Files
goclaw/internal/bootstrap/seed_store.go
T

327 lines
11 KiB
Go

package bootstrap
import (
"context"
"fmt"
"log/slog"
"strings"
"time"
"github.com/google/uuid"
"github.com/nextlevelbuilder/goclaw/internal/channels"
"github.com/nextlevelbuilder/goclaw/internal/store"
)
// ChannelMeta carries channel-provided contact info for bootstrap decisions.
type ChannelMeta struct {
ChannelType string
DisplayName string
DefaultTimezone string
}
// shouldSkipBootstrap returns true when channel provides enough user info
// to pre-fill USER.md, making the interactive bootstrap unnecessary.
// Currently only Pancake channel qualifies (provides Facebook profile name).
func shouldSkipBootstrap(meta *ChannelMeta) bool {
return meta != nil &&
meta.ChannelType == "pancake" &&
meta.DisplayName != ""
}
// buildPrefilledUser generates USER.md content pre-filled with channel-provided contact info.
func buildPrefilledUser(meta *ChannelMeta) string {
tz := meta.DefaultTimezone
if tz == "" {
tz = "(unknown)"
}
name := channels.SanitizeDisplayName(meta.DisplayName)
return fmt.Sprintf(`# USER.md - About This User
- **Name:** %s
- **What to call them:** %s
- **Timezone:** %s
## Context
_(First contact via %s channel. Profile info auto-filled from channel data.)_
`, name, name, tz, meta.ChannelType)
}
// retryOnBusy retries fn up to 3 times on SQLITE_BUSY errors with 500ms delay.
func retryOnBusy(fn func() error) error {
var lastErr error
for attempt := range 3 {
lastErr = fn()
if lastErr == nil {
return nil
}
if !strings.Contains(lastErr.Error(), "SQLITE_BUSY") && !strings.Contains(lastErr.Error(), "database is locked") {
return lastErr
}
if attempt < 2 {
slog.Warn("bootstrap: retrying after SQLITE_BUSY", "attempt", attempt+1)
time.Sleep(500 * time.Millisecond)
}
}
return lastErr
}
// SeedToStore seeds embedded templates into agent_context_files (agent-level).
// Used for predefined agents only — open agents get per-user files via SeedUserFiles.
// Only writes files that don't already have content.
// Returns the list of file names that were seeded.
func SeedToStore(ctx context.Context, agentStore store.AgentStore, agentID uuid.UUID, agentType string) ([]string, error) {
// Open agents don't need agent-level context files —
// all files are seeded per-user from embedded templates on first chat.
if agentType == store.AgentTypeOpen {
return nil, nil
}
existing, err := agentStore.GetAgentContextFiles(ctx, agentID)
if err != nil {
slog.Warn("bootstrap: failed to check existing agent files", "agent", agentID, "error", err)
return nil, err
}
// Build set of files that already have content
hasContent := make(map[string]bool)
for _, f := range existing {
if f.Content != "" {
hasContent[f.FileName] = true
}
}
var seeded []string
for _, name := range templateFiles {
// USER.md is always per-user for predefined agents — don't seed at agent level.
// Having it at agent level alongside the user copy can confuse the model.
if name == UserFile {
continue
}
// TOOLS.md: local tool notes (camera, SSH, device names) — not applicable.
if name == ToolsFile {
continue
}
if hasContent[name] {
continue
}
content, err := templateFS.ReadFile(templatePath(name))
if err != nil {
slog.Warn("bootstrap: failed to read embedded template", "file", name, "error", err)
continue
}
if err := retryOnBusy(func() error { return agentStore.SetAgentContextFile(ctx, agentID, name, string(content)) }); err != nil {
return seeded, err
}
seeded = append(seeded, name)
}
// Seed USER_PREDEFINED.md for predefined agents (agent-level, not in templateFiles).
// Provides baseline user-handling rules shared across all users.
if !hasContent[UserPredefinedFile] {
content, err := templateFS.ReadFile(templatePath(UserPredefinedFile))
if err == nil {
if err := retryOnBusy(func() error { return agentStore.SetAgentContextFile(ctx, agentID, UserPredefinedFile, string(content)) }); err != nil {
return seeded, err
}
seeded = append(seeded, UserPredefinedFile)
}
}
if len(seeded) > 0 {
slog.Info("seeded agent context files to store", "agent", agentID, "files", seeded)
}
return seeded, nil
}
// userSeedFilesOpen is the full set of files seeded per-user for open agents.
// TOOLS.md excluded — not applicable.
var userSeedFilesOpen = []string{
AgentsFile,
SoulFile,
IdentityFile,
UserFile,
BootstrapFile,
CapabilitiesFile,
AgentsCoreFile,
AgentsTaskFile,
}
// userSeedFilesPredefined is the set of files seeded per-user for predefined agents.
// Only USER.md — predefined agents already have full context (SOUL.md, IDENTITY.md, AGENTS.md)
// and don't need a bootstrap onboarding ritual. They just need to learn the user's profile.
var userSeedFilesPredefined = []string{
UserFile,
BootstrapFile,
}
// SeedUserFiles seeds embedded templates into user_context_files for a new user.
// For "open" agents: all 5 files (including BOOTSTRAP.md).
// For "predefined" agents: USER.md + BOOTSTRAP.md (user-focused onboarding template).
// Only writes files that don't already exist — safe to call multiple times.
//
// When skipIfAnyExist is true, returns immediately if the user already has ANY context
// files (even with empty content slots). This prevents re-seeding BOOTSTRAP.md after
// auto-cleanup (which DELETEs the row) on server restart — existing files like USER.md
// indicate the user is not brand-new, so BOOTSTRAP.md should stay gone.
// Use skipIfAnyExist=true for existing profiles, false for newly created profiles.
//
// For predefined agents seeding USER.md: if the agent already has a populated
// USER.md in agent_context_files (e.g. written by the wizard or management dashboard),
// that content is used as the per-user seed instead of the blank embedded template.
// This ensures wizard-configured owner profiles are preserved on first chat.
//
// Returns the list of file names that were seeded.
func SeedUserFiles(ctx context.Context, agentStore store.AgentStore, agentID uuid.UUID, userID, agentType string, skipIfAnyExist bool, channelMeta *ChannelMeta) ([]string, error) {
files := userSeedFilesOpen
if agentType == store.AgentTypePredefined {
files = userSeedFilesPredefined
}
// Check existing per-user files to avoid overwriting personalized content
existing, err := agentStore.GetUserContextFiles(ctx, agentID, userID)
if err != nil {
slog.Warn("bootstrap: failed to check existing user files", "agent", agentID, "user", userID, "error", err)
return nil, err
}
// Early exit: user already has files → not a brand-new user.
// Avoids re-seeding BOOTSTRAP.md after auto-cleanup on server restart.
if skipIfAnyExist && len(existing) > 0 {
slog.Debug("bootstrap: skip user seed (existing files)", "agent", agentID, "user", userID, "existing", len(existing))
return nil, nil
}
// Channel-provided contact info: skip bootstrap, pre-fill USER.md directly.
// Currently only Pancake channel (Facebook Messenger) provides enough user info
// (display_name from Facebook profile) to skip the interactive onboarding flow.
if shouldSkipBootstrap(channelMeta) {
userContent := buildPrefilledUser(channelMeta)
if err := retryOnBusy(func() error {
return agentStore.SetUserContextFile(ctx, agentID, userID, UserFile, userContent)
}); err != nil {
return nil, err
}
seeded := []string{UserFile}
// For open agents: still seed SOUL.md, IDENTITY.md, AGENTS.md (default templates)
// so the agent has its personality/identity files — just skip BOOTSTRAP.md.
if agentType == store.AgentTypeOpen {
for _, name := range userSeedFilesOpen {
if name == BootstrapFile || name == UserFile {
continue // skip bootstrap (the whole point) and user (already filled)
}
content, err := templateFS.ReadFile(templatePath(name))
if err != nil {
continue
}
if err := retryOnBusy(func() error {
return agentStore.SetUserContextFile(ctx, agentID, userID, name, string(content))
}); err != nil {
return seeded, err
}
seeded = append(seeded, name)
}
}
slog.Info("bootstrap skipped (channel contact info)",
"agent", agentID, "user", userID, "channel", channelMeta.ChannelType,
"display_name", channelMeta.DisplayName, "files", seeded)
return seeded, nil
}
hasFile := make(map[string]bool, len(existing))
for _, f := range existing {
if f.Content != "" {
hasFile[f.FileName] = true
}
}
// For predefined agents: load agent-level files once to use as seed fallback.
// USER.md at agent-level may contain a pre-configured owner profile (e.g. set by
// the wizard or management dashboard). Use it as the per-user seed instead of the
// blank embedded template so the agent starts with the correct owner context.
var agentLevelFiles map[string]string
if agentType == store.AgentTypePredefined {
agentFiles, err := agentStore.GetAgentContextFiles(ctx, agentID)
if err == nil && len(agentFiles) > 0 {
agentLevelFiles = make(map[string]string, len(agentFiles))
for _, f := range agentFiles {
if f.Content != "" {
agentLevelFiles[f.FileName] = f.Content
}
}
}
}
var seeded []string
for _, name := range files {
if hasFile[name] {
continue // already has personalized content, don't overwrite
}
// For predefined agents seeding USER.md: prefer agent-level content as seed.
// This propagates wizard/dashboard-configured owner profile to the first user.
if agentType == store.AgentTypePredefined && name == UserFile {
if agentContent, ok := agentLevelFiles[name]; ok {
if err := retryOnBusy(func() error { return agentStore.SetUserContextFile(ctx, agentID, userID, name, agentContent) }); err != nil {
return seeded, err
}
seeded = append(seeded, name)
continue
}
// No agent-level USER.md → fall through to blank embedded template
}
// Predefined agents use a user-focused bootstrap template
templateName := name
if agentType == store.AgentTypePredefined && name == BootstrapFile {
templateName = "BOOTSTRAP_PREDEFINED.md"
}
content, err := templateFS.ReadFile(templatePath(templateName))
if err != nil {
slog.Warn("bootstrap: failed to read embedded template for user seed", "file", name, "error", err)
continue
}
if err := retryOnBusy(func() error { return agentStore.SetUserContextFile(ctx, agentID, userID, name, string(content)) }); err != nil {
return seeded, err
}
seeded = append(seeded, name)
}
if len(seeded) > 0 {
slog.Info("seeded user context files", "agent", agentID, "user", userID, "type", agentType, "files", seeded)
}
return seeded, nil
}
// EmbeddedUserFiles returns in-memory context files from embedded templates.
// Used as a fallback when DB seeding fails (e.g. SQLITE_BUSY) so the first
// turn still gets bootstrap onboarding without waiting for DB recovery.
func EmbeddedUserFiles(agentType string) []ContextFile {
files := userSeedFilesOpen
if agentType == store.AgentTypePredefined {
files = userSeedFilesPredefined
}
var result []ContextFile
for _, name := range files {
templateName := name
if agentType == store.AgentTypePredefined && name == BootstrapFile {
templateName = "BOOTSTRAP_PREDEFINED.md"
}
content, err := templateFS.ReadFile(templatePath(templateName))
if err != nil {
continue
}
result = append(result, ContextFile{Path: name, Content: string(content)})
}
return result
}