}
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skills = append(skills, info)
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seen[d.Name()] = true
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l.cache[d.Name()] = &info
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}
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}
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// Managed skills (versioned, DB-seeded) come before builtin so their workspace paths win.
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if l.managedSkillsDir != "" {
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for _, info := range l.listManagedSkills() {
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if seen[info.Slug] {
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continue
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}
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skills = append(skills, info)
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seen[info.Slug] = true
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l.cache[info.Slug] = &info
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}
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}
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// Builtin (raw bundled files) — lowest priority fallback.
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if l.builtinSkills != "" {
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dirs, err := os.ReadDir(l.builtinSkills)
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if err == nil {
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for _, d := range dirs {
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if !d.IsDir() || seen[d.Name()] {
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continue
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}
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skillFile := filepath.Join(l.builtinSkills, d.Name(), "SKILL.md")
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if _, err := os.Stat(skillFile); err != nil {
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continue
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}
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info := Info{
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Name: d.Name(),
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Slug: d.Name(),
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Path: skillFile,
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BaseDir: filepath.Join(l.builtinSkills, d.Name()),
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Source: "builtin",
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}
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if meta := parseMetadata(skillFile); meta != nil {
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info.Description = meta.Description
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if meta.Name != "" {
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info.Name = meta.Name
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}
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}
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skills = append(skills, info)
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seen[d.Name()] = true
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l.cache[d.Name()] = &info
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}
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}
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}
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return skills
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}
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// listManagedSkills scans the managed skills directory for versioned skill directories.
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// Structure: <managedSkillsDir>/<slug>/<version>/SKILL.md
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// Returns the latest version of each skill found.
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func (l *Loader) listManagedSkills() []Info {
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dirs, err := os.ReadDir(l.managedSkillsDir)
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if err != nil {
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return nil
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}
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var skills []Info
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for _, d := range dirs {
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if !d.IsDir() {
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continue
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}
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slug := d.Name()
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// Find the latest version subdirectory
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latestVersion, latestDir := l.findLatestVersion(slug)
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if latestVersion < 0 {
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continue
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}
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skillFile := filepath.Join(latestDir, "SKILL.md")
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if _, err := os.Stat(skillFile); err != nil {
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continue
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}
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info := Info{
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Name: slug,
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Slug: slug,
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Path: skillFile,
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BaseDir: latestDir,
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Source: "managed",
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}
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if meta := parseMetadata(skillFile); meta != nil {
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info.Description = meta.Description
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if meta.Name != "" {
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info.Name = meta.Name
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}
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}
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skills = append(skills, info)
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}
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return skills
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}
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// findLatestVersion finds the highest-numbered version subdirectory for a skill slug.
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// Returns (version, path) or (-1, "") if no valid version found.
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func (l *Loader) findLatestVersion(slug string) (int, string) {
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slugDir := filepath.Join(l.managedSkillsDir, slug)
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entries, err := os.ReadDir(slugDir)
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if err != nil {
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return -1, ""
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}
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var versions []int
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for _, e := range entries {
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if !e.IsDir() {
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continue
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}
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v, err := strconv.Atoi(e.Name())
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if err != nil || v < 1 {
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continue
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}
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versions = append(versions, v)
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}
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if len(versions) == 0 {
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return -1, ""
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}
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sort.Sort(sort.Reverse(sort.IntSlice(versions)))
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latestVer := versions[0]
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return latestVer, filepath.Join(slugDir, strconv.Itoa(latestVer))
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}
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// LoadSkill reads and returns the content of a skill by name (frontmatter stripped).
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// The {baseDir} placeholder in SKILL.md is replaced with the skill's absolute directory path.
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// Priority: workspace > agents > global > managed > builtin
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func (l *Loader) LoadSkill(_ context.Context, name string) (string, bool) {
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// Check flat skill directories (workspace, agents, global) first
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for _, dir := range []string{l.workspaceSkills, l.projectAgentSkills, l.personalAgentSkills, l.globalSkills} {
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if dir == "" {
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continue
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}
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path := filepath.Join(dir, name, "SKILL.md")
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data, err := os.ReadFile(path)
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if err != nil {
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continue
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}
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content := stripFrontmatter(string(data))
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content = strings.ReplaceAll(content, "{baseDir}", filepath.Join(dir, name))
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return content, true
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}
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// Managed skills (DB-seeded, versioned) take priority over raw builtin files.
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if l.managedSkillsDir != "" {
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latestVer, latestDir := l.findLatestVersion(name)
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if latestVer >= 0 {
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path := filepath.Join(latestDir, "SKILL.md")
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data, err := os.ReadFile(path)
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if err == nil {
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content := stripFrontmatter(string(data))
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content = strings.ReplaceAll(content, "{baseDir}", latestDir)
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return content, true
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}
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}
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}
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// Builtin fallback (only if not in managed)
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if l.builtinSkills != "" {
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path := filepath.Join(l.builtinSkills, name, "SKILL.md")
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data, err := os.ReadFile(path)
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if err == nil {
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content := stripFrontmatter(string(data))
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content = strings.ReplaceAll(content, "{baseDir}", filepath.Join(l.builtinSkills, name))
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return content, true
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}
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}
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return "", false
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}
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// LoadForContext loads multiple skills and formats them for system prompt injection.
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// If allowList is nil, all skills are loaded. If non-nil, only listed skills are loaded.
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func (l *Loader) LoadForContext(ctx context.Context, allowList []string) string {
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var names []string
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if allowList == nil {
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// Load all available skills
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for _, s := range l.ListSkills(ctx) {
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names = append(names, s.Name)
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}
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} else {
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names = allowList
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}
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if len(names) == 0 {
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return ""
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}
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var parts []string
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for _, name := range names {
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content, ok := l.LoadSkill(ctx, name)
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if !ok {
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continue
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}
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parts = append(parts, fmt.Sprintf("### Skill: %s\n\n%s", name, content))
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}
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if len(parts) == 0 {
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return ""
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}
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return "## Available Skills\n\n" + strings.Join(parts, "\n\n---\n\n")
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}
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// skillDescMaxLen is the max character length for skill descriptions
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// in the system prompt inline XML. ~200 chars ≈ ~50 tokens, balancing
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// discoverability with prompt budget. Full SKILL.md is read on actual use.
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const skillDescMaxLen = 200
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// BuildSummary returns an XML summary of skills for context injection.
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// If allowList is nil, all skills are included. If non-nil, only listed skills are included.
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// The format matches the TS <available_skills> XML used in system prompts.
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func (l *Loader) BuildSummary(ctx context.Context, allowList []string) string {
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allSkills := l.ListSkills(ctx)
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if len(allSkills) == 0 {
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return ""
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}
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// Filter by allowList if provided
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var filtered []Info
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if allowList == nil {
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filtered = allSkills
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} else {
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allowed := make(map[string]bool, len(allowList))
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for _, name := range allowList {
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allowed[name] = true
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}
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for _, s := range allSkills {
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if allowed[s.Slug] {
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filtered = append(filtered, s)
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}
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}
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}
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if len(filtered) == 0 {
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return ""
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}
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var lines []string
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lines = append(lines, "<available_skills>")
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for _, s := range filtered {
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lines = append(lines, " <skill>")
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lines = append(lines, fmt.Sprintf(" <name>%s</name>", escapeXML(s.Name)))
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desc := s.Description
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if len([]rune(desc)) > skillDescMaxLen {
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desc = string([]rune(desc)[:skillDescMaxLen]) + "…"
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}
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lines = append(lines, fmt.Sprintf(" <description>%s</description>", escapeXML(desc)))
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lines = append(lines, fmt.Sprintf(" <location>%s</location>", escapeXML(s.Path)))
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lines = append(lines, " </skill>")
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}
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lines = append(lines, "</available_skills>")
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return strings.Join(lines, "\n")
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}
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// BuildPinnedSummary generates XML summary for only the pinned skill names.
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// Delegates to BuildSummary with pinned names as allowlist.
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// Returns empty string if none match.
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func (l *Loader) BuildPinnedSummary(ctx context.Context, pinnedNames []string) string {
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if len(pinnedNames) == 0 {
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return ""
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}
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return l.BuildSummary(ctx, pinnedNames)
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}
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// Version returns the current skill snapshot version.
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// Consumers compare this to their cached version to detect changes.
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func (l *Loader) Version() int64 {
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return l.version.Load()
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}
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// BumpVersion increments the version counter (called by watcher on changes).
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func (l *Loader) BumpVersion() {
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l.version.Store(time.Now().UnixMilli())
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}
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// Dirs returns all non-empty skill directories (for the watcher to monitor).
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func (l *Loader) Dirs() []string {
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var dirs []string
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for _, d := range []string{l.workspaceSkills, l.projectAgentSkills, l.personalAgentSkills, l.globalSkills, l.builtinSkills, l.managedSkillsDir} {
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if d != "" {
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dirs = append(dirs, d)
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}
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}
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return dirs
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}
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// FilterSkills returns skills filtered by an allowlist.
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// If allowList is nil, all skills are returned. If empty slice, none are returned.
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func (l *Loader) FilterSkills(ctx context.Context, allowList []string) []Info {
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all := l.ListSkills(ctx)
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if allowList == nil {
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return all
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}
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if len(allowList) == 0 {
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return nil
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}
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allowed := make(map[string]bool, len(allowList))
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for _, name := range allowList {
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allowed[name] = true
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}
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var filtered []Info
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for _, s := range all {
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if allowed[s.Slug] {
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filtered = append(filtered, s)
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}
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}
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return filtered
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}
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// GetSkill returns info about a specific skill.
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func (l *Loader) GetSkill(ctx context.Context, name string) (*Info, bool) {
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// Ensure cache is populated
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l.ListSkills(ctx)
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l.mu.RLock()
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defer l.mu.RUnlock()
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info, ok := l.cache[name]
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return info, ok
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}
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// --- Frontmatter parsing ---
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var frontmatterRe = regexp.MustCompile(`(?s)^---\n(.*?)\n---\n?`)
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func parseMetadata(path string) *Metadata {
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data, err := os.ReadFile(path)
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if err != nil {
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return nil
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}
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fm := extractFrontmatter(string(data))
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if fm == "" {
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return &Metadata{Name: filepath.Base(filepath.Dir(path))}
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}
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// Try JSON first
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var jm Metadata
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if json.Unmarshal([]byte(fm), &jm) == nil && jm.Name != "" {
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return &jm
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}
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// Fall back to simple YAML key: value
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kv := parseSimpleYAML(fm)
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return &Metadata{
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Name: kv["name"],
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Description: kv["description"],
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}
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}
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// normalizeLineEndings converts \r\n and bare \r to \n so frontmatter regex matches
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// files created on Windows or uploaded via ZIP with CRLF line endings.
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func normalizeLineEndings(s string) string {
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s = strings.ReplaceAll(s, "\r\n", "\n")
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s = strings.ReplaceAll(s, "\r", "\n")
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return s
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}
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func extractFrontmatter(content string) string {
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match := frontmatterRe.FindStringSubmatch(normalizeLineEndings(content))
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if len(match) > 1 {
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return match[1]
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}
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return ""
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}
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func stripFrontmatter(content string) string {
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return frontmatterRe.ReplaceAllString(normalizeLineEndings(content), "")
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}
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// parseSimpleYAMLLists parses YAML list fields into separate []string values keyed
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// by top-level key. Scalars and block scalars are ignored. Complements
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// parseSimpleYAML (which joins list items with spaces). Used by dep_manifest.go.
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//
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// Supported grammar (subset):
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// - Flat list: key:\n - item1\n - item2
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// - Quoted items: key:\n - "value"
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// - CRLF line endings are normalized
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//
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// Not supported — misuse is logged at debug level and the key is skipped:
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// - Nested maps (key:\n subkey:\n - item) — values would lose prefix semantics
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// - Flow-style lists (key: [a, b]) — silently returns empty
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// - Dash without space (-item) — silently returns empty
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//
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// Example:
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//
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// deps:
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// - pip:psycopg2-binary
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// - system:ffmpeg
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//
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// Returns: {"deps": ["pip:psycopg2-binary", "system:ffmpeg"]}
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func parseSimpleYAMLLists(content string) map[string][]string {
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result := make(map[string][]string)
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lines := strings.Split(normalizeLineEndings(content), "\n")
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var currentKey string
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for _, line := range lines {
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trimmed := strings.TrimSpace(line)
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if trimmed == "" || strings.HasPrefix(trimmed, "#") {
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continue
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}
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// Indented line — could be a list item for currentKey.
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if len(line) > 0 && (line[0] == ' ' || line[0] == '\t') {
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if currentKey == "" {
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continue
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}
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if strings.HasPrefix(trimmed, "- ") {
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val := strings.TrimSpace(trimmed[2:])
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val = strings.Trim(val, "\"'")
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if val != "" {
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result[currentKey] = append(result[currentKey], val)
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}
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continue
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}
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// Indented non-list line under a tracked key — e.g. nested map:
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// deps:\n pip:\n - requests
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// Silent flatten would drop the "pip:" prefix and miscategorize. Skip + clear key.
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if strings.Contains(trimmed, ":") {
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slog.Debug("skills: parseSimpleYAMLLists skipped nested map",
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"key", currentKey, "nested", trimmed)
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delete(result, currentKey)
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currentKey = ""
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}
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continue
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}
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// Top-level key — reset list tracking.
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idx := strings.IndexByte(trimmed, ':')
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if idx < 0 {
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currentKey = ""
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continue
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}
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key := strings.TrimSpace(trimmed[:idx])
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val := strings.TrimSpace(trimmed[idx+1:])
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if val == "" {
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currentKey = key
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} else {
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currentKey = ""
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}
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}
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return result
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}
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// parseSimpleYAML parses a subset of YAML: simple key: value pairs,
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// multiline block scalars (| and >), and list values (- item).
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func parseSimpleYAML(content string) map[string]string {
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result := make(map[string]string)
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lines := strings.Split(content, "\n")
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var currentKey string
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var blockLines []string
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var inBlock bool
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flushBlock := func() {
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if currentKey != "" {
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if len(blockLines) > 0 {
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result[currentKey] = strings.Join(blockLines, " ")
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} else {
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// Empty value (e.g. "slug:" with no indented continuation).
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result[currentKey] = ""
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}
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}
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currentKey = ""
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blockLines = nil
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inBlock = false
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}
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for _, line := range lines {
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// Indented continuation line (block scalar or list item)
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if inBlock && len(line) > 0 && (line[0] == ' ' || line[0] == '\t') {
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trimmed := strings.TrimSpace(line)
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if trimmed == "" {
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continue
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}
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// List item: " - value"
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if strings.HasPrefix(trimmed, "- ") {
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blockLines = append(blockLines, strings.TrimSpace(trimmed[2:]))
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} else if trimmed != "-" {
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blockLines = append(blockLines, trimmed)
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}
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continue
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}
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// Not indented — flush any pending block and parse as top-level key
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flushBlock()
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trimmed := strings.TrimSpace(line)
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if trimmed == "" || strings.HasPrefix(trimmed, "#") {
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continue
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}
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parts := strings.SplitN(trimmed, ":", 2)
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if len(parts) != 2 {
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continue
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}
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key := strings.TrimSpace(parts[0])
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val := strings.TrimSpace(parts[1])
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val = strings.Trim(val, "\"'")
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if val == "|" || val == ">" || val == "|-" || val == ">-" {
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// Start of a multiline block — collect subsequent indented lines
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currentKey = key
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inBlock = true
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continue
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}
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if val == "" {
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// Could be start of a list block (e.g. "allowed-tools:\n - Bash")
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currentKey = key
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inBlock = true
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continue
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}
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result[key] = val
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}
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flushBlock()
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return result
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}
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func escapeXML(s string) string {
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s = strings.ReplaceAll(s, "&", "&")
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s = strings.ReplaceAll(s, "<", "<")
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s = strings.ReplaceAll(s, ">", ">")
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return s
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}
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