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https://github.com/tiennm99/godot.git
synced 2026-08-24 08:30:02 +00:00
Android: Mouse Implementation
Implement mouse Move touch to inputManager Change to use android/input.h
This commit is contained in:
+121
-27
@@ -45,6 +45,7 @@
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#include "file_access_jandroid.h"
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#include "net_socket_android.h"
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#include <android/input.h>
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#include <dlfcn.h>
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#include "java_godot_io_wrapper.h"
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@@ -251,13 +252,11 @@ bool OS_Android::is_mouse_grab_enabled() const {
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}
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Point2 OS_Android::get_mouse_position() const {
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return Point2();
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return hover_prev_pos;
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}
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int OS_Android::get_mouse_button_state() const {
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return 0;
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return buttons_state;
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}
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void OS_Android::set_window_title(const String &p_title) {
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@@ -370,15 +369,13 @@ void OS_Android::process_event(Ref<InputEvent> p_event) {
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input->parse_input_event(p_event);
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}
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void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
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switch (p_what) {
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case 0: { //gesture begin
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void OS_Android::process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
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switch (p_event) {
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case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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@@ -396,7 +393,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
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//send touch
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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@@ -406,15 +402,12 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
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}
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} break;
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case 1: { //motion
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case AMOTION_EVENT_ACTION_MOVE: { //motion
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ERR_FAIL_COND(touch.size() != p_points.size());
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for (int i = 0; i < touch.size(); i++) {
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int idx = -1;
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for (int j = 0; j < p_points.size(); j++) {
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if (touch[i].id == p_points[j].id) {
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idx = j;
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break;
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@@ -436,12 +429,11 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
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}
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} break;
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case 2: { //release
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_UP: { //release
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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@@ -452,8 +444,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
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touch.clear();
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}
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} break;
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case 3: { // add touch
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case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
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for (int i = 0; i < p_points.size(); i++) {
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if (p_points[i].id == p_pointer) {
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TouchPos tp = p_points[i];
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@@ -471,11 +462,9 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
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}
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}
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} break;
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case 4: { // remove touch
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case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
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for (int i = 0; i < touch.size(); i++) {
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if (touch[i].id == p_pointer) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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@@ -494,9 +483,9 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
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void OS_Android::process_hover(int p_type, Point2 p_pos) {
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// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
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switch (p_type) {
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case 7: // hover move
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case 9: // hover enter
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case 10: { // hover exit
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case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
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case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
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case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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ev->set_position(p_pos);
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@@ -508,12 +497,78 @@ void OS_Android::process_hover(int p_type, Point2 p_pos) {
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}
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}
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void OS_Android::process_double_tap(Point2 p_pos) {
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void OS_Android::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
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int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
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switch (event_action) {
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case AMOTION_EVENT_ACTION_BUTTON_PRESS:
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case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
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int changed_button_mask = buttons_state ^ event_buttons_mask;
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buttons_state = event_buttons_mask;
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ev->set_button_index(_button_index_from_mask(changed_button_mask));
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ev->set_button_mask(event_buttons_mask);
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input->parse_input_event(ev);
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} break;
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case AMOTION_EVENT_ACTION_MOVE: {
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_relative(event_pos - hover_prev_pos);
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ev->set_button_mask(event_buttons_mask);
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input->parse_input_event(ev);
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hover_prev_pos = event_pos;
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} break;
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case AMOTION_EVENT_ACTION_SCROLL: {
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_pressed(true);
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buttons_state = event_buttons_mask;
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if (event_vertical_factor > 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
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} else if (event_vertical_factor < 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
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}
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if (event_horizontal_factor > 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
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} else if (event_horizontal_factor < 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
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}
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} break;
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}
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}
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void OS_Android::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
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Ref<InputEventMouseButton> evd = ev->duplicate();
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evd->set_button_index(wheel_button);
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evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
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evd->set_factor(factor);
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input->parse_input_event(evd);
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Ref<InputEventMouseButton> evdd = evd->duplicate();
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evdd->set_pressed(false);
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evdd->set_button_mask(event_buttons_mask);
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input->parse_input_event(evdd);
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}
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void OS_Android::process_double_tap(int event_android_button_mask, Point2 p_pos) {
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int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_position(p_pos);
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ev->set_global_position(p_pos);
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ev->set_pressed(false);
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ev->set_pressed(event_button_mask != 0);
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ev->set_button_index(_button_index_from_mask(event_button_mask));
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ev->set_button_mask(event_button_mask);
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ev->set_doubleclick(true);
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input->parse_input_event(ev);
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}
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@@ -527,6 +582,44 @@ void OS_Android::process_scroll(Point2 p_pos) {
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scroll_prev_pos = p_pos;
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}
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int OS_Android::_button_index_from_mask(int button_mask) {
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switch (button_mask) {
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case BUTTON_MASK_LEFT:
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return BUTTON_LEFT;
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case BUTTON_MASK_RIGHT:
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return BUTTON_RIGHT;
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case BUTTON_MASK_MIDDLE:
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return BUTTON_MIDDLE;
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case BUTTON_MASK_XBUTTON1:
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return BUTTON_XBUTTON1;
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case BUTTON_MASK_XBUTTON2:
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return BUTTON_XBUTTON2;
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default:
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return 0;
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}
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}
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int OS_Android::_android_button_mask_to_godot_button_mask(int android_button_mask) {
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int godot_button_mask = 0;
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if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
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godot_button_mask |= BUTTON_MASK_LEFT;
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}
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if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
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godot_button_mask |= BUTTON_MASK_RIGHT;
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}
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if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
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godot_button_mask |= BUTTON_MASK_MIDDLE;
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}
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if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
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godot_button_mask |= BUTTON_MASK_XBUTTON1;
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}
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if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
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godot_button_mask |= BUTTON_MASK_XBUTTON2;
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}
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return godot_button_mask;
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}
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void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
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input->set_accelerometer(p_accelerometer);
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@@ -782,6 +875,7 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god
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default_videomode.height = 600;
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default_videomode.fullscreen = true;
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default_videomode.resizable = false;
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buttons_state = 0;
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main_loop = NULL;
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gl_extensions = NULL;
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