Use float literals for float calculations in Color

This commit is contained in:
Aaron Franke
2022-10-07 11:28:47 -05:00
parent 1baefceaba
commit 43722dbcbc
16 changed files with 66 additions and 70 deletions
+1 -1
View File
@@ -31,7 +31,7 @@
#include "transform_3d.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
void Transform3D::affine_invert() {
basis.invert();