Files
goclaw/internal/bootstrap/seed_store.go
T
Luan Vu 95885da14e feat(zalo): add file and image upload/send support (#62)
## Summary
- Implement UploadImage, SendImage, UploadFile, SendFile in Zalo Personal protocol
- Handle WebSocket control events (cmd=601) for async file upload callbacks
- Add media attachment routing in channel.Send() — auto-detects image vs file
- Add MEDIA: prefix support in message tool for agent file attachments
- Add group_id metadata routing for correct Zalo group API selection

## Review fixes (dc475bc)
- Fix CI: %s for json.Number (was %d)
- Fix path traversal: parseMediaPath restricted to os.TempDir()
- Add 25MB file size limit before upload reads
- Drain stale uploadCallbacks on Listener.reset()
- Split send.go (688 LOC) into send.go, send_image.go, send_file.go, send_helpers.go
- Add 12 unit tests for parseMediaPath
2026-03-06 23:20:50 +07:00

190 lines
6.2 KiB
Go

package bootstrap
import (
"context"
"log/slog"
"path/filepath"
"github.com/google/uuid"
"github.com/nextlevelbuilder/goclaw/internal/store"
)
// SeedToStore seeds embedded templates into agent_context_files (agent-level).
// Used for predefined agents only — open agents get per-user files via SeedUserFiles.
// Only writes files that don't already have content.
// Returns the list of file names that were seeded.
func SeedToStore(ctx context.Context, agentStore store.AgentStore, agentID uuid.UUID, agentType string) ([]string, error) {
// Open agents don't need agent-level context files —
// all files are seeded per-user from embedded templates on first chat.
if agentType == store.AgentTypeOpen {
return nil, nil
}
existing, err := agentStore.GetAgentContextFiles(ctx, agentID)
if err != nil {
return nil, err
}
// Build set of files that already have content
hasContent := make(map[string]bool)
for _, f := range existing {
if f.Content != "" {
hasContent[f.FileName] = true
}
}
var seeded []string
for _, name := range templateFiles {
// USER.md is always per-user for predefined agents — don't seed at agent level.
// Having it at agent level alongside the user copy can confuse the model.
if name == UserFile {
continue
}
// TOOLS.md: local tool notes (camera, SSH, device names) — not applicable.
if name == ToolsFile {
continue
}
if hasContent[name] {
continue
}
content, err := templateFS.ReadFile(filepath.Join("templates", name))
if err != nil {
slog.Warn("bootstrap: failed to read embedded template", "file", name, "error", err)
continue
}
if err := agentStore.SetAgentContextFile(ctx, agentID, name, string(content)); err != nil {
return seeded, err
}
seeded = append(seeded, name)
}
// Seed USER_PREDEFINED.md for predefined agents (agent-level, not in templateFiles).
// Provides baseline user-handling rules shared across all users.
if !hasContent[UserPredefinedFile] {
content, err := templateFS.ReadFile(filepath.Join("templates", UserPredefinedFile))
if err == nil {
if err := agentStore.SetAgentContextFile(ctx, agentID, UserPredefinedFile, string(content)); err != nil {
return seeded, err
}
seeded = append(seeded, UserPredefinedFile)
}
}
if len(seeded) > 0 {
slog.Info("seeded agent context files to store", "agent", agentID, "files", seeded)
}
return seeded, nil
}
// userSeedFilesOpen is the full set of files seeded per-user for open agents.
// TOOLS.md excluded — not applicable.
var userSeedFilesOpen = []string{
AgentsFile,
SoulFile,
IdentityFile,
UserFile,
BootstrapFile,
}
// userSeedFilesPredefined is the set of files seeded per-user for predefined agents.
// Only USER.md — predefined agents already have full context (SOUL.md, IDENTITY.md, AGENTS.md)
// and don't need a bootstrap onboarding ritual. They just need to learn the user's profile.
var userSeedFilesPredefined = []string{
UserFile,
BootstrapFile,
}
// SeedUserFiles seeds embedded templates into user_context_files for a new user.
// For "open" agents: all 7 files (including BOOTSTRAP.md).
// For "predefined" agents: USER.md + BOOTSTRAP.md (user-focused onboarding template).
// Only writes files that don't already exist — safe to call multiple times.
//
// For predefined agents seeding USER.md: if the agent already has a populated
// USER.md in agent_context_files (e.g. written by the wizard or management dashboard),
// that content is used as the per-user seed instead of the blank embedded template.
// This ensures wizard-configured owner profiles are preserved on first chat.
//
// Returns the list of file names that were seeded.
func SeedUserFiles(ctx context.Context, agentStore store.AgentStore, agentID uuid.UUID, userID, agentType string) ([]string, error) {
files := userSeedFilesOpen
if agentType == store.AgentTypePredefined {
files = userSeedFilesPredefined
}
// Check existing per-user files to avoid overwriting personalized content
existing, err := agentStore.GetUserContextFiles(ctx, agentID, userID)
if err != nil {
return nil, err
}
hasFile := make(map[string]bool, len(existing))
for _, f := range existing {
if f.Content != "" {
hasFile[f.FileName] = true
}
}
// For predefined agents: load agent-level files once to use as seed fallback.
// USER.md at agent-level may contain a pre-configured owner profile (e.g. set by
// the wizard or management dashboard). Use it as the per-user seed instead of the
// blank embedded template so the agent starts with the correct owner context.
var agentLevelFiles map[string]string
if agentType == store.AgentTypePredefined {
agentFiles, err := agentStore.GetAgentContextFiles(ctx, agentID)
if err == nil && len(agentFiles) > 0 {
agentLevelFiles = make(map[string]string, len(agentFiles))
for _, f := range agentFiles {
if f.Content != "" {
agentLevelFiles[f.FileName] = f.Content
}
}
}
}
var seeded []string
for _, name := range files {
if hasFile[name] {
continue // already has personalized content, don't overwrite
}
// For predefined agents seeding USER.md: prefer agent-level content as seed.
// This propagates wizard/dashboard-configured owner profile to the first user.
if agentType == store.AgentTypePredefined && name == UserFile {
if agentContent, ok := agentLevelFiles[name]; ok {
if err := agentStore.SetUserContextFile(ctx, agentID, userID, name, agentContent); err != nil {
return seeded, err
}
seeded = append(seeded, name)
continue
}
// No agent-level USER.md → fall through to blank embedded template
}
// Predefined agents use a user-focused bootstrap template
templateName := name
if agentType == store.AgentTypePredefined && name == BootstrapFile {
templateName = "BOOTSTRAP_PREDEFINED.md"
}
content, err := templateFS.ReadFile(filepath.Join("templates", templateName))
if err != nil {
slog.Warn("bootstrap: failed to read embedded template for user seed", "file", name, "error", err)
continue
}
if err := agentStore.SetUserContextFile(ctx, agentID, userID, name, string(content)); err != nil {
return seeded, err
}
seeded = append(seeded, name)
}
if len(seeded) > 0 {
slog.Info("seeded user context files", "agent", agentID, "user", userID, "type", agentType, "files", seeded)
}
return seeded, nil
}