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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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@@ -112,7 +112,7 @@ void TextureEditor::edit(Ref<Texture> p_texture) {
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void TextureEditor::_bind_methods() {
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ClassDB::bind_method(_MD("_gui_input"),&TextureEditor::_gui_input);
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ClassDB::bind_method(D_METHOD("_gui_input"),&TextureEditor::_gui_input);
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}
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