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Base 3D engine done, still untested, though.
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@@ -68,7 +68,6 @@ Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mes
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RID viewport = VS::get_singleton()->viewport_create();
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
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VS::get_singleton()->viewport_set_vflip(viewport, true);
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VS::get_singleton()->viewport_set_scenario(viewport, scenario);
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VS::get_singleton()->viewport_set_size(viewport, size, size);
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VS::get_singleton()->viewport_set_transparent_background(viewport, true);
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