mirror of
https://github.com/tiennm99/godot.git
synced 2026-08-18 06:26:16 +00:00
Crash fixes for material and animtree
This commit is contained in:
+4
-2
@@ -151,7 +151,7 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
|
||||
List<PropertyInfo> plist;
|
||||
get_property_list(&plist);
|
||||
|
||||
Resource *r = (Resource *)ClassDB::instance(get_class());
|
||||
Resource *r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
|
||||
ERR_FAIL_COND_V(!r, Ref<Resource>());
|
||||
|
||||
r->local_scene = p_for_scene;
|
||||
@@ -182,7 +182,9 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
|
||||
r->set(E->get().name, p);
|
||||
}
|
||||
|
||||
return Ref<Resource>(r);
|
||||
RES res = Ref<Resource>(r);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
|
||||
|
||||
Reference in New Issue
Block a user