Android: Mouse Implementation

Implement mouse
Move touch to inputManager
Change to use android/input.h
This commit is contained in:
thebestnom
2020-10-30 15:23:29 +02:00
parent c43b2ab603
commit 191c84f952
10 changed files with 280 additions and 235 deletions
+121 -27
View File
@@ -45,6 +45,7 @@
#include "file_access_jandroid.h"
#include "net_socket_android.h"
#include <android/input.h>
#include <dlfcn.h>
#include "java_godot_io_wrapper.h"
@@ -251,13 +252,11 @@ bool OS_Android::is_mouse_grab_enabled() const {
}
Point2 OS_Android::get_mouse_position() const {
return Point2();
return hover_prev_pos;
}
int OS_Android::get_mouse_button_state() const {
return 0;
return buttons_state;
}
void OS_Android::set_window_title(const String &p_title) {
@@ -370,15 +369,13 @@ void OS_Android::process_event(Ref<InputEvent> p_event) {
input->parse_input_event(p_event);
}
void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
switch (p_what) {
case 0: { //gesture begin
void OS_Android::process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
switch (p_event) {
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
@@ -396,7 +393,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
//send touch
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
@@ -406,15 +402,12 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
}
} break;
case 1: { //motion
case AMOTION_EVENT_ACTION_MOVE: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
for (int i = 0; i < touch.size(); i++) {
int idx = -1;
for (int j = 0; j < p_points.size(); j++) {
if (touch[i].id == p_points[j].id) {
idx = j;
break;
@@ -436,12 +429,11 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
}
} break;
case 2: { //release
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_UP: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
@@ -452,8 +444,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
touch.clear();
}
} break;
case 3: { // add touch
case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
for (int i = 0; i < p_points.size(); i++) {
if (p_points[i].id == p_pointer) {
TouchPos tp = p_points[i];
@@ -471,11 +462,9 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
}
}
} break;
case 4: { // remove touch
case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
for (int i = 0; i < touch.size(); i++) {
if (touch[i].id == p_pointer) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
@@ -494,9 +483,9 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
void OS_Android::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
case 7: // hover move
case 9: // hover enter
case 10: { // hover exit
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instance();
ev->set_position(p_pos);
@@ -508,12 +497,78 @@ void OS_Android::process_hover(int p_type, Point2 p_pos) {
}
}
void OS_Android::process_double_tap(Point2 p_pos) {
void OS_Android::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
switch (event_action) {
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
int changed_button_mask = buttons_state ^ event_buttons_mask;
buttons_state = event_buttons_mask;
ev->set_button_index(_button_index_from_mask(changed_button_mask));
ev->set_button_mask(event_buttons_mask);
input->parse_input_event(ev);
} break;
case AMOTION_EVENT_ACTION_MOVE: {
Ref<InputEventMouseMotion> ev;
ev.instance();
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_relative(event_pos - hover_prev_pos);
ev->set_button_mask(event_buttons_mask);
input->parse_input_event(ev);
hover_prev_pos = event_pos;
} break;
case AMOTION_EVENT_ACTION_SCROLL: {
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
}
if (event_horizontal_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
}
} break;
}
}
void OS_Android::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
Ref<InputEventMouseButton> evd = ev->duplicate();
evd->set_button_index(wheel_button);
evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
evd->set_factor(factor);
input->parse_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
evdd->set_pressed(false);
evdd->set_button_mask(event_buttons_mask);
input->parse_input_event(evdd);
}
void OS_Android::process_double_tap(int event_android_button_mask, Point2 p_pos) {
int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(false);
ev->set_pressed(event_button_mask != 0);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
ev->set_doubleclick(true);
input->parse_input_event(ev);
}
@@ -527,6 +582,44 @@ void OS_Android::process_scroll(Point2 p_pos) {
scroll_prev_pos = p_pos;
}
int OS_Android::_button_index_from_mask(int button_mask) {
switch (button_mask) {
case BUTTON_MASK_LEFT:
return BUTTON_LEFT;
case BUTTON_MASK_RIGHT:
return BUTTON_RIGHT;
case BUTTON_MASK_MIDDLE:
return BUTTON_MIDDLE;
case BUTTON_MASK_XBUTTON1:
return BUTTON_XBUTTON1;
case BUTTON_MASK_XBUTTON2:
return BUTTON_XBUTTON2;
default:
return 0;
}
}
int OS_Android::_android_button_mask_to_godot_button_mask(int android_button_mask) {
int godot_button_mask = 0;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
godot_button_mask |= BUTTON_MASK_LEFT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
godot_button_mask |= BUTTON_MASK_RIGHT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
godot_button_mask |= BUTTON_MASK_MIDDLE;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
godot_button_mask |= BUTTON_MASK_XBUTTON1;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
godot_button_mask |= BUTTON_MASK_XBUTTON2;
}
return godot_button_mask;
}
void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
input->set_accelerometer(p_accelerometer);
@@ -782,6 +875,7 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god
default_videomode.height = 600;
default_videomode.fullscreen = true;
default_videomode.resizable = false;
buttons_state = 0;
main_loop = NULL;
gl_extensions = NULL;