Files
goclaw/internal/bus/bus.go
T
Viet Tran 1a42dc93a6 feat(teams): team system v2 with bug fixes, workspace scope, versioning, and prompt optimization (#183)
* feat(workspace): add team shared workspace for file collaboration

- Add workspace_write and workspace_read tools for agents to share files across team members
- Create team_workspaces DB table with migration 000017 (file metadata, pinning, tags)
- Implement PostgreSQL store layer for workspace CRUD operations
- Add RPC handlers for workspace list/read/delete from web UI
- Build React workspace tab with file listing, content preview, and delete
- Propagate workspace channel/chatID scope through delegation chain
- Auto-allow workspace tools in agent tool policy when agent belongs to a team
- Inject team workspace guidance into system prompt for team agents
- Add /reset command handler for clearing session history
- Harden MCP bridge context middleware to reject headers when no gateway token
- Add i18n strings for workspace UI in en/vi/zh locales

* feat(teams): add comprehensive task management with followup reminders and recovery

- Add task followup/reminder system with auto-set on lead agent reply and auto-clear when user responds on channel
- Add task recovery ticker to re-dispatch stale/pending tasks periodically
- Add task scopes, filtering by status/channel/chatID, and task events
- Add WS RPC handlers for task CRUD, assignments, comments, events, and bulk operations (teams_tasks.go)
- Add task detail dialog, settings UI for followup config, and scope filtering in web dashboard
- Add migrations 000018 (team_tasks_v2) and 000019 (task_followup)
- Extend team_tasks_tool with await_reply, clear_followup actions
- Auto-complete/fail team tasks when delegate agent finishes
- Add workspace file listing and team tool manager enhancements

* docs(teams): add team system architecture and playbook ideas documentation

- Add TEAM_SYSTEM.md with full architecture design covering task management, shared workspace, and delegation engine subsystems
- Add TEAM_PLAYBOOK_IDEAS.md outlining future team coordination layers (playbook, member capabilities, auto-learned patterns)
- Document data models, status flows, tool actions, followup reminder system, task ticker, execution locking, and workspace scope model

* fix(teams): resolve 6 critical bugs in team task system

- Fix unblock SQL: check array_length after array_remove (not before)
- Enforce single-team leadership in team creation
- Add requireLead() for approve/reject tool actions
- Validate cross-team dependency references in blocked_by
- Add team_id to handoff route for multi-team isolation
- Set blocked_by DEFAULT '{}' to prevent NULL array issues

* refactor(workspace): use stable userID as scope key instead of connection UUID

Workspace scope changed from (team_id, channel, chat_id) to (team_id, userID).
Fixes workspace fragmentation across WS tab refreshes and reconnections.

* feat(teams): add V1/V2 versioning with feature gating and optimized prompts

- IsTeamV2() helper gates advanced features (locking, followup, review, audit)
- V2 tool actions rejected for V1 teams with clear error message
- Ticker, gateway consumer, delegation hooks respect version flag
- TEAM.md renders v1/v2 sections conditionally
- Tool descriptions and params optimized (~38% token reduction)
- UI: version toggle in settings, V2 Beta badge, conditional rendering
- i18n: version modal keys for en/vi/zh

* fix(migration): use VARCHAR(255) for user ID columns and add metadata JSONB

- assignee_user_id, user_id, actor_id: TEXT → VARCHAR(255)
- Add metadata JSONB to team_task_comments and team_task_attachments

---------

Co-authored-by: Nam Nguyen Ngoc <namnn.0911@gmail.com>
2026-03-13 22:41:32 +07:00

129 lines
3.4 KiB
Go

package bus
import (
"context"
"sync"
)
// MessageBus routes messages between channels and the agent runtime,
// and broadcasts events to WebSocket subscribers.
type MessageBus struct {
inbound chan InboundMessage
outbound chan OutboundMessage
// Channel message handlers (channel name → handler)
handlers map[string]MessageHandler
handlerMu sync.RWMutex
// Event subscribers (subscriber ID → handler)
subscribers map[string]EventHandler
subMu sync.RWMutex
}
func New() *MessageBus {
return &MessageBus{
inbound: make(chan InboundMessage, 500),
outbound: make(chan OutboundMessage, 500),
handlers: make(map[string]MessageHandler),
subscribers: make(map[string]EventHandler),
}
}
// PublishInbound queues an inbound message from a channel.
// Blocks if the inbound buffer is full.
func (mb *MessageBus) PublishInbound(msg InboundMessage) {
mb.inbound <- msg
}
// TryPublishInbound attempts to queue an inbound message without blocking.
// Returns false if the inbound buffer is full (message dropped).
func (mb *MessageBus) TryPublishInbound(msg InboundMessage) bool {
select {
case mb.inbound <- msg:
return true
default:
return false
}
}
// ConsumeInbound blocks until an inbound message is available or ctx is cancelled.
func (mb *MessageBus) ConsumeInbound(ctx context.Context) (InboundMessage, bool) {
select {
case msg := <-mb.inbound:
return msg, true
case <-ctx.Done():
return InboundMessage{}, false
}
}
// PublishOutbound queues an outbound message to a channel.
// Blocks if the outbound buffer is full.
func (mb *MessageBus) PublishOutbound(msg OutboundMessage) {
mb.outbound <- msg
}
// TryPublishOutbound attempts to queue an outbound message without blocking.
// Returns false if the outbound buffer is full (message dropped).
func (mb *MessageBus) TryPublishOutbound(msg OutboundMessage) bool {
select {
case mb.outbound <- msg:
return true
default:
return false
}
}
// SubscribeOutbound blocks until an outbound message is available or ctx is cancelled.
func (mb *MessageBus) SubscribeOutbound(ctx context.Context) (OutboundMessage, bool) {
select {
case msg := <-mb.outbound:
return msg, true
case <-ctx.Done():
return OutboundMessage{}, false
}
}
// RegisterHandler registers a message handler for a channel.
func (mb *MessageBus) RegisterHandler(channel string, handler MessageHandler) {
mb.handlerMu.Lock()
defer mb.handlerMu.Unlock()
mb.handlers[channel] = handler
}
// GetHandler returns the message handler for a channel.
func (mb *MessageBus) GetHandler(channel string) (MessageHandler, bool) {
mb.handlerMu.RLock()
defer mb.handlerMu.RUnlock()
handler, ok := mb.handlers[channel]
return handler, ok
}
// Subscribe registers an event subscriber. Returns the subscriber ID for unsubscribe.
func (mb *MessageBus) Subscribe(id string, handler EventHandler) {
mb.subMu.Lock()
defer mb.subMu.Unlock()
mb.subscribers[id] = handler
}
// Unsubscribe removes an event subscriber.
func (mb *MessageBus) Unsubscribe(id string) {
mb.subMu.Lock()
defer mb.subMu.Unlock()
delete(mb.subscribers, id)
}
// Broadcast sends an event to all subscribers (non-blocking per subscriber).
func (mb *MessageBus) Broadcast(event Event) {
mb.subMu.RLock()
defer mb.subMu.RUnlock()
for _, handler := range mb.subscribers {
handler(event) // handlers should be non-blocking
}
}
// Close shuts down the message bus.
func (mb *MessageBus) Close() {
close(mb.inbound)
close(mb.outbound)
}