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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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+10
-10
@@ -1566,17 +1566,17 @@ Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const {
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void VisualServer::_bind_methods() {
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ClassDB::bind_method(_MD("texture_create"),&VisualServer::texture_create);
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ClassDB::bind_method(_MD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
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//ClassDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
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//ClassDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
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//ClassDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect );
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ClassDB::bind_method(_MD("texture_set_flags"),&VisualServer::texture_set_flags );
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ClassDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags );
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ClassDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width );
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ClassDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height );
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ClassDB::bind_method(D_METHOD("texture_create"),&VisualServer::texture_create);
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ClassDB::bind_method(D_METHOD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
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//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
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//ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
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//ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect );
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ClassDB::bind_method(D_METHOD("texture_set_flags"),&VisualServer::texture_set_flags );
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ClassDB::bind_method(D_METHOD("texture_get_flags"),&VisualServer::texture_get_flags );
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ClassDB::bind_method(D_METHOD("texture_get_width"),&VisualServer::texture_get_width );
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ClassDB::bind_method(D_METHOD("texture_get_height"),&VisualServer::texture_get_height );
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ClassDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
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ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
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