Files
goclaw/internal/tools/team_tool_helpers.go
T
viettranx 49441f7305 refactor: remove dead delegate code, rename lane/channel to team/teammate
- Remove handleDelegateAnnounce() dead code (no sender emits delegate:* messages)
- Remove delegate tool reference from intent_classify.go
- Rename LaneDelegate → LaneTeam with backward-compat env var fallback
- Rename ChannelDelegate → ChannelTeammate across all team tool files
- Comment out lifecycle guards in team_tasks_lifecycle.go (TODO: reviewer workflow)
- Update string literals in cron.go, task_ticker.go
- Gate tool_status placeholder_update to non-streaming runs only
- Skip FinalizeStream on tool.call to prevent mid-run content loss
2026-03-18 11:04:45 +07:00

226 lines
6.7 KiB
Go

package tools
import (
"context"
"encoding/json"
"fmt"
"github.com/google/uuid"
"github.com/nextlevelbuilder/goclaw/internal/bus"
"github.com/nextlevelbuilder/goclaw/internal/store"
"github.com/nextlevelbuilder/goclaw/pkg/protocol"
)
// broadcastTeamEvent sends a real-time event via the message bus for team activity visibility.
func (m *TeamToolManager) broadcastTeamEvent(name string, payload any) {
if m.msgBus == nil {
return
}
m.msgBus.Broadcast(bus.Event{
Name: name,
Payload: payload,
})
}
// resolveTeamRole returns the calling agent's role in the team.
// Unlike requireLead(), this does NOT bypass for teammate channel —
// workspace RBAC must respect actual roles even for teammate agents.
func (m *TeamToolManager) resolveTeamRole(ctx context.Context, team *store.TeamData, agentID uuid.UUID) (string, error) {
if agentID == team.LeadAgentID {
return store.TeamRoleLead, nil
}
members, err := m.cachedListMembers(ctx, team.ID, agentID)
if err != nil {
return "", fmt.Errorf("failed to resolve team role: %w", err)
}
for _, member := range members {
if member.AgentID == agentID {
return member.Role, nil
}
}
return "", fmt.Errorf("agent is not a member of this team")
}
// agentDisplayName returns the display name for an agent key, falling back to empty string.
func (m *TeamToolManager) agentDisplayName(ctx context.Context, key string) string {
ag, err := m.cachedGetAgentByKey(ctx, key)
if err != nil || ag.DisplayName == "" {
return ""
}
return ag.DisplayName
}
// ============================================================
// Version helpers
// ============================================================
// IsTeamV2 checks if team has version >= 2 in settings.
// Returns false for nil team, nil/empty settings, or version < 2.
func IsTeamV2(team *store.TeamData) bool {
if team == nil || team.Settings == nil {
return false
}
var s struct {
Version int `json:"version"`
}
if json.Unmarshal(team.Settings, &s) != nil {
return false
}
return s.Version >= 2
}
// ============================================================
// Follow-up settings helpers
// ============================================================
const (
defaultFollowupDelayMinutes = 30
defaultFollowupMaxReminders = 0 // 0 = unlimited
)
// followupDelayMinutes returns the team's followup_interval_minutes setting, or the default.
// Returns 0 for v1 teams (followup disabled).
func (m *TeamToolManager) followupDelayMinutes(team *store.TeamData) int {
if !IsTeamV2(team) {
return 0
}
if team.Settings == nil {
return defaultFollowupDelayMinutes
}
var settings map[string]any
if json.Unmarshal(team.Settings, &settings) != nil {
return defaultFollowupDelayMinutes
}
if v, ok := settings["followup_interval_minutes"].(float64); ok && v > 0 {
return int(v)
}
return defaultFollowupDelayMinutes
}
// followupMaxReminders returns the team's followup_max_reminders setting, or the default.
// Returns 0 for v1 teams (followup disabled).
func (m *TeamToolManager) followupMaxReminders(team *store.TeamData) int {
if !IsTeamV2(team) {
return 0
}
if team.Settings == nil {
return defaultFollowupMaxReminders
}
var settings map[string]any
if json.Unmarshal(team.Settings, &settings) != nil {
return defaultFollowupMaxReminders
}
if v, ok := settings["followup_max_reminders"].(float64); ok && v >= 0 {
return int(v)
}
return defaultFollowupMaxReminders
}
// ============================================================
// Escalation policy
// ============================================================
// EscalationResult indicates how an action should be handled.
type EscalationResult int
const (
EscalationNone EscalationResult = iota // no escalation configured
EscalationAuto // LLM chooses (currently: always review)
EscalationReview // create review task
EscalationReject // reject outright
)
// checkEscalation parses the team's escalation_mode and escalation_actions settings.
// Returns EscalationNone for v1 teams.
func (m *TeamToolManager) checkEscalation(team *store.TeamData, action string) EscalationResult {
if !IsTeamV2(team) {
return EscalationNone
}
if team.Settings == nil {
return EscalationNone
}
var settings map[string]any
if err := json.Unmarshal(team.Settings, &settings); err != nil {
return EscalationNone
}
mode, _ := settings["escalation_mode"].(string)
if mode == "" {
return EscalationNone
}
// Check if action is in escalation_actions list.
actionsRaw, _ := settings["escalation_actions"].([]any)
if len(actionsRaw) > 0 {
found := false
for _, a := range actionsRaw {
if s, ok := a.(string); ok && s == action {
found = true
break
}
}
if !found {
return EscalationNone
}
}
switch mode {
case "auto":
return EscalationAuto
case "review":
return EscalationReview
case "reject":
return EscalationReject
default:
return EscalationNone
}
}
// createEscalationTask creates an escalation task and broadcasts the event.
func (m *TeamToolManager) createEscalationTask(ctx context.Context, team *store.TeamData, agentID uuid.UUID, subject, description string) *Result {
task := &store.TeamTaskData{
TeamID: team.ID,
Subject: subject,
Description: description,
Status: store.TeamTaskStatusPending,
UserID: store.UserIDFromContext(ctx),
Channel: ToolChannelFromCtx(ctx),
TaskType: "escalation",
CreatedByAgentID: &agentID,
ChatID: ToolChatIDFromCtx(ctx),
}
if err := m.teamStore.CreateTask(ctx, task); err != nil {
return ErrorResult("failed to create escalation task: " + err.Error())
}
m.broadcastTeamEvent(protocol.EventTeamTaskCreated, protocol.TeamTaskEventPayload{
TeamID: team.ID.String(),
TaskID: task.ID.String(),
Subject: subject,
Status: store.TeamTaskStatusPending,
UserID: store.UserIDFromContext(ctx),
Channel: ToolChannelFromCtx(ctx),
ChatID: ToolChatIDFromCtx(ctx),
Timestamp: task.CreatedAt.UTC().Format("2006-01-02T15:04:05Z"),
})
// Notify channel if possible.
m.notifyChannelReview(task)
return NewResult(fmt.Sprintf("Action requires approval. Escalation task created: %s (id=%s). A human must approve before this action can proceed.", subject, task.Identifier))
}
// notifyChannelReview publishes an outbound message to the origin channel about a pending review.
func (m *TeamToolManager) notifyChannelReview(task *store.TeamTaskData) {
if m.msgBus == nil || task.Channel == "" || task.ChatID == "" {
return
}
content := fmt.Sprintf("🔔 Escalation: \"%s\" requires human review (task %s).", task.Subject, task.Identifier)
m.msgBus.PublishOutbound(bus.OutboundMessage{
Channel: task.Channel,
ChatID: task.ChatID,
Content: content,
})
}