Files
goclaw/internal/tools/team_tool_cache.go
T
viettranx 49441f7305 refactor: remove dead delegate code, rename lane/channel to team/teammate
- Remove handleDelegateAnnounce() dead code (no sender emits delegate:* messages)
- Remove delegate tool reference from intent_classify.go
- Rename LaneDelegate → LaneTeam with backward-compat env var fallback
- Rename ChannelDelegate → ChannelTeammate across all team tool files
- Comment out lifecycle guards in team_tasks_lifecycle.go (TODO: reviewer workflow)
- Update string literals in cron.go, task_ticker.go
- Gate tool_status placeholder_update to non-streaming runs only
- Skip FinalizeStream on tool.call to prevent mid-run content loss
2026-03-18 11:04:45 +07:00

184 lines
6.2 KiB
Go

package tools
import (
"context"
"fmt"
"log/slog"
"time"
"github.com/google/uuid"
"github.com/nextlevelbuilder/goclaw/internal/store"
)
// resolveTeam returns the team that the calling agent belongs to.
// When ToolTeamIDFromCtx is set (task dispatch), uses that team ID directly
// instead of GetTeamForAgent — prevents wrong team resolution for multi-team agents.
// Uses a TTL cache to avoid repeated DB queries. Access control
// (user/channel) is checked on every call regardless of cache hit.
func (m *TeamToolManager) resolveTeam(ctx context.Context) (*store.TeamData, uuid.UUID, error) {
agentID := store.AgentIDFromContext(ctx)
if agentID == uuid.Nil {
return nil, uuid.Nil, fmt.Errorf("no agent context — team tools require database stores")
}
// If team ID is explicitly set in context (from task dispatch), use it directly.
// This prevents wrong team resolution when an agent belongs to multiple teams.
if teamIDStr := ToolTeamIDFromCtx(ctx); teamIDStr != "" {
teamUUID, err := uuid.Parse(teamIDStr)
if err == nil && teamUUID != uuid.Nil {
team, err := m.teamStore.GetTeam(ctx, teamUUID)
if err != nil {
slog.Warn("workspace: resolveTeam by context ID failed", "team_id", teamIDStr, "error", err)
// Fall through to normal resolution
} else if team != nil {
return team, agentID, nil
}
}
}
// Check cache first
if entry, ok := m.teamCache.Load(agentID); ok {
ce := entry.(*teamCacheEntry)
if time.Since(ce.cachedAt) < teamCacheTTL {
// Cache hit — still check access (user/channel vary per call)
userID := store.UserIDFromContext(ctx)
channel := ToolChannelFromCtx(ctx)
if err := checkTeamAccess(ce.team.Settings, userID, channel); err != nil {
return nil, uuid.Nil, err
}
return ce.team, agentID, nil
}
m.teamCache.Delete(agentID) // expired
}
// Cache miss → DB
team, err := m.teamStore.GetTeamForAgent(ctx, agentID)
if err != nil {
slog.Warn("workspace: resolveTeam DB error", "agent_id", agentID, "error", err)
return nil, uuid.Nil, fmt.Errorf("failed to resolve team: %w", err)
}
if team == nil {
slog.Warn("workspace: agent has no team", "agent_id", agentID)
return nil, uuid.Nil, fmt.Errorf("this agent is not part of any team")
}
// Store in cache (load members eagerly to avoid separate DB call later)
members, _ := m.teamStore.ListMembers(ctx, team.ID)
m.teamCache.Store(agentID, &teamCacheEntry{team: team, members: members, cachedAt: time.Now()})
// Check access
userID := store.UserIDFromContext(ctx)
channel := ToolChannelFromCtx(ctx)
if err := checkTeamAccess(team.Settings, userID, channel); err != nil {
return nil, uuid.Nil, err
}
return team, agentID, nil
}
// requireLead checks if the calling agent is the team lead.
// Teammate/system channels bypass this check (they act on behalf of the lead).
func (m *TeamToolManager) requireLead(ctx context.Context, team *store.TeamData, agentID uuid.UUID) error {
channel := ToolChannelFromCtx(ctx)
if channel == ChannelTeammate || channel == ChannelSystem {
return nil
}
if agentID != team.LeadAgentID {
return fmt.Errorf("only the team lead can perform this action")
}
return nil
}
// InvalidateTeam clears all cached team + member data.
// Called when team membership, settings, or links change.
// Full clear is acceptable because team mutations are rare (admin-initiated).
func (m *TeamToolManager) InvalidateTeam() {
m.teamCache.Range(func(k, _ any) bool { m.teamCache.Delete(k); return true })
}
// InvalidateAgentCache clears all cached agent data (by ID and by key).
// Called via pub/sub when agent data changes (update/delete).
func (m *TeamToolManager) InvalidateAgentCache() {
m.agentCache.Range(func(k, _ any) bool { m.agentCache.Delete(k); return true })
m.agentKeyCache.Range(func(k, _ any) bool { m.agentKeyCache.Delete(k); return true })
}
// cachedGetAgentByID returns agent data from cache or DB with TTL.
func (m *TeamToolManager) cachedGetAgentByID(ctx context.Context, id uuid.UUID) (*store.AgentData, error) {
if entry, ok := m.agentCache.Load(id); ok {
ce := entry.(*agentCacheEntry)
if time.Since(ce.cachedAt) < teamCacheTTL {
return ce.agent, nil
}
m.agentCache.Delete(id)
}
ag, err := m.agentStore.GetByID(ctx, id)
if err != nil {
return nil, err
}
now := time.Now()
e := &agentCacheEntry{agent: ag, cachedAt: now}
m.agentCache.Store(id, e)
m.agentKeyCache.Store(ag.AgentKey, e)
return ag, nil
}
// cachedGetAgentByKey returns agent data from cache or DB with TTL.
func (m *TeamToolManager) cachedGetAgentByKey(ctx context.Context, key string) (*store.AgentData, error) {
if entry, ok := m.agentKeyCache.Load(key); ok {
ce := entry.(*agentCacheEntry)
if time.Since(ce.cachedAt) < teamCacheTTL {
return ce.agent, nil
}
m.agentKeyCache.Delete(key)
}
ag, err := m.agentStore.GetByKey(ctx, key)
if err != nil {
return nil, err
}
now := time.Now()
e := &agentCacheEntry{agent: ag, cachedAt: now}
m.agentKeyCache.Store(key, e)
m.agentCache.Store(ag.ID, e)
return ag, nil
}
// cachedListMembers returns members from the team cache if available, or falls back to DB.
func (m *TeamToolManager) cachedListMembers(ctx context.Context, teamID uuid.UUID, agentID uuid.UUID) ([]store.TeamMemberData, error) {
if entry, ok := m.teamCache.Load(agentID); ok {
ce := entry.(*teamCacheEntry)
if time.Since(ce.cachedAt) < teamCacheTTL && ce.team.ID == teamID && ce.members != nil {
return ce.members, nil
}
}
return m.teamStore.ListMembers(ctx, teamID)
}
// resolveAgentByKey looks up an agent by key and returns its UUID.
func (m *TeamToolManager) resolveAgentByKey(key string) (uuid.UUID, error) {
ag, err := m.cachedGetAgentByKey(context.Background(), key)
if err != nil {
return uuid.Nil, fmt.Errorf("agent %q not found: %w", key, err)
}
return ag.ID, nil
}
// agentKeyFromID returns the agent_key for a given UUID.
func (m *TeamToolManager) agentKeyFromID(ctx context.Context, id uuid.UUID) string {
ag, err := m.cachedGetAgentByID(ctx, id)
if err != nil {
return id.String()
}
return ag.AgentKey
}
// taskTeamWorkspace extracts the team_workspace path from task metadata.
func taskTeamWorkspace(task *store.TeamTaskData) string {
if task.Metadata == nil {
return ""
}
ws, _ := task.Metadata["team_workspace"].(string)
return ws
}