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* feat(teams): refactor attachments, remove team_message, add task comments UI Major team system refactoring: - Drop team_workspace_files, team_workspace_file_versions, team_workspace_comments, team_messages tables; replace team_task_attachments with path-based schema - Add denormalized comment_count/attachment_count on team_tasks for dashboard perf - Auto-track file writes as task attachments via WorkspaceInterceptor - Remove team_message tool entirely (tool, store, i18n, builtin_tools, MCP bridge) - Members communicate via task comments; approve/reject use comments for audit trail - Add commented/new_task notification types to TeamNotifyConfig - Enrich task completion announce with member comments - User-created tasks stay pending (backlog) — no auto-assign to leader - Configurable member request tasks (member_requests.enabled in team settings) - Structured task description template in TEAM.md for v2 leads - HTTP attachment download endpoint with IDOR + path traversal protection - Web UI: count badges on task list, comments section with input, download button - Team settings UI: completed/commented/new_task toggles, member requests section * feat(teams): priority dispatch, compact prompting, realtime comments - Priority dispatch: DispatchUnblockedTasks dispatches only 1 task per owner per round (highest priority first). Fixes cancel bug where CancelSession killed innocent queued tasks. - Prompt rework: Replace verbose Task Decomposition (25 lines) with compact Task Planning (8 lines). Add explicit UUID warning and sequencing guidance for weak models (Qwen, MiniMax). - Recent comments in dispatch: buildRecentCommentsSummary appends 3 most recent comments to re-dispatched tasks (reject, retry, stale). - Enrich comment event payload with TaskNumber, Subject, CommentText (truncated 500 runes, UTF-8 safe). - UI: Board subscribes to TEAM_TASK_COMMENTED for realtime comment_count badge updates. Task detail dialog auto-refreshes comments on event. - Tool description hint: guide models to write self-contained task descriptions with clear objectives and context. * perf(teams): add ListRecentTaskComments with SQL LIMIT Dispatch only needs 3 most recent comments — avoid fetching all. New ListRecentTaskComments(ctx, taskID, limit) uses ORDER BY DESC LIMIT N then reverses to chronological order. * feat(teams): add subject embedding for semantic task search + improve prompting - Add vector(1536) embedding column to team_tasks with HNSW index - Implement hybrid search: FTS (0.3) + cosine similarity (0.7) with graceful fallback - Auto-generate embeddings on task create/update, backfill existing tasks on startup - Wire embedding provider into PGTeamStore via gateway_setup - Change FTS from OR to AND with prefix matching for precise keyword search - Reduce search page size from 30 to 5 to save tokens - Rename migration 000023 → 000024, bump RequiredSchemaVersion to 24 - Update TEAM.md hints: prefer search over list, batch task creation with blocked_by - Add anti-pattern examples to prevent sequential task creation
43 lines
1.5 KiB
Go
43 lines
1.5 KiB
Go
package tools
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import (
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"sync"
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"time"
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"github.com/nextlevelbuilder/goclaw/internal/bus"
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"github.com/nextlevelbuilder/goclaw/internal/store"
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)
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const teamCacheTTL = 5 * time.Minute
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// teamCacheEntry wraps cached team data + members with a timestamp for TTL expiration.
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type teamCacheEntry struct {
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team *store.TeamData
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members []store.TeamMemberData // loaded together with team to avoid separate DB call
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cachedAt time.Time
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}
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// agentCacheEntry wraps cached agent data with a timestamp for TTL expiration.
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type agentCacheEntry struct {
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agent *store.AgentData
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cachedAt time.Time
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}
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// TeamToolManager is the shared backend for team_tasks tool and workspace interceptor.
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// It resolves the calling agent's team from context and provides access to
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// the team store, agent store, and message bus.
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// Includes a TTL cache for team data to avoid DB queries on every tool call.
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type TeamToolManager struct {
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teamStore store.TeamStore
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agentStore store.AgentStore
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msgBus *bus.MessageBus
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dataDir string // base data directory for workspace path resolution
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teamCache sync.Map // agentID (uuid.UUID) → *teamCacheEntry
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agentCache sync.Map // agentID (uuid.UUID) → *agentCacheEntry
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agentKeyCache sync.Map // agentKey (string) → *agentCacheEntry
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}
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func NewTeamToolManager(teamStore store.TeamStore, agentStore store.AgentStore, msgBus *bus.MessageBus, dataDir string) *TeamToolManager {
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return &TeamToolManager{teamStore: teamStore, agentStore: agentStore, msgBus: msgBus, dataDir: dataDir}
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}
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