Fix skeleton_3d & physical_bone_3d editor errors

(cherry picked from commit 679ff6da0e5c5ee6637948e51ffa1a36064b71ae)
This commit is contained in:
Samuele Panzeri
2023-05-12 12:31:22 +02:00
committed by Rémi Verschelde
parent 9d9b7511a0
commit 07128ccb9d
2 changed files with 6 additions and 7 deletions
+1 -3
View File
@@ -831,8 +831,8 @@ void Skeleton3DEditor::create_editors() {
void Skeleton3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
update_joint_tree();
update_editors();
joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
@@ -945,8 +945,6 @@ void fragment() {
handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
handles_mesh.instantiate();
handles_mesh_instance->set_mesh(handles_mesh);
create_editors();
}
void Skeleton3DEditor::update_bone_original() {