Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2020-02-11 11:53:26 +01:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions
-1
View File
@@ -136,7 +136,6 @@ void VisualServerWrapMT::finish() {
visual_server->finish();
}
texture_free_cached_ids();
sky_free_cached_ids();
shader_free_cached_ids();
material_free_cached_ids();