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https://github.com/tiennm99/godot.git
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GLTF: Move shared defines into a separate gltf_defines.h file
Also move GLTFDocument's template conversion functions into gltf_template_convert.h
This commit is contained in:
@@ -30,19 +30,10 @@
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#include "gltf_document.h"
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#include "gltf_accessor.h"
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#include "gltf_animation.h"
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#include "gltf_camera.h"
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#include "gltf_document_extension.h"
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#include "gltf_document_extension_convert_importer_mesh.h"
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#include "gltf_light.h"
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#include "gltf_mesh.h"
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#include "gltf_node.h"
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#include "gltf_skeleton.h"
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#include "gltf_skin.h"
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#include "gltf_spec_gloss.h"
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#include "gltf_state.h"
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#include "gltf_texture.h"
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#include "core/crypto/crypto_core.h"
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#include "core/error/error_macros.h"
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@@ -940,58 +931,58 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) {
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return OK;
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}
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String GLTFDocument::_get_accessor_type_name(const GLTFDocument::GLTFType p_type) {
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if (p_type == GLTFDocument::TYPE_SCALAR) {
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String GLTFDocument::_get_accessor_type_name(const GLTFType p_type) {
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if (p_type == GLTFType::TYPE_SCALAR) {
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return "SCALAR";
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}
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if (p_type == GLTFDocument::TYPE_VEC2) {
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if (p_type == GLTFType::TYPE_VEC2) {
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return "VEC2";
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}
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if (p_type == GLTFDocument::TYPE_VEC3) {
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if (p_type == GLTFType::TYPE_VEC3) {
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return "VEC3";
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}
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if (p_type == GLTFDocument::TYPE_VEC4) {
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if (p_type == GLTFType::TYPE_VEC4) {
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return "VEC4";
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}
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if (p_type == GLTFDocument::TYPE_MAT2) {
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if (p_type == GLTFType::TYPE_MAT2) {
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return "MAT2";
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}
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if (p_type == GLTFDocument::TYPE_MAT3) {
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if (p_type == GLTFType::TYPE_MAT3) {
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return "MAT3";
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}
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if (p_type == GLTFDocument::TYPE_MAT4) {
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if (p_type == GLTFType::TYPE_MAT4) {
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return "MAT4";
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}
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ERR_FAIL_V("SCALAR");
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}
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GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {
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GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {
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if (p_string == "SCALAR") {
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return GLTFDocument::TYPE_SCALAR;
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return GLTFType::TYPE_SCALAR;
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}
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if (p_string == "VEC2") {
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return GLTFDocument::TYPE_VEC2;
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return GLTFType::TYPE_VEC2;
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}
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if (p_string == "VEC3") {
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return GLTFDocument::TYPE_VEC3;
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return GLTFType::TYPE_VEC3;
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}
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if (p_string == "VEC4") {
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return GLTFDocument::TYPE_VEC4;
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return GLTFType::TYPE_VEC4;
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}
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if (p_string == "MAT2") {
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return GLTFDocument::TYPE_MAT2;
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return GLTFType::TYPE_MAT2;
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}
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if (p_string == "MAT3") {
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return GLTFDocument::TYPE_MAT3;
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return GLTFType::TYPE_MAT3;
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}
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if (p_string == "MAT4") {
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return GLTFDocument::TYPE_MAT4;
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return GLTFType::TYPE_MAT4;
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}
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ERR_FAIL_V(GLTFDocument::TYPE_SCALAR);
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ERR_FAIL_V(GLTFType::TYPE_SCALAR);
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}
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Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) {
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@@ -1542,7 +1533,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, c
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
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const GLTFType type = GLTFType::TYPE_SCALAR;
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const int component_type = GLTFDocument::COMPONENT_TYPE_INT;
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accessor->max = type_max;
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@@ -1626,7 +1617,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, c
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC2;
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const GLTFType type = GLTFType::TYPE_VEC2;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@@ -1675,7 +1666,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state,
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
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const GLTFType type = GLTFType::TYPE_VEC4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@@ -1740,7 +1731,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
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const GLTFType type = GLTFType::TYPE_VEC4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@@ -1787,7 +1778,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state,
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
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const GLTFType type = GLTFType::TYPE_VEC4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
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accessor->max = type_max;
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@@ -1836,7 +1827,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> s
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
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const GLTFType type = GLTFType::TYPE_VEC4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@@ -1901,7 +1892,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state,
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
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const GLTFType type = GLTFType::TYPE_SCALAR;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@@ -1947,7 +1938,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC3;
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const GLTFType type = GLTFType::TYPE_VEC3;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@@ -2015,7 +2006,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
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accessor.instantiate();
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GLTFBufferIndex buffer_view_i;
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int64_t size = state->buffers[0].size();
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const GLTFDocument::GLTFType type = GLTFDocument::TYPE_MAT4;
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const GLTFType type = GLTFType::TYPE_MAT4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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