Mono/C#: Add iOS support

Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
This commit is contained in:
Ignacio Etcheverry
2020-04-14 18:03:10 +02:00
parent 6b38fe691a
commit 445f1c6e7b
27 changed files with 1375 additions and 639 deletions
+2 -1
View File
@@ -92,7 +92,8 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String>
ERR_FAIL_COND_V_MSG(!ref_assembly, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
r_dependencies[ref_name] = ref_assembly->get_path();
// Use the path we got from the search. Don't try to get the path from the loaded assembly as we can't trust it will be from the selected BCL dir.
r_dependencies[ref_name] = path;
Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'.");