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Reimplement Mutex with C++'s <mutex>
Main: - It's now implemented thanks to `<mutex>`. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
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+3
-13
@@ -2583,17 +2583,17 @@ _Semaphore::~_Semaphore() {
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void _Mutex::lock() {
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mutex->lock();
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mutex.lock();
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}
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Error _Mutex::try_lock() {
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return mutex->try_lock();
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return mutex.try_lock();
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}
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void _Mutex::unlock() {
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mutex->unlock();
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mutex.unlock();
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}
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void _Mutex::_bind_methods() {
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@@ -2603,16 +2603,6 @@ void _Mutex::_bind_methods() {
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ClassDB::bind_method(D_METHOD("unlock"), &_Mutex::unlock);
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}
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_Mutex::_Mutex() {
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mutex = Mutex::create();
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}
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_Mutex::~_Mutex() {
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memdelete(mutex);
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}
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///////////////
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void _Thread::_start_func(void *ud) {
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