mirror of
https://github.com/tiennm99/goclaw.git
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1a42dc93a6
* feat(workspace): add team shared workspace for file collaboration
- Add workspace_write and workspace_read tools for agents to share files across team members
- Create team_workspaces DB table with migration 000017 (file metadata, pinning, tags)
- Implement PostgreSQL store layer for workspace CRUD operations
- Add RPC handlers for workspace list/read/delete from web UI
- Build React workspace tab with file listing, content preview, and delete
- Propagate workspace channel/chatID scope through delegation chain
- Auto-allow workspace tools in agent tool policy when agent belongs to a team
- Inject team workspace guidance into system prompt for team agents
- Add /reset command handler for clearing session history
- Harden MCP bridge context middleware to reject headers when no gateway token
- Add i18n strings for workspace UI in en/vi/zh locales
* feat(teams): add comprehensive task management with followup reminders and recovery
- Add task followup/reminder system with auto-set on lead agent reply and auto-clear when user responds on channel
- Add task recovery ticker to re-dispatch stale/pending tasks periodically
- Add task scopes, filtering by status/channel/chatID, and task events
- Add WS RPC handlers for task CRUD, assignments, comments, events, and bulk operations (teams_tasks.go)
- Add task detail dialog, settings UI for followup config, and scope filtering in web dashboard
- Add migrations 000018 (team_tasks_v2) and 000019 (task_followup)
- Extend team_tasks_tool with await_reply, clear_followup actions
- Auto-complete/fail team tasks when delegate agent finishes
- Add workspace file listing and team tool manager enhancements
* docs(teams): add team system architecture and playbook ideas documentation
- Add TEAM_SYSTEM.md with full architecture design covering task management, shared workspace, and delegation engine subsystems
- Add TEAM_PLAYBOOK_IDEAS.md outlining future team coordination layers (playbook, member capabilities, auto-learned patterns)
- Document data models, status flows, tool actions, followup reminder system, task ticker, execution locking, and workspace scope model
* fix(teams): resolve 6 critical bugs in team task system
- Fix unblock SQL: check array_length after array_remove (not before)
- Enforce single-team leadership in team creation
- Add requireLead() for approve/reject tool actions
- Validate cross-team dependency references in blocked_by
- Add team_id to handoff route for multi-team isolation
- Set blocked_by DEFAULT '{}' to prevent NULL array issues
* refactor(workspace): use stable userID as scope key instead of connection UUID
Workspace scope changed from (team_id, channel, chat_id) to (team_id, userID).
Fixes workspace fragmentation across WS tab refreshes and reconnections.
* feat(teams): add V1/V2 versioning with feature gating and optimized prompts
- IsTeamV2() helper gates advanced features (locking, followup, review, audit)
- V2 tool actions rejected for V1 teams with clear error message
- Ticker, gateway consumer, delegation hooks respect version flag
- TEAM.md renders v1/v2 sections conditionally
- Tool descriptions and params optimized (~38% token reduction)
- UI: version toggle in settings, V2 Beta badge, conditional rendering
- i18n: version modal keys for en/vi/zh
* fix(migration): use VARCHAR(255) for user ID columns and add metadata JSONB
- assignee_user_id, user_id, actor_id: TEXT → VARCHAR(255)
- Add metadata JSONB to team_task_comments and team_task_attachments
---------
Co-authored-by: Nam Nguyen Ngoc <namnn.0911@gmail.com>
129 lines
3.4 KiB
Go
129 lines
3.4 KiB
Go
package bus
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import (
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"context"
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"sync"
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)
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// MessageBus routes messages between channels and the agent runtime,
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// and broadcasts events to WebSocket subscribers.
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type MessageBus struct {
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inbound chan InboundMessage
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outbound chan OutboundMessage
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// Channel message handlers (channel name → handler)
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handlers map[string]MessageHandler
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handlerMu sync.RWMutex
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// Event subscribers (subscriber ID → handler)
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subscribers map[string]EventHandler
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subMu sync.RWMutex
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}
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func New() *MessageBus {
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return &MessageBus{
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inbound: make(chan InboundMessage, 500),
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outbound: make(chan OutboundMessage, 500),
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handlers: make(map[string]MessageHandler),
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subscribers: make(map[string]EventHandler),
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}
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}
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// PublishInbound queues an inbound message from a channel.
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// Blocks if the inbound buffer is full.
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func (mb *MessageBus) PublishInbound(msg InboundMessage) {
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mb.inbound <- msg
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}
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// TryPublishInbound attempts to queue an inbound message without blocking.
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// Returns false if the inbound buffer is full (message dropped).
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func (mb *MessageBus) TryPublishInbound(msg InboundMessage) bool {
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select {
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case mb.inbound <- msg:
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return true
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default:
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return false
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}
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}
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// ConsumeInbound blocks until an inbound message is available or ctx is cancelled.
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func (mb *MessageBus) ConsumeInbound(ctx context.Context) (InboundMessage, bool) {
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select {
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case msg := <-mb.inbound:
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return msg, true
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case <-ctx.Done():
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return InboundMessage{}, false
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}
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}
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// PublishOutbound queues an outbound message to a channel.
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// Blocks if the outbound buffer is full.
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func (mb *MessageBus) PublishOutbound(msg OutboundMessage) {
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mb.outbound <- msg
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}
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// TryPublishOutbound attempts to queue an outbound message without blocking.
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// Returns false if the outbound buffer is full (message dropped).
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func (mb *MessageBus) TryPublishOutbound(msg OutboundMessage) bool {
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select {
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case mb.outbound <- msg:
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return true
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default:
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return false
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}
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}
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// SubscribeOutbound blocks until an outbound message is available or ctx is cancelled.
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func (mb *MessageBus) SubscribeOutbound(ctx context.Context) (OutboundMessage, bool) {
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select {
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case msg := <-mb.outbound:
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return msg, true
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case <-ctx.Done():
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return OutboundMessage{}, false
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}
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}
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// RegisterHandler registers a message handler for a channel.
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func (mb *MessageBus) RegisterHandler(channel string, handler MessageHandler) {
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mb.handlerMu.Lock()
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defer mb.handlerMu.Unlock()
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mb.handlers[channel] = handler
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}
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// GetHandler returns the message handler for a channel.
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func (mb *MessageBus) GetHandler(channel string) (MessageHandler, bool) {
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mb.handlerMu.RLock()
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defer mb.handlerMu.RUnlock()
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handler, ok := mb.handlers[channel]
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return handler, ok
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}
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// Subscribe registers an event subscriber. Returns the subscriber ID for unsubscribe.
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func (mb *MessageBus) Subscribe(id string, handler EventHandler) {
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mb.subMu.Lock()
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defer mb.subMu.Unlock()
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mb.subscribers[id] = handler
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}
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// Unsubscribe removes an event subscriber.
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func (mb *MessageBus) Unsubscribe(id string) {
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mb.subMu.Lock()
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defer mb.subMu.Unlock()
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delete(mb.subscribers, id)
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}
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// Broadcast sends an event to all subscribers (non-blocking per subscriber).
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func (mb *MessageBus) Broadcast(event Event) {
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mb.subMu.RLock()
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defer mb.subMu.RUnlock()
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for _, handler := range mb.subscribers {
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handler(event) // handlers should be non-blocking
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}
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}
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// Close shuts down the message bus.
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func (mb *MessageBus) Close() {
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close(mb.inbound)
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close(mb.outbound)
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}
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