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Shows menu when dragging connection on empty space in visual shader graph
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@@ -479,7 +479,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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connecting_color = gn->get_connection_input_color(j);
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connecting_target = false;
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connecting_to = pos;
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just_disconnected = true;
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just_disconnected = false;
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return;
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}
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@@ -550,11 +550,18 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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emit_signal("connection_request", from, from_slot, to, to_slot);
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} else if (!just_disconnected) {
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String from = connecting_from;
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int from_slot = connecting_index;
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Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
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emit_signal("connection_to_empty", from, from_slot, ofs);
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if (!connecting_out) {
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emit_signal("connection_from_empty", from, from_slot, ofs);
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} else {
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emit_signal("connection_to_empty", from, from_slot, ofs);
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}
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}
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connecting = false;
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top_layer->update();
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update();
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@@ -1292,6 +1299,7 @@ void GraphEdit::_bind_methods() {
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ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
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ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
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ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
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ADD_SIGNAL(MethodInfo("delete_nodes_request"));
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ADD_SIGNAL(MethodInfo("_begin_node_move"));
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ADD_SIGNAL(MethodInfo("_end_node_move"));
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