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Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
This commit is contained in:
@@ -27,10 +27,12 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "script_debugger_remote.h"
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#include "os/os.h"
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#include "io/ip.h"
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#include "globals.h"
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#include "os/input.h"
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void ScriptDebuggerRemote::_send_video_memory() {
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List<ResourceUsage> usage;
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