Style: Cleanups, added headers, renamed files

Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
This commit is contained in:
Rémi Verschelde
2017-01-16 08:04:23 +01:00
parent b400c69cd4
commit 3890256fc5
168 changed files with 782 additions and 118 deletions
+17 -16
View File
@@ -26,22 +26,20 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "version.h"
#include "editor_node.h"
#include "version.h"
#include "print_string.h"
#include "editor_themes.h"
#include "editor_help.h"
#include "core/io/resource_saver.h"
#include "core/io/resource_loader.h"
#include "servers/physics_2d_server.h"
#include "scene/resources/packed_scene.h"
#include "editor_settings.h"
#include "io_plugins/editor_import_collada.h"
#include "io_plugins/editor_scene_importer_fbxconv.h"
#include "globals.h"
#include <stdio.h>
#include "object_type_db.h"
#include "class_db.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "os/file_access.h"
@@ -56,6 +54,8 @@
#include "io/config_file.h"
#include "animation_editor.h"
#include "io/stream_peer_ssl.h"
#include "main/input_default.h"
// plugins
#include "plugins/sprite_frames_editor_plugin.h"
#include "plugins/texture_region_editor_plugin.h"
@@ -76,7 +76,6 @@
#include "plugins/mesh_instance_editor_plugin.h"
#include "plugins/mesh_editor_plugin.h"
#include "plugins/theme_editor_plugin.h"
#include "plugins/tile_map_editor_plugin.h"
#include "plugins/cube_grid_theme_editor_plugin.h"
#include "plugins/shader_editor_plugin.h"
@@ -100,17 +99,19 @@
#include "plugins/color_ramp_editor_plugin.h"
#include "plugins/collision_shape_2d_editor_plugin.h"
#include "plugins/gi_probe_editor_plugin.h"
#include "main/input_default.h"
// end
#include "tools/editor/editor_settings.h"
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
#include "tools/editor/io_plugins/editor_font_import_plugin.h"
#include "tools/editor/io_plugins/editor_sample_import_plugin.h"
#include "tools/editor/io_plugins/editor_translation_import_plugin.h"
#include "tools/editor/io_plugins/editor_bitmask_import_plugin.h"
#include "tools/editor/io_plugins/editor_mesh_import_plugin.h"
#include "tools/editor/io_plugins/editor_export_scene.h"
#include "editor_settings.h"
#include "io_plugins/editor_texture_import_plugin.h"
#include "io_plugins/editor_scene_import_plugin.h"
#include "io_plugins/editor_font_import_plugin.h"
#include "io_plugins/editor_sample_import_plugin.h"
#include "io_plugins/editor_translation_import_plugin.h"
#include "io_plugins/editor_bitmask_import_plugin.h"
#include "io_plugins/editor_mesh_import_plugin.h"
#include "io_plugins/editor_export_scene.h"
#include "io_plugins/editor_import_collada.h"
#include "io_plugins/editor_scene_importer_fbxconv.h"
#include "plugins/editor_preview_plugins.h"
#include "editor_initialize_ssl.h"