mirror of
https://github.com/tiennm99/godot.git
synced 2026-08-09 14:21:58 +00:00
Fix skeleton_3d & physical_bone_3d editor errors
(cherry picked from commit 679ff6da0e5c5ee6637948e51ffa1a36064b71ae)
This commit is contained in:
@@ -831,8 +831,8 @@ void Skeleton3DEditor::create_editors() {
|
||||
void Skeleton3DEditor::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
create_editors();
|
||||
update_joint_tree();
|
||||
update_editors();
|
||||
|
||||
joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
|
||||
joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
|
||||
@@ -945,8 +945,6 @@ void fragment() {
|
||||
handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
|
||||
handles_mesh.instantiate();
|
||||
handles_mesh_instance->set_mesh(handles_mesh);
|
||||
|
||||
create_editors();
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::update_bone_original() {
|
||||
|
||||
Reference in New Issue
Block a user