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Add object encoding param to serialization methods
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative).
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@@ -136,8 +136,11 @@
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</return>
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<argument index="0" name="bytes" type="PoolByteArray">
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</argument>
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<argument index="1" name="allow_objects" type="bool" default="false">
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</argument>
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<description>
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Decodes a byte array back to a value.
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Decodes a byte array back to a value. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
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[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
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</description>
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</method>
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<method name="cartesian2polar">
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@@ -1112,8 +1115,10 @@
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</return>
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<argument index="0" name="var" type="Variant">
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</argument>
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<argument index="1" name="full_objects" type="bool" default="false">
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</argument>
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<description>
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Encodes a variable value to a byte array.
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Encodes a variable value to a byte array. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
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</description>
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</method>
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<method name="var2str">
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